Moved scripts to scripts folder; added data structure for jets; further control flow work
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class_name Player extends Node
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func process(_delta: float) -> String:
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if Input.is_action_just_pressed("pull_up"):
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return "pull_up"
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if Input.is_action_just_pressed("push_down"):
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return "push_down"
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if Input.is_action_just_pressed("yaw_left"):
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return "yaw_left"
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if Input.is_action_just_pressed("yaw_right"):
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return "yaw_right"
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if Input.is_action_just_pressed("roll_left"):
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return "roll_left"
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if Input.is_action_just_pressed("roll_right"):
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return "roll_right"
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return ""
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func physics_process(_delta: float) -> String:
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return ""
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func unhandled_input(_event: InputEvent) -> String:
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return ""
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