Prepare CPU Mode GOAP pattern; initial assign player event patterns
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@@ -1,18 +1,28 @@
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class_name CPUController extends BaseController
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func _controller_message(_event: BaseEvent) -> void:
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pass
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func _process(_delta: float) -> void:
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if not jets_collection: return
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for jet: Jet in jets_collection.get_children():
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if jet.controller.control_mode == Globals.ControlMode.PLAYER_MODE:
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if Globals.ControlMode.PLAYER_MODE == jet.controller.control_mode:
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continue
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set_jet_action(jet)
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process_jet_plan(jet.controller.cpu)
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func set_jet_action(jet: Jet) -> void:
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jet.controller.cpu.yaw_left()
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func _controller_message(event: BaseEvent) -> void:
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if event is InitSpawnsLoadedEvent:
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handle_init_spawns_loaded_event()
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func handle_init_spawns_loaded_event() -> void:
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for jet: Jet in jets_collection.get_children():
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if Globals.ControlMode.PLAYER_MODE == jet.controller.control_mode:
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continue
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create_jet_plan(jet)
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func create_jet_plan(jet: Jet) -> void:
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print(jet)
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func process_jet_plan(jet: CPU) -> void:
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jet.yaw_left()
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