Refactor file loading to detect external modifications and add reload capability

- Extract _load_data() method from load_path() for reuse in reload()
- Add is_extters externally_modified() to track file state changes (mtime/size)
- Replace load_bytes() with load_contents() for better error handling
- Add reload() method to re-read file from disk
- Fix file_state_watcher by properly detecting external changes
- Update TODO list (add Terminal plugin, mark file_state_watcher as fixed)
This commit is contained in:
2026-03-22 00:35:11 -05:00
parent ec69d4db73
commit 13908d7ba7
4 changed files with 44 additions and 24 deletions

View File

@@ -3,6 +3,7 @@ ___
1. Add Godot LSP Client
1. Add TreeSitter
1. Add Collapsable code blocks
1. Add Terminal plugin
1. Add Plugin to <Shift\><Ctrl\>| and <Ctrl\>| to split views up, down, left, right
1. Add <Ctrl\>i to **lsp_manager** to list who implements xyz
@@ -13,7 +14,6 @@ ___
___
### Fix
- Fix **file_state_watcher** to prompt refrsh if external changes applied
- Fix on lsp client unload to close files lsp side and unload server endpoint
- Fix multi-select <Shift\><Ctrl\> left/right block select movement de-sync
from leader when '_' in word