Added WIP game modes; renamed control_modes folder to jet_controls

This commit is contained in:
2026-10-18 18:11:32 -05:00
parent 79b7265688
commit 4462600e06
23 changed files with 57 additions and 32 deletions
+35
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class_name JetController extends Node
const CPU_MODE: int = 0
const PLAYER_MODE: int = 1
@export_enum("CPU:0", "PLAYER:1") var control_mode: int = PLAYER_MODE
@onready var cpu: CPU = $cpu
@onready var player: Player = $player
func process(delta: float) -> String:
if CPU_MODE == control_mode:
return cpu.process(delta)
elif PLAYER_MODE == control_mode:
return player.process(delta)
return ""
func physics_process(delta: float) -> String:
if CPU_MODE == control_mode:
return cpu.physics_process(delta)
elif PLAYER_MODE == control_mode:
return player.physics_process(delta)
return ""
func unhandled_input(event: InputEvent) -> String:
if CPU_MODE == control_mode:
return cpu.unhandled_input(event)
elif PLAYER_MODE == control_mode:
return player.unhandled_input(event)
return ""
+1
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uid://d2hwj8lth1mmo
+12
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[gd_scene load_steps=4 format=3 uid="uid://b5btmjvj2gosl"]
[ext_resource type="Script" uid="uid://d2hwj8lth1mmo" path="res://scripts/jet_controls/controller.gd" id="1_ontwn"]
[ext_resource type="PackedScene" uid="uid://baiynrn3xqvqh" path="res://scripts/jet_controls/cpu.tscn" id="2_nsdyw"]
[ext_resource type="PackedScene" uid="uid://87s4f2f202g2" path="res://scripts/jet_controls/player.tscn" id="3_qj8xu"]
[node name="controller" type="Node"]
script = ExtResource("1_ontwn")
[node name="cpu" parent="." instance=ExtResource("2_nsdyw")]
[node name="player" parent="." instance=ExtResource("3_qj8xu")]
+11
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class_name CPU extends Node
func process(_delta: float) -> String:
return ""
func physics_process(_delta: float) -> String:
return ""
func unhandled_input(_event: InputEvent) -> String:
return ""
+1
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uid://co4w1q06mtmjx
+6
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[gd_scene load_steps=2 format=3 uid="uid://baiynrn3xqvqh"]
[ext_resource type="Script" uid="uid://co4w1q06mtmjx" path="res://scripts/jet_controls/cpu.gd" id="1_72ynb"]
[node name="cpu" type="Node"]
script = ExtResource("1_72ynb")
+24
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class_name Player extends Node
func process(_delta: float) -> String:
if Input.is_action_just_pressed("pull_up"):
return "pull_up"
if Input.is_action_just_pressed("push_down"):
return "push_down"
if Input.is_action_just_pressed("yaw_left"):
return "yaw_left"
if Input.is_action_just_pressed("yaw_right"):
return "yaw_right"
if Input.is_action_just_pressed("roll_left"):
return "roll_left"
if Input.is_action_just_pressed("roll_right"):
return "roll_right"
return ""
func physics_process(_delta: float) -> String:
return ""
func unhandled_input(_event: InputEvent) -> String:
return ""
+1
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uid://bbugo3nlb76k7
+6
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[gd_scene load_steps=2 format=3 uid="uid://87s4f2f202g2"]
[ext_resource type="Script" uid="uid://bbugo3nlb76k7" path="res://scripts/jet_controls/player.gd" id="1_3256j"]
[node name="player" type="Node"]
script = ExtResource("1_3256j")