feat: Complete plugin lifecycle management with lazy loading and runtime reload

Major changes:
- Add unload() method to all plugins for proper cleanup (unregister commands/providers/LSP clients, destroy widgets, clear state)
- Implement lazy widget loading via "show" signal across all containers
- Add autoload: false manifest option for manual/conditional plugin loading
- Add Plugins UI with runtime load/unload toggle via Ctrl+Shift+p
- Implement controller unregistration system with proper signal disconnection
- Add new events: UnregisterCommandEvent, GetFilesEvent, GetSourceViewsEvent, TogglePluginsUiEvent
- Fix signal leaks by tracking and disconnecting handlers in widgets (search/replace, LSP manager, tabs, telescope, markdown preview)
- Add Save/Save As to tabs context menu
- Improve search/replace behavior (selection handling, focus management)
- Add telescope file initialization from existing loaded files
- Refactor plugin reload watcher to dynamically add/remove plugins on filesystem changes
- Add new plugins: file_history, extend_source_view_menu, godot_lsp_client
- Fix bug in prettify_json (undefined variable reference
This commit is contained in:
2026-03-21 13:26:12 -05:00
parent 0fc440e7ce
commit 0b231ac749
73 changed files with 1157 additions and 222 deletions

View File

@@ -35,5 +35,15 @@ class Plugin(PluginCode):
)
self.emit_to("completion", event)
def unload(self):
event = Event_Factory.create_event(
"unregister_provider",
provider_name = "Example Completer"
)
self.emit_to("completion", event)
self.provider = None
del self.provider
def run(self):
...