Added WIP game modes; renamed control_modes folder to jet_controls

This commit is contained in:
2026-10-18 18:11:32 -05:00
parent 79b7265688
commit 4462600e06
23 changed files with 57 additions and 32 deletions
+35
View File
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class_name JetController extends Node
const CPU_MODE: int = 0
const PLAYER_MODE: int = 1
@export_enum("CPU:0", "PLAYER:1") var control_mode: int = PLAYER_MODE
@onready var cpu: CPU = $cpu
@onready var player: Player = $player
func process(delta: float) -> String:
if CPU_MODE == control_mode:
return cpu.process(delta)
elif PLAYER_MODE == control_mode:
return player.process(delta)
return ""
func physics_process(delta: float) -> String:
if CPU_MODE == control_mode:
return cpu.physics_process(delta)
elif PLAYER_MODE == control_mode:
return player.physics_process(delta)
return ""
func unhandled_input(event: InputEvent) -> String:
if CPU_MODE == control_mode:
return cpu.unhandled_input(event)
elif PLAYER_MODE == control_mode:
return player.unhandled_input(event)
return ""