Wired up player controls to jet control surfaces; additional jet factory and game mode work

This commit is contained in:
2026-10-18 22:58:58 -05:00
parent 4462600e06
commit eedf870f77
15 changed files with 192 additions and 61 deletions
+4 -1
View File
@@ -4,7 +4,10 @@ class_name JetController extends Node
const CPU_MODE: int = 0
const PLAYER_MODE: int = 1
@export_enum("CPU:0", "PLAYER:1") var control_mode: int = PLAYER_MODE
@export_enum(
"CPU:0",
"PLAYER:1"
) var control_mode: int = PLAYER_MODE
@onready var cpu: CPU = $cpu
@onready var player: Player = $player
+10 -6
View File
@@ -2,18 +2,22 @@ class_name Player extends Node
func process(_delta: float) -> String:
if Input.is_action_just_pressed("pull_up"):
if Input.is_action_pressed("pull_up"):
return "pull_up"
if Input.is_action_just_pressed("push_down"):
if Input.is_action_pressed("push_down"):
return "push_down"
if Input.is_action_just_pressed("yaw_left"):
if Input.is_action_pressed("yaw_left"):
return "yaw_left"
if Input.is_action_just_pressed("yaw_right"):
if Input.is_action_pressed("yaw_right"):
return "yaw_right"
if Input.is_action_just_pressed("roll_left"):
if Input.is_action_pressed("roll_left"):
return "roll_left"
if Input.is_action_just_pressed("roll_right"):
if Input.is_action_pressed("roll_right"):
return "roll_right"
if Input.is_action_pressed("throttle_up"):
return "throttle_up"
if Input.is_action_pressed("throttle_down"):
return "throttle_down"
return ""