Setup debug coloring for spawners

This commit is contained in:
2026-10-25 15:03:59 -05:00
parent 85155df097
commit 22413fabd5
4 changed files with 55 additions and 11 deletions
+16 -1
View File
@@ -8,7 +8,22 @@ var delay_timer: Timer = null
func _ready() -> void:
pass
_debug_setup()
func _debug_setup() -> void:
if not Globals.debugging:
visible = false
return
var timer = get_tree().create_timer(0.200)
await timer.timeout
visible = true
var visual_node: MeshInstance3D = get_node("visual")
var visual_node2: MeshInstance3D = get_node("visual_direction")
visual_node.mesh.material.albedo_color = Globals.FactionColor[faction]
visual_node2.mesh.material.albedo_color = Globals.FactionColor[faction]
func _on_area_body_entered(_body: Jet) -> void:
if delay_timer: