Blender-ZeroEngine-MSH2-Plugin/src_research_readme/blender_2.43_scripts/bpymodules/colladaImEx/collada.py

3546 lines
126 KiB
Python

# -------------------------------------------------------------------------
# Illusoft Collada 1.4 plugin for Blender
# --------------------------------------------------------------------------
# ***** BEGIN GPL LICENSE BLOCK *****
#
# Copyright (C) 2006: Illusoft - colladablender@illusoft.com
# 2008.05.08 some bugfix for debug mode by migius (AKA Remigiusz Fiedler)
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License,
# or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
from xml.dom.minidom import *
import xmlUtils
from cutils import *
from datetime import *
debprn = 0 #False #--- print debug "print 'deb: ..."
# The number of decimals to export floats to
ROUND = 5
# TODO: Collada API: finish DaeDocument
class DaeDocument(object):
def __init__(self, debugM = False):
global debugMode
debugMode = debugM
self.colladaVersion = '1.4.0'
self.version = ''
self.xmlns = ''
self.asset = DaeAsset()
self.extras = []
# create all the libraries
self.animationsLibrary = DaeLibrary(DaeSyntax.LIBRARY_ANIMATIONS,DaeAnimation,DaeSyntax.ANIMATION)
self.animationClipsLibrary = DaeLibrary(DaeSyntax.LIBRARY_ANIMATION_CLIPS,DaeAnimationClip,DaeSyntax.ANIMATION_CLIP)
self.camerasLibrary = DaeLibrary(DaeSyntax.LIBRARY_CAMERAS,DaeCamera,DaeSyntax.CAMERA)
self.controllersLibrary = DaeLibrary(DaeSyntax.LIBRARY_CONTROLLERS,DaeController,DaeSyntax.CONTROLLER)
self.effectsLibrary = DaeLibrary(DaeSyntax.LIBRARY_EFFECTS,DaeFxEffect,DaeFxSyntax.EFFECT)
self.geometriesLibrary = DaeLibrary(DaeSyntax.LIBRARY_GEOMETRIES,DaeGeometry,DaeSyntax.GEOMETRY)
self.imagesLibrary = DaeLibrary(DaeSyntax.LIBRARY_IMAGES, DaeImage, DaeSyntax.IMAGE)
self.lightsLibrary = DaeLibrary(DaeSyntax.LIBRARY_LIGHTS,DaeLight,DaeSyntax.LIGHT)
self.materialsLibrary = DaeLibrary(DaeSyntax.LIBRARY_MATERIALS,DaeFxMaterial,DaeFxSyntax.MATERIAL)
self.nodesLibrary = DaeLibrary(DaeSyntax.LIBRARY_NODES, DaeNode, DaeSyntax.NODE)
self.visualScenesLibrary = DaeLibrary(DaeSyntax.LIBRARY_VISUAL_SCENES,DaeVisualScene,DaeSyntax.VISUAL_SCENE)
# Physics Support
self.physicsMaterialsLibrary = DaeLibrary(DaeSyntax.LIBRARY_PHYSICS_MATERIALS, DaePhysicsMaterial, DaePhysicsSyntax.PHYSICS_MATERIAL)
self.physicsScenesLibrary = DaeLibrary(DaeSyntax.LIBRARY_PHYSICS_SCENES, DaePhysicsScene, DaePhysicsSyntax.PHYSICS_SCENE)
self.physicsModelsLibrary = DaeLibrary(DaeSyntax.LIBRARY_PHYSICS_MODELS, DaePhysicsModel, DaePhysicsSyntax.PHYSICS_MODEL)
self.scene = None
self.physicsScene = None
def LoadDocumentFromFile(self, filename):
global debugMode
# Build DOM tree
doc = parse( filename )
# Get COLLADA element
colladaNode = doc.documentElement
# Get Attributes
self.version = colladaNode.getAttribute(DaeSyntax.VERSION)
if not IsVersionOk(self.version, self.colladaVersion):
Debug.Debug('The version of the file (%s) is older then the version supported by this plugin(%s).'%(self.version, self.colladaVersion),'ERROR')
doc.unlink()
return
self.xmlns = colladaNode.getAttribute(DaeSyntax.XMLNS)
# get the assets element
self.asset.LoadFromXml(self,xmlUtils.FindElementByTagName(colladaNode,DaeSyntax.ASSET))
# get the extra elements
self.extras = CreateObjectsFromXml(self,colladaNode,DaeSyntax.EXTRA,DaeExtra)
# parse all the libraries
self.imagesLibrary.LoadFromXml(self,xmlUtils.FindElementByTagName(colladaNode,DaeSyntax.LIBRARY_IMAGES))
