feat: Complete plugin lifecycle management with lazy loading and runtime reload
Major changes: - Add unload() method to all plugins for proper cleanup (unregister commands/providers/LSP clients, destroy widgets, clear state) - Implement lazy widget loading via "show" signal across all containers - Add autoload: false manifest option for manual/conditional plugin loading - Add Plugins UI with runtime load/unload toggle via Ctrl+Shift+p - Implement controller unregistration system with proper signal disconnection - Add new events: UnregisterCommandEvent, GetFilesEvent, GetSourceViewsEvent, TogglePluginsUiEvent - Fix signal leaks by tracking and disconnecting handlers in widgets (search/replace, LSP manager, tabs, telescope, markdown preview) - Add Save/Save As to tabs context menu - Improve search/replace behavior (selection handling, focus management) - Add telescope file initialization from existing loaded files - Refactor plugin reload watcher to dynamically add/remove plugins on filesystem changes - Add new plugins: file_history, extend_source_view_menu, godot_lsp_client - Fix bug in prettify_json (undefined variable reference
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@@ -21,7 +21,13 @@ class Plugin(PluginCode):
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...
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def load(self):
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event = Event_Factory.create_event("register_command",
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self._manage_signals("register_command")
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def load(self):
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self._manage_signals("unregister_command")
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def _manage_signals(self, action: str):
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event = Event_Factory.create_event(action,
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command_name = "cut_to_temp_buffer",
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command = Handler,
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binding_mode = "held",
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@@ -30,7 +36,7 @@ class Plugin(PluginCode):
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self.emit_to("source_views", event)
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event = Event_Factory.create_event("register_command",
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event = Event_Factory.create_event(action,
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command_name = "paste_temp_buffer",
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command = Handler2,
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binding_mode = "held",
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