Prepare CPU Mode GOAP pattern; initial assign player event patterns
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@@ -24,7 +24,8 @@ far = 8000.0
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[node name="controller_manager" parent="." instance=ExtResource("2_j5wjh")]
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[node name="factory_controller" parent="controller_manager" instance=ExtResource("2_ryrav")]
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[node name="factory_controller" parent="controller_manager" node_paths=PackedStringArray("jets_collection") instance=ExtResource("2_ryrav")]
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jets_collection = NodePath("../../jets_collection")
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[node name="jet_factory" parent="controller_manager/factory_controller" instance=ExtResource("2_e2o6t")]
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@@ -43,7 +44,8 @@ faction = 1
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[node name="spawner3" parent="controller_manager/spawn_controller" instance=ExtResource("5_ryrav")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 84.06215, 2.5178223, -76.95647)
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[node name="game_controller" parent="controller_manager" instance=ExtResource("7_vef74")]
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[node name="game_controller" parent="controller_manager" node_paths=PackedStringArray("jets_collection") instance=ExtResource("7_vef74")]
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jets_collection = NodePath("../../jets_collection")
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[node name="game_mode" parent="controller_manager/game_controller" instance=ExtResource("3_fc0e3")]
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