Wired up player controls to jet control surfaces; additional jet factory and game mode work
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@@ -11,9 +11,9 @@ const MODES: Dictionary = {
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"Dog Fight Waves:1"
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) var mode: int = 0
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@export var jetFactory: JetFactory
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@export var jet_factory: JetFactory
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func _ready() -> void:
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#MODES[mode].instantiate()
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jetFactory.create_player_jet(Globals.FACTION.ALLIES)
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jet_factory.create_player_jet(Globals.FACTION.ALLIES)
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