self.animationsLibrary.LoadFromXml(self, xmlUtils.FindElementByTagName(colladaNode,DaeSyntax.LIBRARY_ANIMATIONS))
self.animationClipsLibrary.LoadFromXml(self,xmlUtils.FindElementByTagName(colladaNode,DaeSyntax.LIBRARY_ANIMATION_CLIPS))
self.camerasLibrary.LoadFromXml(self,xmlUtils.FindElementByTagName(colladaNode,DaeSyntax.LIBRARY_CAMERAS))
self.controllersLibrary.LoadFromXml(self,xmlUtils.FindElementByTagName(colladaNode,DaeSyntax.LIBRARY_CONTROLLERS))
self.effectsLibrary.LoadFromXml(self,xmlUtils.FindElementByTagName(colladaNode,DaeSyntax.LIBRARY_EFFECTS))
self.geometriesLibrary.LoadFromXml(self,xmlUtils.FindElementByTagName(colladaNode,DaeSyntax.LIBRARY_GEOMETRIES))
self.lightsLibrary.LoadFromXml(self, xmlUtils.FindElementByTagName(colladaNode, DaeSyntax.LIBRARY_LIGHTS))
self.materialsLibrary.LoadFromXml(self,xmlUtils.FindElementByTagName(colladaNode,DaeSyntax.LIBRARY_MATERIALS))
self.nodesLibrary.LoadFromXml(self,xmlUtils.FindElementByTagName(colladaNode,DaeSyntax.LIBRARY_NODES))
self.visualScenesLibrary.LoadFromXml(self, xmlUtils.FindElementByTagName(colladaNode, DaeSyntax.LIBRARY_VISUAL_SCENES))
self.physicsMaterialsLibrary.LoadFromXml(self, xmlUtils.FindElementByTagName(colladaNode, DaeSyntax.LIBRARY_PHYSICS_MATERIALS))
self.physicsModelsLibrary.LoadFromXml(self, xmlUtils.FindElementByTagName(colladaNode, DaeSyntax.LIBRARY_PHYSICS_MODELS))
self.physicsScenesLibrary.LoadFromXml(self, xmlUtils.FindElementByTagName(colladaNode, DaeSyntax.LIBRARY_PHYSICS_SCENES))
# establish instance references in nodes library
for node in self.nodesLibrary.items:
node.LinkInstances(self)
# Get the sceneNodes
sceneNodes = colladaNode.getElementsByTagName(DaeSyntax.SCENE)
# Get the scene
sceneNode = xmlUtils.FindElementByTagName(colladaNode, DaeSyntax.SCENE)
if sceneNode != None:
scene = DaeScene()
scene.LoadFromXml(self, sceneNode)
self.scene = scene
doc.unlink()
if debugMode:
Debug.Debug('Directly exporting this DaeDocument...','DEBUG')
filename0 = filename[:-4]
self.SaveDocumentToFile(filename0+'_out.dae')
def SaveDocumentToFile(self, filename):
self.version = '1.4.0'
self.xmlns = 'http://www.collada.org/2005/11/COLLADASchema'
colladaNode = Element(DaeSyntax.COLLADA)
colladaNode.setAttribute(DaeSyntax.VERSION, self.version)
colladaNode.setAttribute(DaeSyntax.XMLNS, self.xmlns)
colladaNode.appendChild(self.asset.SaveToXml(self))
# add the libraries
# print '\ndeb:SaveDocumentToFile self.controllersLibrary=', self.controllersLibrary #------
# print '\ndeb:SaveDocumentToFile dir(self)', dir(self) #------
# print '\ndeb:SaveDocumentToFile self.effectsLibrary=', self.effectsLibrary #------
AppendChild(self,colladaNode,self.animationsLibrary)
AppendChild(self,colladaNode,self.animationClipsLibrary)
AppendChild(self,colladaNode,self.camerasLibrary)
AppendChild(self,colladaNode,self.controllersLibrary)
AppendChild(self,colladaNode,self.effectsLibrary)
AppendChild(self,colladaNode,self.imagesLibrary)
AppendChild(self,colladaNode,self.lightsLibrary)
AppendChild(self,colladaNode,self.materialsLibrary)
AppendChild(self,colladaNode,self.geometriesLibrary)
AppendChild(self,colladaNode,self.nodesLibrary)
AppendChild(self,colladaNode,self.visualScenesLibrary)
AppendChild(self,colladaNode,self.physicsMaterialsLibrary)
AppendChild(self,colladaNode,self.physicsModelsLibrary)
AppendChild(self,colladaNode,self.physicsScenesLibrary)
