Prepare CPU Mode GOAP pattern; initial assign player event patterns

This commit is contained in:
2026-10-25 19:45:31 -05:00
parent cffc4de55f
commit 86434b26d5
10 changed files with 70 additions and 25 deletions
+1 -1
View File
@@ -4,7 +4,7 @@ class_name JetController extends Node
@export_enum(
"CPU:0",
"PLAYER:1"
) var control_mode: int = Globals.ControlMode.PLAYER_MODE
) var control_mode: int = Globals.ControlMode.CPU_MODE
@onready var cpu: CPU = $cpu
@onready var player: Player = $player
+11 -3
View File
@@ -1,7 +1,8 @@
class_name CPU extends Node
var command: Globals.ControllerCommand = Globals.ControllerCommand.NONE
var command: Globals.ControllerCommand = Globals.ControllerCommand.NONE
var throttle: Globals.ControllerCommand = Globals.ControllerCommand.NONE
func process(_delta: float) -> Globals.ControllerCommand:
@@ -13,6 +14,7 @@ func physics_process(_delta: float) -> Globals.ControllerCommand:
func unhandled_input(_event: InputEvent) -> Globals.ControllerCommand:
return command
func pull_up() -> void:
command = Globals.ControllerCommand.PULL_UP
@@ -32,7 +34,13 @@ func roll_right() -> void:
command = Globals.ControllerCommand.ROLL_RIGHT
func throttle_up() -> void:
command = Globals.ControllerCommand.THROTTLE_UP
throttle = Globals.ControllerCommand.THROTTLE_UP
func throttle_down() -> void:
command = Globals.ControllerCommand.THROTTLE_DOWN
throttle = Globals.ControllerCommand.THROTTLE_DOWN
func throttle_neutral() -> void:
throttle = Globals.ControllerCommand.NONE
func no_action() -> void:
command = Globals.ControllerCommand.NONE