Wired up player controls to jet control surfaces; additional jet factory and game mode work
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+24
-1
@@ -1,4 +1,4 @@
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[gd_scene load_steps=4 format=3 uid="uid://bhjfvc7gkrvah"]
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[gd_scene load_steps=9 format=3 uid="uid://bhjfvc7gkrvah"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_6qa24"]
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@@ -10,9 +10,32 @@ radiance_size = 2
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background_mode = 2
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sky = SubResource("Sky_f3sb7")
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[sub_resource type="BoxMesh" id="BoxMesh_6qa24"]
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subdivide_depth = 35
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[sub_resource type="Gradient" id="Gradient_6qa24"]
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offsets = PackedFloat32Array(0, 0.49146757, 0.79522187, 1)
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colors = PackedColorArray(0.101960786, 0.23137255, 0.101960786, 1, 0.3529412, 0.5882353, 0.3529412, 1, 1, 0.73200893, 0.572837, 1, 0.39866272, 0.30974528, 0, 1)
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_sw2hg"]
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_dxvaa"]
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noise = SubResource("FastNoiseLite_sw2hg")
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color_ramp = SubResource("Gradient_6qa24")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qc2au"]
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albedo_texture = SubResource("NoiseTexture2D_dxvaa")
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metallic = 1.0
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[node name="base_environment" type="Node"]
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[node name="sky" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_sw2hg")
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[node name="sun" type="DirectionalLight3D" parent="."]
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transform = Transform3D(-0.99999994, 6.181724e-08, -6.181724e-08, 0, 0.70710677, 0.70710677, 8.742277e-08, 0.70710677, -0.70710677, 0, 0, 0)
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[node name="ground" type="CSGMesh3D" parent="."]
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transform = Transform3D(10000, 0, 0, 0, 1, 0, 0, 0, 10000, -0.94091797, -43.000427, 0.12632751)
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mesh = SubResource("BoxMesh_6qa24")
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material = SubResource("StandardMaterial3D_qc2au")
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