AppendChild(self,colladaNode,self.scene)
# write xml to the file
fileref = open(filename, 'w')
fileref.write(xmlUtils.ToXml(colladaNode))
fileref.flush()
fileref.close()
colladaNode.unlink()
def GetItemCount(self):
return (##self.animationClipsLibrary.GetItemCount()+
##self.animationsLibrary.GetItemCount()+
##self.camerasLibrary.GetItemCount()+
##self.controllersLibrary.GetItemCount()+
##self.effectsLibrary.GetItemCount()+
self.geometriesLibrary.GetItemCount()+
self.lightsLibrary.GetItemCount()+
##self.materialsLibrary.GetItemCount()+
self.nodesLibrary.GetItemCount()+
##self.visualScenesLibrary.GetItemCount()+
0
)
def __str__(self):
return '%s version: %s, xmlns: %s, asset: %s, extras: %s, scene: %s'%(type(self), self.version, self.xmlns, self.asset, self.extras, self.scene)
class DaeEntity(object):
def __init__(self):
self.syntax = 'UNKNOWN'
def LoadFromXml(self, daeDocument, xmlNode):
Debug.Debug('DaeEntity: Override this method for %s'%(type(self)),'WARNING')
def SaveToXml(self, daeDocument):
node = Element(self.syntax)
return node
def GetType(self):
return self.syntax
class DaeElement(DaeEntity):
def __init__(self):
super(DaeElement,self).__init__()
self.id = ''
self.name = ''
def LoadFromXml(self,daeDocument, xmlNode):
if xmlNode is None:
return
self.id = xmlNode.getAttribute(DaeSyntax.ID)
self.name = xmlNode.getAttribute(DaeSyntax.NAME)
if self.id is None:
if debprn: print 'deb: missing Node.ID tag !!!!!****!!!!!'
self.id = self.name # TODO: try to repair corrupt xmlNode data
def SaveToXml(self, daeDocument):
node = super(DaeElement,self).SaveToXml(daeDocument)
SetAttribute(node,DaeSyntax.ID,StripString(self.id))
SetAttribute(node,DaeSyntax.NAME, StripString(self.name))
return node
def __str__(self):
return super(DaeElement,self).__str__()+'id: %s, name: %s'%(self.id, self.name)
# TODO: Collada API: finish DaeLibrary
class DaeLibrary(DaeElement):
def __init__(self, syntax, objectType, objectSyntax):
super(DaeLibrary,self).__init__()
self.extras = []
self.asset = None
self.items = []
self.__objectSyntax = objectSyntax
self.syntax = syntax
self.__objectType = objectType
def LoadFromXml(self,daeDocument, xmlNode):
if xmlNode is None:
return
super(DaeLibrary,self).LoadFromXml(daeDocument, xmlNode)
self.extras = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.EXTRA, DaeExtra)
self.asset = CreateObjectFromXml(daeDocument, xmlNode, DaeSyntax.ASSET, DaeAsset)
self.items = CreateObjectsFromXml(daeDocument, xmlNode, self.__objectSyntax, self.__objectType)
def SaveToXml(self,daeDocument):
if len(self.items) > 0:
node = super(DaeLibrary,self).SaveToXml(daeDocument)
# Add the assets
AppendChild(daeDocument,node,self.asset)
# Add the library_items
AppendChilds(daeDocument,node,self.items)
# Add the extra's
AppendChilds(self,node,self.extras)
return node
else:
return None
def GetItemCount(self):
return len(self.items)
def FindObject(self,url):
for i in self.items:
if i.id == url:
return i
return None
def AddItem(self,item):
self.items.append(item)
def __str__(self):
return super(DaeLibrary,self).__str__() + 'extras: %s, asset: %s, items: %s'%(self.extras, self.asset, self.items)
class DaeAsset(DaeEntity):
def __init__(self):
super(DaeAsset,self).__init__()
self.contributors = []
self.created = None
self.modified = None
self.revision = None
self.title = None
self.subject = None
self.keywords = []
self.unit = DaeUnit()
