Prepare CPU Mode GOAP pattern; initial assign player event patterns

This commit is contained in:
2026-10-25 19:45:31 -05:00
parent cffc4de55f
commit 86434b26d5
10 changed files with 70 additions and 25 deletions
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class_name AssignPlayerJet extends BaseEvent
var faction: Globals.Faction
func set_as_allies() -> void:
faction = Globals.Faction.ALLIES
func set_as_axis() -> void:
faction = Globals.Faction.AXIS
func set_as_neutral() -> void:
faction = Globals.Faction.NEUTRAL
@@ -0,0 +1 @@
uid://do03fjsunvw1l
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class_name InitSpawnsLoadedEvent extends BaseEvent
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uid://beylxjygmq0pn