Prepare CPU Mode GOAP pattern; initial assign player event patterns
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@@ -4,7 +4,7 @@ class_name JetController extends Node
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@export_enum(
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"CPU:0",
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"PLAYER:1"
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) var control_mode: int = Globals.ControlMode.PLAYER_MODE
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) var control_mode: int = Globals.ControlMode.CPU_MODE
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@onready var cpu: CPU = $cpu
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@onready var player: Player = $player
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@@ -1,7 +1,8 @@
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class_name CPU extends Node
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var command: Globals.ControllerCommand = Globals.ControllerCommand.NONE
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var command: Globals.ControllerCommand = Globals.ControllerCommand.NONE
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var throttle: Globals.ControllerCommand = Globals.ControllerCommand.NONE
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func process(_delta: float) -> Globals.ControllerCommand:
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@@ -13,6 +14,7 @@ func physics_process(_delta: float) -> Globals.ControllerCommand:
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func unhandled_input(_event: InputEvent) -> Globals.ControllerCommand:
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return command
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func pull_up() -> void:
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command = Globals.ControllerCommand.PULL_UP
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@@ -32,7 +34,13 @@ func roll_right() -> void:
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command = Globals.ControllerCommand.ROLL_RIGHT
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func throttle_up() -> void:
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command = Globals.ControllerCommand.THROTTLE_UP
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throttle = Globals.ControllerCommand.THROTTLE_UP
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func throttle_down() -> void:
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command = Globals.ControllerCommand.THROTTLE_DOWN
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throttle = Globals.ControllerCommand.THROTTLE_DOWN
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func throttle_neutral() -> void:
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throttle = Globals.ControllerCommand.NONE
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func no_action() -> void:
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command = Globals.ControllerCommand.NONE
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