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GrowlerFury/base_environment.tscn
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[gd_scene load_steps=9 format=3 uid="uid://bhjfvc7gkrvah"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_6qa24"]
[sub_resource type="Sky" id="Sky_f3sb7"]
sky_material = SubResource("ProceduralSkyMaterial_6qa24")
radiance_size = 2
[sub_resource type="Environment" id="Environment_sw2hg"]
background_mode = 2
sky = SubResource("Sky_f3sb7")
[sub_resource type="BoxMesh" id="BoxMesh_6qa24"]
subdivide_depth = 35
[sub_resource type="Gradient" id="Gradient_6qa24"]
offsets = PackedFloat32Array(0, 0.49146757, 0.79522187, 1)
colors = PackedColorArray(0.101960786, 0.23137255, 0.101960786, 1, 0.3529412, 0.5882353, 0.3529412, 1, 1, 0.73200893, 0.572837, 1, 0.39866272, 0.30974528, 0, 1)
[sub_resource type="FastNoiseLite" id="FastNoiseLite_sw2hg"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_dxvaa"]
noise = SubResource("FastNoiseLite_sw2hg")
color_ramp = SubResource("Gradient_6qa24")
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qc2au"]
albedo_texture = SubResource("NoiseTexture2D_dxvaa")
metallic = 1.0
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[node name="base_environment" type="Node"]
[node name="sky" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_sw2hg")
[node name="sun" type="DirectionalLight3D" parent="."]
transform = Transform3D(-0.99999994, 6.181724e-08, -6.181724e-08, 0, 0.70710677, 0.70710677, 8.742277e-08, 0.70710677, -0.70710677, 0, 0, 0)
[node name="ground" type="CSGMesh3D" parent="."]
transform = Transform3D(10000, 0, 0, 0, 1, 0, 0, 0, 10000, -0.94091797, -43.000427, 0.12632751)
mesh = SubResource("BoxMesh_6qa24")
material = SubResource("StandardMaterial3D_qc2au")