self.upAxis = 'Y_UP'
self.syntax = DaeSyntax.ASSET
def LoadFromXml(self, daeDocument, xmlNode):
if xmlNode is None:
return
# Get the contributor(s)
self.contributors = CreateObjectsFromXml(daeDocument, xmlNode,DaeSyntax.CONTRIBUTOR,DaeContributor)
# Get created
self.created = xmlUtils.ReadDateTime(xmlUtils.FindElementByTagName(xmlNode,DaeSyntax.CREATED))
# Get modified
self.modified = xmlUtils.ReadDateTime(xmlUtils.FindElementByTagName(xmlNode,DaeSyntax.MODIFIED))
# Get revision
self.revision = xmlUtils.ReadContents(xmlUtils.FindElementByTagName(xmlNode,DaeSyntax.REVISION))
# Get title
self.title = xmlUtils.ReadContents(xmlUtils.FindElementByTagName(xmlNode,DaeSyntax.TITLE))
# Get subject
self.subject = xmlUtils.ReadContents(xmlUtils.FindElementByTagName(xmlNode,DaeSyntax.SUBJECT))
# Get keywords
self.keywords = xmlUtils.GetStringArrayFromNodes(xmlNode.getElementsByTagName(DaeSyntax.KEYWORDS))
# Get Unit
self.unit.LoadFromXml(daeDocument, xmlUtils.FindElementByTagName(xmlNode, DaeSyntax.UNIT))
# Get upAxis
self.upAxis = xmlUtils.ReadContents(xmlUtils.FindElementByTagName(xmlNode,DaeSyntax.UP_AXIS))
def SaveToXml(self, daeDocument):
node = Element(DaeSyntax.ASSET)
AppendChilds(daeDocument,node, self.contributors)
AppendTextChild(node, DaeSyntax.CREATED, self.created)
AppendTextChild(node, DaeSyntax.MODIFIED, self.modified)
AppendTextChild(node, DaeSyntax.REVISION, self.revision)
AppendTextChild(node, DaeSyntax.TITLE, self.title)
AppendTextChild(node, DaeSyntax.SUBJECT, self.subject)
AppendChild(daeDocument, node, self.unit)
AppendTextChild(node, DaeSyntax.UP_AXIS, self.upAxis)
return node
def __str__(self):
return super(DaeAsset,self).__str__()+'contributors: %s, created: %s, modified: %s, revision: %s, title: %s, subject: %s, keywords: %s, unit: %s, upAxis: %s'%(self.contributors, self.created, self.modified, self.revision, self.title, self.subject, self.keywords, self.unit, self.upAxis)
# TODO: Collada API: finish DaeScene
class DaeScene(DaeEntity):
def __init__(self):
super(DaeScene,self).__init__()
self.extras = []
self.iVisualScenes = []
self.iPhysicsScenes = []
self.syntax = DaeSyntax.SCENE
def LoadFromXml(self, daeDocument, xmlNode):
if xmlNode is None:
return
self.iPhysicsScenes = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.INSTANCE_PHYSICS_SCENE, DaePhysicsSceneInstance)
self.iVisualScene = CreateObjectFromXml(daeDocument, xmlNode, DaeSyntax.INSTANCE_VISUAL_SCENE, DaeVisualSceneInstance)
def SaveToXml(self, daeDocument):
node = super(DaeScene,self).SaveToXml(daeDocument)
AppendChilds(daeDocument, node, self.iPhysicsScenes)
AppendChilds(daeDocument, node, self.iVisualScenes)
return node
def GetVisualScene(self):
if not self.iVisualScene is None:
return self.iVisualScene.object
return None
def GetPhysicsScenes(self):
result = []
for i in self.iPhysicsScenes:
result.append(i.object)
return result
def __str__(self):
return super(DaeScene,self).__str__()+'extras: %s, visualScenes: %s, physicsScenes: %s'%(self.extras, self.iVisualScenes, self.iPhysicsScenes)
class DaeUnit(DaeEntity):
def __init__(self):
super(DaeUnit,self).__init__()
self.name = 'meter'
self.meter = 1.0
self.syntax = DaeSyntax.UNIT
def LoadFromXml(self, daeDocument, xmlNode):
if xmlNode is None:
return
name = xmlNode.getAttribute(DaeSyntax.NAME)
if name != '':
self.name = name
meter = xmlNode.getAttribute(DaeSyntax.METER)
if meter != '':
self.meter = float(meter)
