Refactored jet factory; added ControllerCommand enum to remove magic strings

This commit is contained in:
2026-10-20 21:38:30 -05:00
parent 44e973f1f1
commit bf1623d771
11 changed files with 130 additions and 78 deletions
+7 -6
View File
@@ -13,26 +13,27 @@ const PLAYER_MODE: int = 1
@onready var player: Player = $player
func process(delta: float) -> String:
func process(delta: float) -> Globals.ControllerCommand:
if CPU_MODE == control_mode:
return cpu.process(delta)
elif PLAYER_MODE == control_mode:
return player.process(delta)
return ""
return Globals.ControllerCommand.NONE
func physics_process(delta: float) -> String:
func physics_process(delta: float) -> Globals.ControllerCommand:
if CPU_MODE == control_mode:
return cpu.physics_process(delta)
elif PLAYER_MODE == control_mode:
return player.physics_process(delta)
return ""
return Globals.ControllerCommand.NONE
func unhandled_input(event: InputEvent) -> String:
func unhandled_input(event: InputEvent) -> Globals.ControllerCommand:
if CPU_MODE == control_mode:
return cpu.unhandled_input(event)
elif PLAYER_MODE == control_mode:
return player.unhandled_input(event)
return ""
return Globals.ControllerCommand.NONE
+6 -6
View File
@@ -1,11 +1,11 @@
class_name CPU extends Node
func process(_delta: float) -> String:
return ""
func process(_delta: float) -> Globals.ControllerCommand:
return Globals.ControllerCommand.NONE
func physics_process(_delta: float) -> String:
return ""
func physics_process(_delta: float) -> Globals.ControllerCommand:
return Globals.ControllerCommand.NONE
func unhandled_input(_event: InputEvent) -> String:
return ""
func unhandled_input(_event: InputEvent) -> Globals.ControllerCommand:
return Globals.ControllerCommand.NONE
+14 -14
View File
@@ -1,28 +1,28 @@
class_name Player extends Node
func process(_delta: float) -> String:
func process(_delta: float) -> Globals.ControllerCommand:
if Input.is_action_pressed("pull_up"):
return "pull_up"
return Globals.ControllerCommand.PULL_UP
if Input.is_action_pressed("push_down"):
return "push_down"
return Globals.ControllerCommand.PUSH_DOWN
if Input.is_action_pressed("yaw_left"):
return "yaw_left"
return Globals.ControllerCommand.YAW_LEFT
if Input.is_action_pressed("yaw_right"):
return "yaw_right"
return Globals.ControllerCommand.YAW_RIGHT
if Input.is_action_pressed("roll_left"):
return "roll_left"
return Globals.ControllerCommand.ROLL_LEFT
if Input.is_action_pressed("roll_right"):
return "roll_right"
return Globals.ControllerCommand.ROLL_RIGHT
if Input.is_action_pressed("throttle_up"):
return "throttle_up"
return Globals.ControllerCommand.THROTTLE_UP
if Input.is_action_pressed("throttle_down"):
return "throttle_down"
return Globals.ControllerCommand.THROTTLE_DOWN
return ""
return Globals.ControllerCommand.NONE
func physics_process(_delta: float) -> String:
return ""
func physics_process(_delta: float) -> Globals.ControllerCommand:
return Globals.ControllerCommand.NONE
func unhandled_input(_event: InputEvent) -> String:
return ""
func unhandled_input(_event: InputEvent) -> Globals.ControllerCommand:
return Globals.ControllerCommand.NONE