Prepare CPU Mode GOAP pattern; initial assign player event patterns
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@@ -4,12 +4,25 @@ class_name GameController extends BaseController
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func _controller_message(event: BaseEvent) -> void:
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if event is GameReadyEvent:
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handle_game_ready_event()
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elif event is AssignPlayerJet:
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assign_player_jet(event)
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func handle_game_ready_event() -> void:
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controller_message_bus.message.call(
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CreateAlliesJetEvent.new()
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)
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controller_message_bus.message.call( CreateAlliesJetEvent.new() )
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controller_message_bus.message.call( CreateAxisJetEvent.new() )
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controller_message_bus.message.call(
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CreateAxisJetEvent.new()
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)
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var event: AssignPlayerJet = AssignPlayerJet.new()
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event.set_as_allies()
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controller_message_bus.message.call_deferred(event)
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controller_message_bus.message.call_deferred( InitSpawnsLoadedEvent.new() )
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func assign_player_jet(event: AssignPlayerJet) -> void:
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for jet: Jet in jets_collection.get_children():
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if not jet.faction == event.faction: continue
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if jet.controller.control_mode == Globals.ControlMode.PLAYER_MODE: continue
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jet.set_as_player()
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break
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