Added WIP game modes; renamed control_modes folder to jet_controls

This commit is contained in:
2026-10-18 18:11:32 -05:00
parent 79b7265688
commit 4462600e06
23 changed files with 57 additions and 32 deletions
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class_name BaseGameMode extends Node
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uid://bkove4hhspua4
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class_name DogFight extends BaseGameMode
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uid://bkbfu1tsd611m
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class_name DogFightWaves extends BaseGameMode
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uid://qo3ajsysrh4c
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class_name GameMode extends Node
const MODES: Dictionary = {
0: preload("res://scripts/game_modes/dog_fight.gd"),
1: preload("res://scripts/game_modes/dog_fight_waves.gd")
}
@export_enum(
"Dog Fight:0",
"Dog Fight Waves:1"
) var mode: int = 0
@export var jetFactory: JetFactory
func _ready() -> void:
#MODES[mode].instantiate()
jetFactory.create_player_jet(Globals.FACTION.ALLIES)
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uid://dwkkrl7unxqau
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[gd_scene load_steps=2 format=3 uid="uid://nlwfoq6opqck"]
[ext_resource type="Script" uid="uid://dwkkrl7unxqau" path="res://scripts/game_modes/game_mode.gd" id="1_7wd16"]
[node name="game_mode" type="Node"]
script = ExtResource("1_7wd16")