Wired up player controls to jet control surfaces; additional jet factory and game mode work
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@@ -2,18 +2,22 @@ class_name Player extends Node
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func process(_delta: float) -> String:
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if Input.is_action_just_pressed("pull_up"):
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if Input.is_action_pressed("pull_up"):
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return "pull_up"
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if Input.is_action_just_pressed("push_down"):
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if Input.is_action_pressed("push_down"):
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return "push_down"
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if Input.is_action_just_pressed("yaw_left"):
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if Input.is_action_pressed("yaw_left"):
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return "yaw_left"
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if Input.is_action_just_pressed("yaw_right"):
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if Input.is_action_pressed("yaw_right"):
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return "yaw_right"
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if Input.is_action_just_pressed("roll_left"):
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if Input.is_action_pressed("roll_left"):
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return "roll_left"
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if Input.is_action_just_pressed("roll_right"):
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if Input.is_action_pressed("roll_right"):
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return "roll_right"
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if Input.is_action_pressed("throttle_up"):
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return "throttle_up"
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if Input.is_action_pressed("throttle_down"):
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return "throttle_down"
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return ""
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