Refactored to be controller centric; added message buss pattern with early support eent types
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class_name BaseGameMode extends Node
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var ALLIES_COUNT: int = 10
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var AXIS_COUNT: int = 10
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var NEUTRAL_COUNT: int = 10
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var SPAWN_COUNT: int = 16
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var LIFE_CHIPS_COUNT: int = 200
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var WAVES: int = 5
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uid://bkove4hhspua4
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class_name DogFight extends BaseGameMode
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func _init() -> void:
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SPAWN_COUNT = 16
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LIFE_CHIPS_COUNT = SPAWN_COUNT * 3
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func _ready() -> void:
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pass
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uid://bkbfu1tsd611m
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class_name DogFightWaves extends BaseGameMode
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func _init() -> void:
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pass
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@@ -0,0 +1 @@
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uid://qo3ajsysrh4c
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class_name GameMode extends Node
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const MODES: Dictionary = {
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0: preload("res://scripts/controllers/game_system/game_modes/dog_fight.gd"),
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1: preload("res://scripts/controllers/game_system/game_modes/dog_fight_waves.gd")
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}
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@export_enum(
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"Dog Fight:0",
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"Dog Fight Waves:1"
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) var mode: int = 0
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@export var jet_factory: JetFactory
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func _ready() -> void:
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#MODES[mode].instantiate()
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pass
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uid://dwkkrl7unxqau
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[gd_scene format=3 uid="uid://nlwfoq6opqck"]
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[node name="game_mode" type="Node"]
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