Prepare CPU Mode GOAP pattern; initial assign player event patterns
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@@ -4,7 +4,7 @@ class_name JetController extends Node
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@export_enum(
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"CPU:0",
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"PLAYER:1"
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) var control_mode: int = Globals.ControlMode.PLAYER_MODE
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) var control_mode: int = Globals.ControlMode.CPU_MODE
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@onready var cpu: CPU = $cpu
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@onready var player: Player = $player
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