Added WIP game modes; renamed control_modes folder to jet_controls

This commit is contained in:
2026-10-18 18:11:32 -05:00
parent 79b7265688
commit 4462600e06
23 changed files with 57 additions and 32 deletions
-5
View File
@@ -10,9 +10,6 @@ class_name Jet extends Node3D
func _ready() -> void:
print("Jet ready: ", is_node_ready())
print("Camera: ", camera)
pass
func _process(delta: float) -> void:
@@ -31,8 +28,6 @@ func set_model(model: Node):
add_child(model)
func set_as_player():
print("Setting player. Ready: ", is_node_ready())
print("Camera reference: ", camera)
camera.current = true
controller.control_mode = controller.PLAYER_MODE