Cornea/src/core/widgets/region/body_grid.py

178 lines
5.5 KiB
Python

# Python imports
# Lib imports
import gi
gi.require_version('Gtk', '3.0')
gi.require_version('Gdk', '3.0')
from gi.repository import Gtk
from gi.repository import Gdk
from gi.repository import GLib
# Application imports
class BodyGrid(Gtk.Grid):
def __init__(self, window, gdk_window):
super(BodyGrid, self).__init__()
self._gdk_window = gdk_window
self._window = window
self._is_dragging = False
self._update_block = False
self._drag_start_x = 0
self._drag_start_y = 0
self._current_x = 0
self._current_y = 0
self._w1 = 0.0
self._h1 = 0.0
self._setup_styling()
self._setup_signals()
self._subscribe_to_events()
self._load_widgets()
self.show_all()
def _setup_styling(self):
ctx = self.get_style_context()
ctx.add_class("region-window")
self.set_vexpand(True)
self.set_hexpand(True)
def _setup_signals(self):
...
def _subscribe_to_events(self):
...
def _load_widgets(self):
drag_button = Gtk.Button("")
close_button = Gtk.Button("x")
grab_button = Gtk.Button("Grab")
bottom_right = Gtk.Button("")
box2 = Gtk.Box()
box3 = Gtk.Box()
box4 = Gtk.Box()
box5 = Gtk.Box()
ctx = drag_button.get_style_context()
ctx.add_class("expand-button")
ctx2 = bottom_right.get_style_context()
ctx2.add_class("expand-button")
col, row = 1, 1
self.attach(drag_button, col, row, 11, 1)
col, row = 12, 1
self.attach(close_button, col, row, 1, 1)
col, row = 1, 2
self.attach(box2, col, row, 5, 3)
col, row = 1, 5
self.attach(box3, col, row, 4, 1)
col, row = 1, 12
self.attach(box4, col, row, 3, 1)
col, row = 5, 12
self.attach(grab_button, col, row, 3, 1)
col, row = 9, 12
self.attach(box5, col, row, 3, 1)
col, row = 12, 12
self.attach(bottom_right, col, row, 1, 1)
close_button.set_vexpand(False)
close_button.set_hexpand(False)
box2.set_vexpand(True)
box2.set_hexpand(True)
box3.set_vexpand(True)
box3.set_hexpand(True)
box4.set_vexpand(False)
box4.set_hexpand(True)
box5.set_vexpand(False)
box5.set_hexpand(True)
drag_button.connect("button-press-event", self._press_event)
drag_button.connect("motion-notify-event", self._move_motion_event)
drag_button.connect("button-release-event", self._release_event)
close_button.connect("button-release-event", self._region_close)
grab_button.connect("button-release-event", self._region_grab)
bottom_right.connect("button-press-event", self._press_event)
bottom_right.connect("motion-notify-event", self._resize_motion_event)
bottom_right.connect("button-release-event", self._release_event)
def _region_close(self, widget = None, eve = None):
event_system.emit("grab_region_hide", (self._window,))
def _region_grab(self, widget = None, eve = None):
event_system.emit("grab_region", (self._window,))
def _press_event(self, widget = None, eve = None):
window = self.get_parent()
cursor = Gdk.Cursor(Gdk.CursorType.CROSSHAIR)
window.get_window().set_cursor(cursor)
self._is_dragging = True
self._drag_start_x = eve.x_root
self._drag_start_y = eve.y_root
if self._current_x == 0:
self._current_x, self._current_y = self._window.get_position()
self._w1, self._h1 = self._window.get_size()
def _resize_motion_event(self, widget = None, eve = None):
if self._update_block: return
x1 = self._drag_start_x
y1 = self._drag_start_y
x2 = eve.x_root
y2 = eve.y_root
w = 0
h = 0
if x2 > x1: # Is growing
w = self._w1 + (x2 - x1)
else: # Is shrinking
w = self._w1 - (x1 - x2)
if y2 > y1: # Is growing
h = self._h1 + (y2 - y1)
else: # Is shrinking
h = self._h1 - (y1 - y2)
self._update_block = True
self._window.resize(w, h)
self._update_block = False
def _move_motion_event(self, widget = None, eve = None):
if self._is_dragging:
if eve.x_root > self._drag_start_x:
self._current_x += (eve.x_root - self._drag_start_x)
elif eve.x_root < self._drag_start_x:
self._current_x -= (self._drag_start_x - eve.x_root)
else:
self._current_x = self._current_x
if eve.y_root > self._drag_start_y:
self._current_y += (eve.y_root - self._drag_start_y)
elif eve.y_root < self._drag_start_y:
self._current_y -= (self._drag_start_y - eve.y_root)
else:
self._current_y = self._current_y
self._drag_start_x = eve.x_root
self._drag_start_y = eve.y_root
self._update_block = True
self._window.move(self._current_x, self._current_y)
self._update_block = False
def _release_event(self, widget = None, eve = None):
window = self.get_parent()
watch_cursor = Gdk.Cursor(Gdk.CursorType.ARROW)
window.get_window().set_cursor(watch_cursor)
self._is_dragging = False
self._drag_start_x = 0
self._drag_start_y = 0