Refactored jet factory; added ControllerCommand enum to remove magic strings

This commit is contained in:
2026-10-20 21:38:30 -05:00
parent 44e973f1f1
commit bf1623d771
11 changed files with 130 additions and 78 deletions
+7 -6
View File
@@ -13,26 +13,27 @@ const PLAYER_MODE: int = 1
@onready var player: Player = $player
func process(delta: float) -> String:
func process(delta: float) -> Globals.ControllerCommand:
if CPU_MODE == control_mode:
return cpu.process(delta)
elif PLAYER_MODE == control_mode:
return player.process(delta)
return ""
return Globals.ControllerCommand.NONE
func physics_process(delta: float) -> String:
func physics_process(delta: float) -> Globals.ControllerCommand:
if CPU_MODE == control_mode:
return cpu.physics_process(delta)
elif PLAYER_MODE == control_mode:
return player.physics_process(delta)
return ""
return Globals.ControllerCommand.NONE
func unhandled_input(event: InputEvent) -> String:
func unhandled_input(event: InputEvent) -> Globals.ControllerCommand:
if CPU_MODE == control_mode:
return cpu.unhandled_input(event)
elif PLAYER_MODE == control_mode:
return player.unhandled_input(event)
return ""
return Globals.ControllerCommand.NONE