Refactored jet factory; added ControllerCommand enum to remove magic strings
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@@ -13,26 +13,27 @@ const PLAYER_MODE: int = 1
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@onready var player: Player = $player
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func process(delta: float) -> String:
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func process(delta: float) -> Globals.ControllerCommand:
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if CPU_MODE == control_mode:
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return cpu.process(delta)
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elif PLAYER_MODE == control_mode:
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return player.process(delta)
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return ""
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return Globals.ControllerCommand.NONE
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func physics_process(delta: float) -> String:
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func physics_process(delta: float) -> Globals.ControllerCommand:
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if CPU_MODE == control_mode:
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return cpu.physics_process(delta)
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elif PLAYER_MODE == control_mode:
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return player.physics_process(delta)
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return ""
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return Globals.ControllerCommand.NONE
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func unhandled_input(event: InputEvent) -> String:
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func unhandled_input(event: InputEvent) -> Globals.ControllerCommand:
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if CPU_MODE == control_mode:
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return cpu.unhandled_input(event)
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elif PLAYER_MODE == control_mode:
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return player.unhandled_input(event)
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return ""
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return Globals.ControllerCommand.NONE
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