load jets to a collection; wire up cpu controller pattern

This commit is contained in:
2026-10-25 16:22:34 -05:00
parent 22413fabd5
commit cffc4de55f
16 changed files with 102 additions and 32 deletions
@@ -40,6 +40,8 @@ func spawn_jet(faction: Globals.Faction, callback: Callable) -> Jet:
if not spawner.is_available: continue
jet = callback.call(faction)
jets_collection.add_child.call(jet)
spawner.align_to_position.call_deferred(jet)
return jet
@@ -16,9 +16,6 @@ func _debug_setup() -> void:
visible = false
return
var timer = get_tree().create_timer(0.200)
await timer.timeout
visible = true
var visual_node: MeshInstance3D = get_node("visual")
var visual_node2: MeshInstance3D = get_node("visual_direction")