Prepare CPU Mode GOAP pattern; initial assign player event patterns

This commit is contained in:
2026-10-25 19:45:31 -05:00
parent cffc4de55f
commit 86434b26d5
10 changed files with 70 additions and 25 deletions
-5
View File
@@ -1,11 +1,6 @@
class_name Jet extends CharacterBody3D
@export_enum(
"CPU:0",
"PLAYER:1"
) var control_mode: int = Globals.ControlMode.CPU_MODE
@export_enum(
"Allies:0",
"Axis:1",