Prepare CPU Mode GOAP pattern; initial assign player event patterns

This commit is contained in:
2026-10-25 19:45:31 -05:00
parent cffc4de55f
commit 86434b26d5
10 changed files with 70 additions and 25 deletions
+4 -2
View File
@@ -24,7 +24,8 @@ far = 8000.0
[node name="controller_manager" parent="." instance=ExtResource("2_j5wjh")]
[node name="factory_controller" parent="controller_manager" instance=ExtResource("2_ryrav")]
[node name="factory_controller" parent="controller_manager" node_paths=PackedStringArray("jets_collection") instance=ExtResource("2_ryrav")]
jets_collection = NodePath("../../jets_collection")
[node name="jet_factory" parent="controller_manager/factory_controller" instance=ExtResource("2_e2o6t")]
@@ -43,7 +44,8 @@ faction = 1
[node name="spawner3" parent="controller_manager/spawn_controller" instance=ExtResource("5_ryrav")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 84.06215, 2.5178223, -76.95647)
[node name="game_controller" parent="controller_manager" instance=ExtResource("7_vef74")]
[node name="game_controller" parent="controller_manager" node_paths=PackedStringArray("jets_collection") instance=ExtResource("7_vef74")]
jets_collection = NodePath("../../jets_collection")
[node name="game_mode" parent="controller_manager/game_controller" instance=ExtResource("3_fc0e3")]