Wired up player controls to jet control surfaces; additional jet factory and game mode work
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@@ -1 +1,9 @@
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class_name BaseGameMode extends Node
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var ALLIES_COUNT: int = 10
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var AXIS_COUNT: int = 10
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var NEUTRAL_COUNT: int = 10
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var SPAWN_COUNT: int = 16
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var LIFE_CHIPS_COUNT: int = 200
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var WAVES: int = 5
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@@ -1 +1,10 @@
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class_name DogFight extends BaseGameMode
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func _init() -> void:
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SPAWN_COUNT = 16
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LIFE_CHIPS_COUNT = SPAWN_COUNT * 3
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func _ready() -> void:
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pass
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@@ -1 +1,6 @@
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class_name DogFightWaves extends BaseGameMode
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func _init() -> void:
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pass
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@@ -11,9 +11,9 @@ const MODES: Dictionary = {
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"Dog Fight Waves:1"
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) var mode: int = 0
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@export var jetFactory: JetFactory
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@export var jet_factory: JetFactory
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func _ready() -> void:
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#MODES[mode].instantiate()
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jetFactory.create_player_jet(Globals.FACTION.ALLIES)
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jet_factory.create_player_jet(Globals.FACTION.ALLIES)
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