Setup debug coloring for spawners

This commit is contained in:
2026-10-25 15:03:59 -05:00
parent 85155df097
commit 22413fabd5
4 changed files with 55 additions and 11 deletions
+8
View File
@@ -1,12 +1,20 @@
extends Node
const debugging: bool = true
enum Faction {
ALLIES,
AXIS,
NEUTRAL
}
const FactionColor = {
Faction.ALLIES: Color(0.281, 0.493, 0.989, 1.0),
Faction.AXIS: Color(1.0, 0.274, 0.213, 1.0),
Faction.NEUTRAL: Color(0.71, 0.584, 0.0, 1.0)
}
enum ControllerCommand {
NONE,
PULL_UP,
+3
View File
@@ -38,3 +38,6 @@ faction = 1
[node name="game_controller" parent="controller_manager" instance=ExtResource("7_vef74")]
[node name="game_mode" parent="controller_manager/game_controller" instance=ExtResource("3_fc0e3")]
[node name="spawner" parent="." instance=ExtResource("5_ryrav")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 84.06215, 2.5178223, -76.95647)
+16 -1
View File
@@ -8,7 +8,22 @@ var delay_timer: Timer = null
func _ready() -> void:
pass
_debug_setup()
func _debug_setup() -> void:
if not Globals.debugging:
visible = false
return
var timer = get_tree().create_timer(0.200)
await timer.timeout
visible = true
var visual_node: MeshInstance3D = get_node("visual")
var visual_node2: MeshInstance3D = get_node("visual_direction")
visual_node.mesh.material.albedo_color = Globals.FactionColor[faction]
visual_node2.mesh.material.albedo_color = Globals.FactionColor[faction]
func _on_area_body_entered(_body: Jet) -> void:
if delay_timer:
+28 -10
View File
@@ -1,20 +1,38 @@
[gd_scene load_steps=3 format=3 uid="uid://bgrku2wvaadgg"]
[gd_scene load_steps=7 format=3 uid="uid://bgrku2wvaadgg"]
[ext_resource type="Script" uid="uid://2xevacik8ja4" path="res://scripts/controllers/spawn_system/spawner.gd" id="1_yd0ab"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yd0ab"]
resource_local_to_scene = true
[sub_resource type="BoxMesh" id="BoxMesh_7k17k"]
resource_local_to_scene = true
material = SubResource("StandardMaterial3D_yd0ab")
size = Vector3(20, 10, 25)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7k17k"]
resource_local_to_scene = true
[sub_resource type="BoxMesh" id="BoxMesh_8iah5"]
resource_local_to_scene = true
material = SubResource("StandardMaterial3D_7k17k")
size = Vector3(12, 1, 4)
[sub_resource type="BoxShape3D" id="BoxShape3D_7k17k"]
size = Vector3(20, 10, 25)
[node name="spawner" type="Area3D"]
script = ExtResource("1_yd0ab")
[node name="detector" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.9008179, 0)
shape = SubResource("BoxShape3D_7k17k")
[node name="visual" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
mesh = SubResource("BoxMesh_7k17k")
[node name="ray" type="RayCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.3711385e-08, -0.99999994, 0, 0.99999994, -4.3711385e-08, 0, 0, -12.65)
top_level = true
enabled = false
hit_back_faces = false
collide_with_bodies = false
[node name="visual_direction" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, -14.107723)
mesh = SubResource("BoxMesh_8iah5")
skeleton = NodePath("../visual")
[node name="detector" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
shape = SubResource("BoxShape3D_7k17k")