Added WIP game modes; renamed control_modes folder to jet_controls
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class_name JetController extends Node
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const CPU_MODE: int = 0
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const PLAYER_MODE: int = 1
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@export_enum("CPU:0", "PLAYER:1") var control_mode: int = PLAYER_MODE
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@onready var cpu: CPU = $cpu
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@onready var player: Player = $player
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func process(delta: float) -> String:
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if CPU_MODE == control_mode:
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return cpu.process(delta)
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elif PLAYER_MODE == control_mode:
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return player.process(delta)
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return ""
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func physics_process(delta: float) -> String:
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if CPU_MODE == control_mode:
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return cpu.physics_process(delta)
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elif PLAYER_MODE == control_mode:
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return player.physics_process(delta)
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return ""
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func unhandled_input(event: InputEvent) -> String:
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if CPU_MODE == control_mode:
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return cpu.unhandled_input(event)
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elif PLAYER_MODE == control_mode:
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return player.unhandled_input(event)
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return ""
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