load jets to a collection; wire up cpu controller pattern
This commit is contained in:
@@ -16,9 +16,6 @@ func _debug_setup() -> void:
|
||||
visible = false
|
||||
return
|
||||
|
||||
var timer = get_tree().create_timer(0.200)
|
||||
await timer.timeout
|
||||
|
||||
visible = true
|
||||
var visual_node: MeshInstance3D = get_node("visual")
|
||||
var visual_node2: MeshInstance3D = get_node("visual_direction")
|
||||
|
||||
Reference in New Issue
Block a user