load jets to a collection; wire up cpu controller pattern

This commit is contained in:
2026-10-25 16:22:34 -05:00
parent 22413fabd5
commit cffc4de55f
16 changed files with 102 additions and 32 deletions
@@ -0,0 +1,18 @@
class_name CPUController extends BaseController
func _controller_message(_event: BaseEvent) -> void:
pass
func _process(_delta: float) -> void:
if not jets_collection: return
for jet: Jet in jets_collection.get_children():
if jet.controller.control_mode == Globals.ControlMode.PLAYER_MODE:
continue
set_jet_action(jet)
func set_jet_action(jet: Jet) -> void:
jet.controller.cpu.yaw_left()
@@ -0,0 +1 @@
uid://u1tiecau7p8g
@@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://gb85fimcn0ya"]
[ext_resource type="Script" uid="uid://u1tiecau7p8g" path="res://scripts/controllers/cpu_system/cpu_controller.gd" id="1_0c7ho"]
[node name="cpu_controller" type="Node"]
script = ExtResource("1_0c7ho")