Added WIP game modes; renamed control_modes folder to jet_controls
This commit is contained in:
@@ -25,21 +25,17 @@ func _get_jet_type(faction: int) -> Jet:
|
||||
func create_player_jet(faction: int = 0) -> Jet:
|
||||
var jet: Jet = _get_jet_type(faction)
|
||||
|
||||
get_tree().root.add_child(jet)
|
||||
print("1")
|
||||
await get_tree().process_frame
|
||||
await get_tree().process_frame
|
||||
await get_tree().process_frame
|
||||
await get_tree().process_frame
|
||||
print("2")
|
||||
get_tree().root.add_child.call_deferred(jet)
|
||||
await jet.ready
|
||||
|
||||
jet.set_as_player()
|
||||
return jet
|
||||
|
||||
func create_cpu_jet(faction: int = 0) -> Jet:
|
||||
var jet = _get_jet_type(faction)
|
||||
|
||||
get_tree().root.add_child(jet)
|
||||
await get_tree().process_frame
|
||||
get_tree().root.add_child.call_deferred(jet)
|
||||
await jet.ready
|
||||
|
||||
jet.set_as_cpu()
|
||||
return jet
|
||||
|
||||
Reference in New Issue
Block a user