Added WIP game modes; renamed control_modes folder to jet_controls
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@@ -10,9 +10,6 @@ class_name Jet extends Node3D
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func _ready() -> void:
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print("Jet ready: ", is_node_ready())
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print("Camera: ", camera)
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pass
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func _process(delta: float) -> void:
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@@ -31,8 +28,6 @@ func set_model(model: Node):
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add_child(model)
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func set_as_player():
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print("Setting player. Ready: ", is_node_ready())
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print("Camera reference: ", camera)
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camera.current = true
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controller.control_mode = controller.PLAYER_MODE
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