load jets to a collection; wire up cpu controller pattern
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+3
-3
@@ -4,7 +4,7 @@ class_name Jet extends CharacterBody3D
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@export_enum(
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"CPU:0",
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"PLAYER:1"
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) var control_mode: int = JetController.CPU_MODE
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) var control_mode: int = Globals.ControlMode.CPU_MODE
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@export_enum(
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"Allies:0",
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@@ -44,8 +44,8 @@ func set_model(model: Node) -> void:
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func set_as_player() -> void:
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camera.current = true
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controller.control_mode = controller.PLAYER_MODE
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controller.control_mode = Globals.ControlMode.PLAYER_MODE
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func set_as_cpu() -> void:
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camera.current = false
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controller.control_mode = controller.CPU_MODE
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controller.control_mode = Globals.ControlMode.CPU_MODE
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