Added spawn controller; added collision shape to jet; added yaw left to cpu default to test spawnning

This commit is contained in:
2026-10-21 01:42:31 -05:00
parent bf1623d771
commit d70d4de95e
11 changed files with 138 additions and 10 deletions
@@ -0,0 +1,20 @@
[gd_scene load_steps=3 format=3 uid="uid://bgrku2wvaadgg"]
[ext_resource type="Script" uid="uid://2xevacik8ja4" path="res://scripts/controllers/spawn_system/spawner.gd" id="1_yd0ab"]
[sub_resource type="BoxShape3D" id="BoxShape3D_7k17k"]
size = Vector3(20, 10, 25)
[node name="spawner" type="Area3D"]
script = ExtResource("1_yd0ab")
[node name="detector" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.9008179, 0)
shape = SubResource("BoxShape3D_7k17k")
[node name="ray" type="RayCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.3711385e-08, -0.99999994, 0, 0.99999994, -4.3711385e-08, 0, 0, -12.65)
top_level = true
enabled = false
hit_back_faces = false
collide_with_bodies = false