Moved scripts to scripts folder; added data structure for jets; further control flow work
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@@ -0,0 +1,11 @@
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class_name CPU extends Node
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func process(_delta: float) -> String:
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return ""
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func physics_process(_delta: float) -> String:
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return ""
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func unhandled_input(_event: InputEvent) -> String:
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return ""
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@@ -0,0 +1 @@
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uid://co4w1q06mtmjx
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@@ -0,0 +1,6 @@
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[gd_scene load_steps=2 format=3 uid="uid://baiynrn3xqvqh"]
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[ext_resource type="Script" uid="uid://co4w1q06mtmjx" path="res://scripts/control_modes/cpu.gd" id="1_72ynb"]
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[node name="cpu" type="Node"]
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script = ExtResource("1_72ynb")
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@@ -0,0 +1,35 @@
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class_name JetController extends Node
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const CPU_MODE: int = 0
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const PLAYER_MODE: int = 1
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@export_enum("CPU:0", "PLAYER:1") var control_mode: int = PLAYER_MODE
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@onready var cpu: CPU = $cpu
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@onready var player: Player = $player
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func process(delta: float) -> String:
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if CPU_MODE == control_mode:
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return cpu.process(delta)
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elif PLAYER_MODE == control_mode:
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return player.process(delta)
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return ""
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func physics_process(delta: float) -> String:
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if CPU_MODE == control_mode:
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return cpu.physics_process(delta)
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elif PLAYER_MODE == control_mode:
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return player.physics_process(delta)
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return ""
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func unhandled_input(event: InputEvent) -> String:
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if CPU_MODE == control_mode:
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return cpu.unhandled_input(event)
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elif PLAYER_MODE == control_mode:
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return player.unhandled_input(event)
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return ""
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@@ -0,0 +1 @@
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uid://d2hwj8lth1mmo
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@@ -0,0 +1,12 @@
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[gd_scene load_steps=4 format=3 uid="uid://b5btmjvj2gosl"]
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[ext_resource type="Script" uid="uid://d2hwj8lth1mmo" path="res://scripts/control_modes/jet_controller.gd" id="1_chekb"]
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[ext_resource type="PackedScene" uid="uid://baiynrn3xqvqh" path="res://scripts/control_modes/cpu.tscn" id="2_xyvvi"]
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[ext_resource type="PackedScene" uid="uid://87s4f2f202g2" path="res://scripts/control_modes/player.tscn" id="3_c27ir"]
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[node name="jet_controller" type="Node"]
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script = ExtResource("1_chekb")
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[node name="cpu" parent="." instance=ExtResource("2_xyvvi")]
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[node name="player" parent="." instance=ExtResource("3_c27ir")]
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@@ -0,0 +1,24 @@
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class_name Player extends Node
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func process(_delta: float) -> String:
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if Input.is_action_just_pressed("pull_up"):
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return "pull_up"
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if Input.is_action_just_pressed("push_down"):
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return "push_down"
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if Input.is_action_just_pressed("yaw_left"):
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return "yaw_left"
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if Input.is_action_just_pressed("yaw_right"):
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return "yaw_right"
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if Input.is_action_just_pressed("roll_left"):
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return "roll_left"
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if Input.is_action_just_pressed("roll_right"):
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return "roll_right"
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return ""
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func physics_process(_delta: float) -> String:
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return ""
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func unhandled_input(_event: InputEvent) -> String:
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return ""
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@@ -0,0 +1 @@
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uid://bbugo3nlb76k7
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@@ -0,0 +1,6 @@
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[gd_scene load_steps=2 format=3 uid="uid://87s4f2f202g2"]
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[ext_resource type="Script" uid="uid://bbugo3nlb76k7" path="res://scripts/control_modes/player.gd" id="1_3256j"]
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[node name="player" type="Node"]
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script = ExtResource("1_3256j")
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@@ -0,0 +1,33 @@
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class_name BaseJet extends Node
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var HEALTH: int = 100
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var YAW_SPEED: int = 50
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var ROLL_SPEED: int = 100
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var MIN_SPEED: int = 50
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var MAX_SPEED: int = 200
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func pull_up():
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pass
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func push_down():
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pass
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func yaw_left():
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pass
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func yaw_right():
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pass
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func roll_left():
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pass
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func roll_right():
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pass
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func throttle_up():
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pass
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func throttle_down():
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pass
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@@ -0,0 +1 @@
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uid://hbdhncs4pjbr
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@@ -0,0 +1,13 @@
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class_name EaglePlus extends BaseJet
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const CONFLICT_SIDE = 0
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const MODEL = preload("uid://cfcid44xnsbdt")
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func _init() -> void:
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HEALTH = 100
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YAW_SPEED = 50
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ROLL_SPEED = 100
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MIN_SPEED = 50
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MAX_SPEED = 200
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@@ -0,0 +1 @@
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uid://cbh6e8skmwk63
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@@ -0,0 +1,13 @@
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class_name SakerFalcon extends BaseJet
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const CONFLICT_SIDE = 1
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const MODEL = preload("uid://d07rxx62esueq")
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func _init() -> void:
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HEALTH = 100
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YAW_SPEED = 50
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ROLL_SPEED = 100
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MIN_SPEED = 50
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MAX_SPEED = 200
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@@ -0,0 +1 @@
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uid://b3wn7j71nge4l
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