Files
GrowlerFury/scripts/controllers/controller_manager.gd
T

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GDScript
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class_name ControllerManager extends Node
var controller_message_bus: ControllerMessageBus = ControllerMessageBus.new()
func _init() -> void:
_connect_signals()
_bind_callables()
func _connect_signals() -> void:
connect("child_entered_tree", register_controller)
connect("child_exiting_tree", unregister_controller)
func _bind_callables() -> void:
controller_message_bus.message = Callable(self, "message")
controller_message_bus.message_to = Callable(self, "message_to")
controller_message_bus.register_controller = Callable(self, "register_controller")
controller_message_bus.unregister_controller = Callable(self, "unregister_controller")
func _ready() -> void:
controller_message_bus.message.call(
GameReadyEvent.new()
)
func register_controller(controller: BaseController) -> void:
controller.set_controller_message_bus(controller_message_bus)
func unregister_controller(controller: BaseController) -> void:
controller.unset_controller_message_bus()
func message(event: BaseEvent):
for controller: BaseController in get_children():
controller._controller_message(event)
func message_to(cname: String, event: BaseEvent):
get_node(cname)._controller_message(event)
func message_to_selected(cnames: Array[String], event: BaseEvent):
var results: Array = Array()
for cname: String in cnames:
results.append(
controller_message_bus.message_to.call(name, event)
)
return results