Added WIP game modes; renamed control_modes folder to jet_controls
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@@ -10,9 +10,6 @@ class_name Jet extends Node3D
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func _ready() -> void:
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print("Jet ready: ", is_node_ready())
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print("Camera: ", camera)
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pass
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func _process(delta: float) -> void:
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@@ -31,8 +28,6 @@ func set_model(model: Node):
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add_child(model)
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func set_as_player():
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print("Setting player. Ready: ", is_node_ready())
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print("Camera reference: ", camera)
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camera.current = true
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controller.control_mode = controller.PLAYER_MODE
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+1
-3
@@ -1,12 +1,10 @@
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[gd_scene load_steps=3 format=3 uid="uid://mtfp7066molc"]
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[ext_resource type="Script" uid="uid://be64wnjbfhnhh" path="res://scenes/jet.gd" id="1_l0pwp"]
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[ext_resource type="PackedScene" uid="uid://b5btmjvj2gosl" path="res://scripts/control_modes/jet_controller.tscn" id="2_t5v3o"]
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[ext_resource type="PackedScene" uid="uid://b5btmjvj2gosl" path="res://scripts/jet_controls/controller.tscn" id="2_t5v3o"]
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[node name="jet" type="Node3D"]
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script = ExtResource("1_l0pwp")
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control_mode = null
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CONFLICT_SIDE = null
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[node name="camera" type="Camera3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 120, 350)
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