def SaveToXml(self,daeDocument):
node = super(DaeUnit, self).SaveToXml(daeDocument)
SetAttribute(node, DaeSyntax.METER, self.meter)
SetAttribute(node, DaeSyntax.NAME, self.name)
return node
def __str__(self):
return super(DaeUnit, self).__str__()+' name: %s, meter: %s'%(self.name, self.meter)
class DaeContributor(DaeEntity):
def __init__(self):
super(DaeContributor, self).__init__()
self.author = ''
self.authoringTool = ''
self.comments = ''
self.copyright = ''
self.sourceData = ''
self.syntax = DaeSyntax.CONTRIBUTOR
def LoadFromXml(self, daeDocument, xmlNode):
self.author = xmlUtils.ReadContents(xmlUtils.FindElementByTagName(xmlNode,DaeSyntax.AUTHOR))
self.authoringTool = xmlUtils.ReadContents(xmlUtils.FindElementByTagName(xmlNode,DaeSyntax.AUTHORING_TOOL))
self.comments = xmlUtils.ReadContents(xmlUtils.FindElementByTagName(xmlNode,DaeSyntax.COMMENTS))
self.copyright = xmlUtils.ReadContents(xmlUtils.FindElementByTagName(xmlNode,DaeSyntax.COPYRIGHT))
self.sourceData = xmlUtils.ReadContents(xmlUtils.FindElementByTagName(xmlNode,DaeSyntax.SOURCE_DATA))
def SaveToXml(self, daeDocument):
node = super(DaeContributor, self).SaveToXml(daeDocument)
AppendTextChild(node, DaeSyntax.AUTHOR, self.author)
AppendTextChild(node, DaeSyntax.AUTHORING_TOOL, self.authoringTool)
AppendTextChild(node, DaeSyntax.COMMENTS, self.comments)
AppendTextChild(node, DaeSyntax.COPYRIGHT, self.copyright)
sourceDataEncoded = self.sourceData.replace(" ","%20")
AppendTextChild(node, DaeSyntax.SOURCE_DATA, sourceDataEncoded)
return node
def __str__(self):
return super(DaeContributor,self).__str__() + 'author: %s, authoring_tool: %s, comments: %s, copyright: %s, sourceData: %s'%(self.author, self.authoringTool, self.comments, self.copyright, self.sourceData)
class DaeAnimation(DaeElement):
def __init__(self):
super(DaeAnimation, self).__init__()
self.sources = []
self.samplers = []
self.channels = []
self.syntax = DaeSyntax.ANIMATION
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeAnimation, self).LoadFromXml(daeDocument, xmlNode)
self.channels = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.CHANNEL, DaeChannel)
self.samplers = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.SAMPLER, DaeSampler)
self.sources = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.SOURCE, DaeSource)
def SaveToXml(self, daeDocument):
node = super(DaeAnimation, self).SaveToXml(daeDocument)
AppendChilds(daeDocument, node, self.sources)
AppendChilds(daeDocument, node, self.samplers)
AppendChilds(daeDocument, node, self.channels)
return node
def GetSource(self, sourceId):
for source in self.sources:
if source.id == sourceId:
return source
return None
class DaeSampler(DaeEntity):
def __init__(self):
self.syntax = DaeSyntax.SAMPLER
self.id = None
self.inputs = []
def LoadFromXml(self, daeDocument, xmlNode):
self.id = xmlUtils.ReadAttribute(xmlNode, DaeSyntax.ID)
self.inputs = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.INPUT, DaeInput)
def SaveToXml(self, daeDocument):
node = super(DaeSampler, self).SaveToXml(daeDocument)
AppendChilds(daeDocument, node, self.inputs)
SetAttribute(node, DaeSyntax.ID, StripString(self.id))
return node
def GetInput(self, semantic):
for input in self.inputs:
if input.semantic == semantic:
return input
return None
class DaeChannel(DaeEntity):
def __init__(self):
self.syntax = DaeSyntax.CHANNEL
self.source = None
self.target = None
