load jets to a collection; wire up cpu controller pattern

This commit is contained in:
2026-10-25 16:22:34 -05:00
parent 22413fabd5
commit cffc4de55f
16 changed files with 102 additions and 32 deletions
+3 -3
View File
@@ -4,7 +4,7 @@ class_name Jet extends CharacterBody3D
@export_enum(
"CPU:0",
"PLAYER:1"
) var control_mode: int = JetController.CPU_MODE
) var control_mode: int = Globals.ControlMode.CPU_MODE
@export_enum(
"Allies:0",
@@ -44,8 +44,8 @@ func set_model(model: Node) -> void:
func set_as_player() -> void:
camera.current = true
controller.control_mode = controller.PLAYER_MODE
controller.control_mode = Globals.ControlMode.PLAYER_MODE
func set_as_cpu() -> void:
camera.current = false
controller.control_mode = controller.CPU_MODE
controller.control_mode = Globals.ControlMode.CPU_MODE