load jets to a collection; wire up cpu controller pattern

This commit is contained in:
2026-10-25 16:22:34 -05:00
parent 22413fabd5
commit cffc4de55f
16 changed files with 102 additions and 32 deletions
+30 -3
View File
@@ -1,11 +1,38 @@
class_name CPU extends Node
var command: Globals.ControllerCommand = Globals.ControllerCommand.NONE
func process(_delta: float) -> Globals.ControllerCommand:
return Globals.ControllerCommand.YAW_LEFT
return command
func physics_process(_delta: float) -> Globals.ControllerCommand:
return Globals.ControllerCommand.NONE
return command
func unhandled_input(_event: InputEvent) -> Globals.ControllerCommand:
return Globals.ControllerCommand.NONE
return command
func pull_up() -> void:
command = Globals.ControllerCommand.PULL_UP
func push_down() -> void:
command = Globals.ControllerCommand.PUSH_DOWN
func yaw_left() -> void:
command = Globals.ControllerCommand.YAW_LEFT
func yaw_right() -> void:
command = Globals.ControllerCommand.YAW_RIGHT
func roll_left() -> void:
command = Globals.ControllerCommand.ROLL_LEFT
func roll_right() -> void:
command = Globals.ControllerCommand.ROLL_RIGHT
func throttle_up() -> void:
command = Globals.ControllerCommand.THROTTLE_UP
func throttle_down() -> void:
command = Globals.ControllerCommand.THROTTLE_DOWN