def LoadFromXml(self, daeDocument, xmlNode):
#org self.source = xmlUtils.ReadAttribute(xmlNode, DaeSyntax.SOURCE)
self.source = xmlUtils.ReadAttribute(xmlNode, DaeSyntax.SOURCE)[1:]
self.target = xmlUtils.ReadAttribute(xmlNode, DaeSyntax.TARGET)
def SaveToXml(self, daeDocument):
if debprn: print 'deb:DaeChannel() self.source=', self.source #-------
if debprn: print 'deb:DaeChannel() self.target=', self.target #-------
node = super(DaeChannel, self).SaveToXml(daeDocument)
SetAttribute(node, DaeSyntax.SOURCE, StripString('#'+self.source.id))
##SetAttribute(node, DaeSyntax.SOURCE, StripString('#'+self.source))
SetAttribute(node, DaeSyntax.TARGET, self.target)
return node
class DaeAnimationClip(DaeElement):
pass
class DaeCamera(DaeElement):
def __init__(self):
super(DaeCamera,self).__init__()
self.asset = None
self.extras = []
self.optics = DaeOptics()
self.imager = None
self.syntax = DaeSyntax.CAMERA
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeCamera, self).LoadFromXml(daeDocument, xmlNode)
self.extras = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.EXTRA, DaeExtra)
self.asset = CreateObjectFromXml(daeDocument, xmlNode, DaeSyntax.ASSET, DaeAsset)
self.optics.LoadFromXml(daeDocument, xmlUtils.FindElementByTagName(xmlNode, DaeSyntax.OPTICS))
self.imager = CreateObjectFromXml(daeDocument,xmlNode, DaeSyntax.IMAGER,DaeImager)
def SaveToXml(self, daeDocument):
node = super(DaeCamera, self).SaveToXml(daeDocument)
# Add the assets
AppendChild(daeDocument,node,self.asset)
# Add the optics
node.appendChild(self.optics.SaveToXml(daeDocument))
# Add the imager
AppendChild(daeDocument,node,self.imager)
# Add the extra's
AppendChilds(self,node,self.extras)
return node
def __str__(self):
return super(DaeCamera,self).__str__()+'asset: %s, optics: %s, imager: %s, extras: %s'%(self.asset, self.optics, self.imager, self.extras)
class DaeController(DaeElement):
def __init__(self):
super(DaeController, self).__init__();
self.skin = None
self.morph = None
self.extras = []
self.asset = None
self.syntax = DaeSyntax.CONTROLLER
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeController, self).LoadFromXml(daeDocument, xmlNode)
self.extras = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.EXTRA, DaeExtra)
self.skin = CreateObjectFromXml(daeDocument, xmlNode, DaeSyntax.SKIN, DaeSkin)
self.morph = CreateObjectFromXml(daeDocument, xmlNode, DaeSyntax.MORPH, DaeMorph)
def SaveToXml(self, daeDocument):
node = super(DaeController, self).SaveToXml(daeDocument)
AppendChild(daeDocument,node,self.morph)
AppendChild(daeDocument,node,self.skin)
# Add the assets
AppendChild(daeDocument,node,self.asset)
# Add the extra's
AppendChilds(self,node,self.extras)
return node
class DaeSkin(DaeEntity):
def __init__(self):
self.source = ""
self.bindShapeMatrix = []
self.sources = [] # Three or more
self.joints = None
self.vertexWeights = None
self.extras = []
self.syntax = DaeSyntax.SKIN
def LoadFromXml(self, daeDocument, xmlNode):
self.source = xmlUtils.ReadAttribute(xmlNode, DaeSyntax.SOURCE)[1:]
self.bindShapeMatrix = ToMatrix4(xmlUtils.ReadContents(xmlUtils.FindElementByTagName(xmlNode,DaeSyntax.BIND_SHAPE_MATRIX)))
self.sources = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.SOURCE, DaeSource)
self.joints = CreateObjectFromXml(daeDocument, xmlNode, DaeSyntax.JOINTS, DaeJoints)
self.vertexWeights = CreateObjectFromXml(daeDocument, xmlNode, DaeSyntax.VERTEX_WEIGHTS, DaeVertexWeights)
