Setup debug coloring for spawners
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@@ -1,20 +1,38 @@
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[gd_scene load_steps=3 format=3 uid="uid://bgrku2wvaadgg"]
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[gd_scene load_steps=7 format=3 uid="uid://bgrku2wvaadgg"]
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[ext_resource type="Script" uid="uid://2xevacik8ja4" path="res://scripts/controllers/spawn_system/spawner.gd" id="1_yd0ab"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_yd0ab"]
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resource_local_to_scene = true
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[sub_resource type="BoxMesh" id="BoxMesh_7k17k"]
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resource_local_to_scene = true
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material = SubResource("StandardMaterial3D_yd0ab")
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size = Vector3(20, 10, 25)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7k17k"]
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resource_local_to_scene = true
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[sub_resource type="BoxMesh" id="BoxMesh_8iah5"]
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resource_local_to_scene = true
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material = SubResource("StandardMaterial3D_7k17k")
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size = Vector3(12, 1, 4)
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[sub_resource type="BoxShape3D" id="BoxShape3D_7k17k"]
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size = Vector3(20, 10, 25)
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[node name="spawner" type="Area3D"]
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script = ExtResource("1_yd0ab")
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[node name="detector" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.9008179, 0)
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shape = SubResource("BoxShape3D_7k17k")
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[node name="visual" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
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mesh = SubResource("BoxMesh_7k17k")
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[node name="ray" type="RayCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, -4.3711385e-08, -0.99999994, 0, 0.99999994, -4.3711385e-08, 0, 0, -12.65)
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top_level = true
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enabled = false
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hit_back_faces = false
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collide_with_bodies = false
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[node name="visual_direction" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, -14.107723)
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mesh = SubResource("BoxMesh_8iah5")
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skeleton = NodePath("../visual")
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[node name="detector" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
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shape = SubResource("BoxShape3D_7k17k")
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