Prepare CPU Mode GOAP pattern; initial assign player event patterns
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class_name AssignPlayerJet extends BaseEvent
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var faction: Globals.Faction
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func set_as_allies() -> void:
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faction = Globals.Faction.ALLIES
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func set_as_axis() -> void:
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faction = Globals.Faction.AXIS
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func set_as_neutral() -> void:
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faction = Globals.Faction.NEUTRAL
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