- LSP: - Add shutdown and exit request/notification handling - Send initialized notification after initialize response - Gracefully close clients with delayed shutdown via GLib timeout - Fix LSP WS server ↔ Godot LSP communication flow - Terminal (VteWidget): - Switch to async spawn with full environment inheritance - Add PROMPT_COMMAND OSC7 support for cwd tracking - Improve UX: scrollback, no audible bell, auto scroll - Implement clipboard shortcuts, selection copy, middle-click paste - Track cwd changes and update UI label - Add proper signal wiring and cleanup on destroy - Code folding: - Add fold support for JS, HTML, CSS, JSON, C, C++, Go - Reset fold state safely when AST or filetype is unavailable - UI (Plugins dialog): - Improve dialog behavior (non-modal, centered, transient) - Add focus-out auto-hide and Ctrl+Shift+P shortcut - Misc: - Add type hints in VTE widget - Update TODOs (remove completed items, add LSP comm fix) - Add terminal plugin scaffolding
61 lines
1.3 KiB
Python
61 lines
1.3 KiB
Python
# Python imports
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# Lib imports
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# Application imports
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from libs.event_factory import Event_Factory, Code_Event_Types
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from plugins.plugin_types import PluginCode
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from .terminals_view import TerminalsView
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terminals_view = TerminalsView()
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class Plugin(PluginCode):
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def __init__(self):
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super(Plugin, self).__init__()
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def _controller_message(self, event: Code_Event_Types.CodeEvent):
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...
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def load(self):
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footer = self.request_ui_element("footer-container")
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footer.add( terminals_view )
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self._manage_signals("register_command")
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def unload(self):
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self._manage_signals("unregister_command")
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terminals_view.destroy()
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def _manage_signals(self, action: str):
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event = Event_Factory.create_event(action,
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command_name = "terminals",
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command = Handler,
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binding_mode = "released",
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binding = "<Control>."
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)
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self.emit_to("source_views", event)
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def run(self):
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...
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class Handler:
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@staticmethod
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def execute(
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view: any,
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*args,
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**kwargs
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):
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logger.debug("Command: Terminal")
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terminals_view.set_code_view(view)
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terminals_view.hide() if terminals_view.is_visible() else terminals_view.show()
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