load jets to a collection; wire up cpu controller pattern

This commit is contained in:
2026-10-25 16:22:34 -05:00
parent 22413fabd5
commit cffc4de55f
16 changed files with 102 additions and 32 deletions
+7 -11
View File
@@ -1,40 +1,36 @@
class_name JetController extends Node
const CPU_MODE: int = 0
const PLAYER_MODE: int = 1
@export_enum(
"CPU:0",
"PLAYER:1"
) var control_mode: int = PLAYER_MODE
) var control_mode: int = Globals.ControlMode.PLAYER_MODE
@onready var cpu: CPU = $cpu
@onready var player: Player = $player
func process(delta: float) -> Globals.ControllerCommand:
match control_mode:
CPU_MODE:
Globals.ControlMode.CPU_MODE:
return cpu.process(delta)
PLAYER_MODE:
Globals.ControlMode.PLAYER_MODE:
return player.process(delta)
_:
return Globals.ControllerCommand.NONE
func physics_process(delta: float) -> Globals.ControllerCommand:
if CPU_MODE == control_mode:
if Globals.ControlMode.CPU_MODE == control_mode:
return cpu.physics_process(delta)
elif PLAYER_MODE == control_mode:
elif Globals.ControlMode.PLAYER_MODE == control_mode:
return player.physics_process(delta)
return Globals.ControllerCommand.NONE
func unhandled_input(event: InputEvent) -> Globals.ControllerCommand:
if CPU_MODE == control_mode:
if Globals.ControlMode.CPU_MODE == control_mode:
return cpu.unhandled_input(event)
elif PLAYER_MODE == control_mode:
elif Globals.ControlMode.PLAYER_MODE == control_mode:
return player.unhandled_input(event)
return Globals.ControllerCommand.NONE