Refactored to be controller centric; added message buss pattern with early support eent types

This commit is contained in:
2026-10-24 21:41:44 -05:00
parent d70d4de95e
commit 85155df097
49 changed files with 234 additions and 33 deletions
@@ -0,0 +1,9 @@
class_name BaseGameMode extends Node
var ALLIES_COUNT: int = 10
var AXIS_COUNT: int = 10
var NEUTRAL_COUNT: int = 10
var SPAWN_COUNT: int = 16
var LIFE_CHIPS_COUNT: int = 200
var WAVES: int = 5
@@ -0,0 +1 @@
uid://bkove4hhspua4
@@ -0,0 +1,10 @@
class_name DogFight extends BaseGameMode
func _init() -> void:
SPAWN_COUNT = 16
LIFE_CHIPS_COUNT = SPAWN_COUNT * 3
func _ready() -> void:
pass
@@ -0,0 +1 @@
uid://bkbfu1tsd611m
@@ -0,0 +1,6 @@
class_name DogFightWaves extends BaseGameMode
func _init() -> void:
pass
@@ -0,0 +1 @@
uid://qo3ajsysrh4c
@@ -0,0 +1,19 @@
class_name GameMode extends Node
const MODES: Dictionary = {
0: preload("res://scripts/controllers/game_system/game_modes/dog_fight.gd"),
1: preload("res://scripts/controllers/game_system/game_modes/dog_fight_waves.gd")
}
@export_enum(
"Dog Fight:0",
"Dog Fight Waves:1"
) var mode: int = 0
@export var jet_factory: JetFactory
func _ready() -> void:
#MODES[mode].instantiate()
pass
@@ -0,0 +1 @@
uid://dwkkrl7unxqau
@@ -0,0 +1,3 @@
[gd_scene format=3 uid="uid://nlwfoq6opqck"]
[node name="game_mode" type="Node"]