Added spawn controller; added collision shape to jet; added yaw left to cpu default to test spawnning

This commit is contained in:
2026-10-21 01:42:31 -05:00
parent bf1623d771
commit d70d4de95e
11 changed files with 138 additions and 10 deletions
@@ -0,0 +1,36 @@
class_name Spawner extends Area3D
@export var faction: Globals.Faction = Globals.Faction.NEUTRAL
var is_available: bool = true
var delay_timer: Timer = null
func _ready() -> void:
pass
func _on_area_body_entered(_body: Jet) -> void:
if delay_timer:
delay_timer.stop()
delay_timer = null
func _on_area_body_exited(_body: Jet) -> void:
delay_timer = Timer.new()
delay_timer.one_shot = true
delay_timer.timeout.connect(can_spawn)
func set_can_spawn(availablity: bool = true) -> void:
is_available = availablity
func can_spawn() -> void:
is_available = true
func cannot_spawn() -> void:
is_available = false
func align_to_position(jet: Jet) -> void:
jet.global_position = global_position
jet.rotation = rotation