self.extras = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.EXTRA, DaeExtra)
def SaveToXml(self, daeDocument):
node = super(DaeSkin, self).SaveToXml(daeDocument)
SetAttribute(node, DaeSyntax.SOURCE, "#" + StripString(self.source));
AppendTextChild(node, DaeSyntax.BIND_SHAPE_MATRIX, MatrixToString(self.bindShapeMatrix,ROUND))
AppendChilds(daeDocument, node, self.sources)
AppendChild(daeDocument,node,self.joints)
AppendChild(daeDocument,node,self.vertexWeights)
# Add the extra's
AppendChilds(self,node,self.extras)
return node
def FindSource(self,input):
for s in self.sources:
if s.id == input.source:
return s
return None
class DaeJoints(DaeEntity):
def __init__(self):
self.extras = []
self.inputs = []
self.syntax = DaeSyntax.JOINTS
def LoadFromXml(self, daeDocument, xmlNode):
self.extras = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.EXTRA, DaeExtra)
self.inputs = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.INPUT, DaeInput)
def SaveToXml(self, daeDocument):
node = super(DaeJoints, self).SaveToXml(daeDocument)
# Add the inputs
AppendChilds(self,node,self.inputs)
# Add the extras
AppendChilds(self,node,self.extras)
return node
def GetStride(self):
if self.inputs != []:
return max([i.offset for i in self.inputs])+1
else:
return 0
def FindInput(self, semantic):
for i in self.inputs:
if i.semantic == semantic:
return i
return None
class DaeVertexWeights(DaeEntity):
def __init__(self):
self.extras = []
self.inputs = []
self.count = 0
self.v = []
self.vcount = []
self.syntax = DaeSyntax.VERTEX_WEIGHTS
def LoadFromXml(self, daeDocument, xmlNode):
self.extras = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.EXTRA, DaeExtra)
self.inputs = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.INPUT, DaeInput)
self.count = xmlUtils.ReadAttribute(xmlNode, DaeSyntax.COUNT)
self.vcount = ToIntList(xmlUtils.ReadContents(xmlUtils.FindElementByTagName(xmlNode, DaeSyntax.VCOUNT)))
self.v = ToIntList(xmlUtils.ReadContents(xmlUtils.FindElementByTagName(xmlNode, DaeSyntax.V)))
def SaveToXml(self, daeDocument):
node = super(DaeVertexWeights, self).SaveToXml(daeDocument)
SetAttribute(node, DaeSyntax.COUNT, self.count)
# Add the inputs
AppendChilds(self,node,self.inputs)
AppendTextChild(node, DaeSyntax.VCOUNT, ListToString(self.vcount))
AppendTextChild(node, DaeSyntax.V, ListToString(self.v))
# Add the extras
AppendChilds(self,node,self.extras)
return node
def GetStride(self):
if self.inputs != []:
return max([i.offset for i in self.inputs])+1
else:
return 0
def FindInput(self, semantic):
for i in self.inputs:
if i.semantic == semantic:
return i
return None
class DaeMorph(DaeEntity):
def __init__(self):
self.syntax = DaeSyntax.MORPH
class DaeImage(DaeElement):
def __init__(self):
super(DaeImage,self).__init__()
self.format = None
self.height = None
self.width = None
self.depth = None
self.initFrom = None
self.syntax = DaeSyntax.IMAGE
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeImage, self).LoadFromXml(daeDocument, xmlNode)
self.format = xmlUtils.ReadAttribute(xmlNode, DaeSyntax.FORMAT)
self.height = xmlUtils.ReadAttribute(xmlNode, DaeSyntax.HEIGHT)
self.width = xmlUtils.ReadAttribute(xmlNode, DaeSyntax.WIDTH)
self.depth = xmlUtils.ReadAttribute(xmlNode, DaeSyntax.DEPTH)
self.initFrom = str(xmlUtils.ReadContents(xmlUtils.FindElementByTagName(xmlNode, DaeSyntax.INIT_FROM)))
def SaveToXml(self, daeDocument):
