50 lines
1.3 KiB
Haxe
50 lines
1.3 KiB
Haxe
package armory.logicnode;
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import iron.object.Object;
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import iron.math.Vec3;
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import armory.trait.physics.RigidBody;
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class LookAtNode extends LogicNode {
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public function new(tree:LogicTree) {
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super(tree);
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}
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override function run() {
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var targeter:Object = inputs[1].get();
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var target:Object = inputs[2].get();
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var threeDeeTrack:Bool = inputs[3].get();
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var targeterRot:Vec3;
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var targetLoc:Vec3;
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if (targeter == null || target == null) return;
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targeterRot = new Vec3(targeter.transform.rot.x,
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targeter.transform.rot.y,
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targeter.transform.rot.z);
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targetLoc = new Vec3(target.transform.loc.x,
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target.transform.loc.y,
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target.transform.loc.z);
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var newZLook = targeterRot.z + (targeterRot.z - (targetLoc.y / targetLoc.x));
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if ( threeDeeTrack == true ) {
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targeter.transform
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.setRotation(targeterRot.x, targetLoc.y, newZLook);
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} else {
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targeter.transform
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.setRotation(targeterRot.x, targeterRot.y, newZLook);
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}
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#if arm_physics
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var rigidBody = targeter.getTrait(RigidBody);
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if (rigidBody != null) rigidBody.syncTransform();
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#end
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super.run();
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}
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}
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