Added WIP game modes; renamed control_modes folder to jet_controls
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class_name BaseGameMode extends Node
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uid://bkove4hhspua4
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class_name DogFight extends BaseGameMode
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uid://bkbfu1tsd611m
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class_name DogFightWaves extends BaseGameMode
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uid://qo3ajsysrh4c
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class_name GameMode extends Node
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const MODES: Dictionary = {
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0: preload("res://scripts/game_modes/dog_fight.gd"),
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1: preload("res://scripts/game_modes/dog_fight_waves.gd")
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}
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@export_enum(
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"Dog Fight:0",
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"Dog Fight Waves:1"
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) var mode: int = 0
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@export var jetFactory: JetFactory
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func _ready() -> void:
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#MODES[mode].instantiate()
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jetFactory.create_player_jet(Globals.FACTION.ALLIES)
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uid://dwkkrl7unxqau
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[gd_scene load_steps=2 format=3 uid="uid://nlwfoq6opqck"]
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[ext_resource type="Script" uid="uid://dwkkrl7unxqau" path="res://scripts/game_modes/game_mode.gd" id="1_7wd16"]
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[node name="game_mode" type="Node"]
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script = ExtResource("1_7wd16")
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