Prepare CPU Mode GOAP pattern; initial assign player event patterns
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@@ -1,11 +1,6 @@
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class_name Jet extends CharacterBody3D
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@export_enum(
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"CPU:0",
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"PLAYER:1"
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) var control_mode: int = Globals.ControlMode.CPU_MODE
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@export_enum(
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"Allies:0",
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"Axis:1",
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