Moved scripts to scripts folder; added data structure for jets; further control flow work

This commit is contained in:
2026-10-18 16:06:22 -05:00
parent 708559b64a
commit a40366ca32
18 changed files with 106 additions and 51 deletions
+11
View File
@@ -0,0 +1,11 @@
class_name CPU extends Node
func process(_delta: float) -> String:
return ""
func physics_process(_delta: float) -> String:
return ""
func unhandled_input(_event: InputEvent) -> String:
return ""
+1
View File
@@ -0,0 +1 @@
uid://co4w1q06mtmjx
+6
View File
@@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://baiynrn3xqvqh"]
[ext_resource type="Script" uid="uid://co4w1q06mtmjx" path="res://scripts/control_modes/cpu.gd" id="1_72ynb"]
[node name="cpu" type="Node"]
script = ExtResource("1_72ynb")
+35
View File
@@ -0,0 +1,35 @@
class_name JetController extends Node
const CPU_MODE: int = 0
const PLAYER_MODE: int = 1
@export_enum("CPU:0", "PLAYER:1") var control_mode: int = PLAYER_MODE
@onready var cpu: CPU = $cpu
@onready var player: Player = $player
func process(delta: float) -> String:
if CPU_MODE == control_mode:
return cpu.process(delta)
elif PLAYER_MODE == control_mode:
return player.process(delta)
return ""
func physics_process(delta: float) -> String:
if CPU_MODE == control_mode:
return cpu.physics_process(delta)
elif PLAYER_MODE == control_mode:
return player.physics_process(delta)
return ""
func unhandled_input(event: InputEvent) -> String:
if CPU_MODE == control_mode:
return cpu.unhandled_input(event)
elif PLAYER_MODE == control_mode:
return player.unhandled_input(event)
return ""
@@ -0,0 +1 @@
uid://d2hwj8lth1mmo
+12
View File
@@ -0,0 +1,12 @@
[gd_scene load_steps=4 format=3 uid="uid://b5btmjvj2gosl"]
[ext_resource type="Script" uid="uid://d2hwj8lth1mmo" path="res://scripts/control_modes/jet_controller.gd" id="1_chekb"]
[ext_resource type="PackedScene" uid="uid://baiynrn3xqvqh" path="res://scripts/control_modes/cpu.tscn" id="2_xyvvi"]
[ext_resource type="PackedScene" uid="uid://87s4f2f202g2" path="res://scripts/control_modes/player.tscn" id="3_c27ir"]
[node name="jet_controller" type="Node"]
script = ExtResource("1_chekb")
[node name="cpu" parent="." instance=ExtResource("2_xyvvi")]
[node name="player" parent="." instance=ExtResource("3_c27ir")]
+24
View File
@@ -0,0 +1,24 @@
class_name Player extends Node
func process(_delta: float) -> String:
if Input.is_action_just_pressed("pull_up"):
return "pull_up"
if Input.is_action_just_pressed("push_down"):
return "push_down"
if Input.is_action_just_pressed("yaw_left"):
return "yaw_left"
if Input.is_action_just_pressed("yaw_right"):
return "yaw_right"
if Input.is_action_just_pressed("roll_left"):
return "roll_left"
if Input.is_action_just_pressed("roll_right"):
return "roll_right"
return ""
func physics_process(_delta: float) -> String:
return ""
func unhandled_input(_event: InputEvent) -> String:
return ""
+1
View File
@@ -0,0 +1 @@
uid://bbugo3nlb76k7
+6
View File
@@ -0,0 +1,6 @@
[gd_scene load_steps=2 format=3 uid="uid://87s4f2f202g2"]
[ext_resource type="Script" uid="uid://bbugo3nlb76k7" path="res://scripts/control_modes/player.gd" id="1_3256j"]
[node name="player" type="Node"]
script = ExtResource("1_3256j")
+33
View File
@@ -0,0 +1,33 @@
class_name BaseJet extends Node
var HEALTH: int = 100
var YAW_SPEED: int = 50
var ROLL_SPEED: int = 100
var MIN_SPEED: int = 50
var MAX_SPEED: int = 200
func pull_up():
pass
func push_down():
pass
func yaw_left():
pass
func yaw_right():
pass
func roll_left():
pass
func roll_right():
pass
func throttle_up():
pass
func throttle_down():
pass
+1
View File
@@ -0,0 +1 @@
uid://hbdhncs4pjbr
+13
View File
@@ -0,0 +1,13 @@
class_name EaglePlus extends BaseJet
const CONFLICT_SIDE = 0
const MODEL = preload("uid://cfcid44xnsbdt")
func _init() -> void:
HEALTH = 100
YAW_SPEED = 50
ROLL_SPEED = 100
MIN_SPEED = 50
MAX_SPEED = 200
+1
View File
@@ -0,0 +1 @@
uid://cbh6e8skmwk63
+13
View File
@@ -0,0 +1,13 @@
class_name SakerFalcon extends BaseJet
const CONFLICT_SIDE = 1
const MODEL = preload("uid://d07rxx62esueq")
func _init() -> void:
HEALTH = 100
YAW_SPEED = 50
ROLL_SPEED = 100
MIN_SPEED = 50
MAX_SPEED = 200
+1
View File
@@ -0,0 +1 @@
uid://b3wn7j71nge4l