node = super(DaeImage, self).SaveToXml(daeDocument)
SetAttribute(node, DaeSyntax.FORMAT, self.format)
SetAttribute(node, DaeSyntax.HEIGHT, self.height)
SetAttribute(node, DaeSyntax.WIDTH, self.width)
SetAttribute(node, DaeSyntax.DEPTH, self.depth)
AppendTextChild(node, DaeSyntax.INIT_FROM,self.initFrom, None)
return node
##class DaeMaterial(DaeElement):
## def __init__(self):
## super(DaeMaterial,self).__init__()
## self.asset = None
## self.iEffects = []
## self.extras = None
## self.syntax = DaeSyntax.MATERIAL
##
## def LoadFromXml(self, daeDocument, xmlNode):
## super(DaeMaterial, self).LoadFromXml(daeDocument, xmlNode)
## self.extras = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.EXTRA, DaeExtra)
## self.asset = CreateObjectFromXml(daeDocument, xmlNode, DaeSyntax.ASSET, DaeAsset)
## self.iEffects = CreateObjectsFromXml(daeDocument,xmlNode, DaeSyntax.INSTANCE_EFFECT, DaeEffectInstance)
##
## def SaveToXml(self, daeDocument):
## node = super(DaeMaterial, self).SaveToXml(daeDocument)
## # Add the assets
## AppendChild(daeDocument,node,self.asset)
## # Add the effect instances
## AppendChilds(daeDocument, node, self.iEffects)
## # Add the extra's
## AppendChilds(self,node,self.extras)
## return node
##
## def __str__(self):
## return super(DaeLight,self).__str__()+' assets: %s, data: %s, extras: %s'%(self.asset, self.data, self.extras)
class DaeGeometry(DaeElement):
def __init__(self):
super(DaeGeometry,self).__init__()
self.asset = None
self.data = None
self.extras = None
self.syntax = DaeSyntax.GEOMETRY
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeGeometry, self).LoadFromXml(daeDocument, xmlNode)
self.extras = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.EXTRA, DaeExtra)
self.asset = CreateObjectFromXml(daeDocument, xmlNode, DaeSyntax.ASSET, DaeAsset)
self.data = CreateObjectFromXml(daeDocument, xmlNode, DaeSyntax.MESH, DaeMesh)
if self.data is None:
self.data = CreateObjectFromXml(daeDocument, xmlNode, DaeSyntax.CONVEX_MESH, DaeConvexMesh)
if self.data is None:
self.data = CreateObjectFromXml(daeDocument, xmlNode, DaeSyntax.SPLINE, DaeSpline)
def SaveToXml(self, daeDocument):
node = super(DaeGeometry, self).SaveToXml(daeDocument)
# Add the assets
AppendChild(daeDocument,node,self.asset)
# Add the data
AppendChild(daeDocument, node, self.data)
# Add the extra's
AppendChilds(self,node,self.extras)
return node
def __str__(self):
return super(DaeGeometry,self).__str__()+' assets: %s, data: %s, extras: %s'%(self.asset, self.data, self.extras)
def HasOnlyTriangles(self):
if isinstance(self.data, DaeMesh):
return self.data.HasOnlyTriangles()
return False
class DaeConvexMesh(DaeEntity):
def __init__(self):
super(DaeConvexMesh, self).__init__()
self.syntax = DaeSyntax.CONVEX_MESH
self.convexHullOf = None
def LoadFromXml(self, daeDocument, xmlNode):
self.convexHullOf = xmlUtils.ReadAttribute(xmlNode, DaeSyntax.CONVEX_HULL_OF)
def SaveToXml(self, daeDocument):
node = super(DaeConvexMesh, self).SaveToXml(daeDocument)
SetAttribute(node, DaeSyntax.CONVEX_HULL_OF, StripString('#'+self.convexHullOf))
return node
class DaeMesh(DaeEntity):
def __init__(self):
super(DaeMesh, self).__init__()
self.sources = []
self.vertices = None
self.primitives = []
self.extras = []
self.syntax = DaeSyntax.MESH
def LoadFromXml(self, daeDocument, xmlNode):
if xmlNode is None:
return
self.vertices = CreateObjectFromXml(daeDocument, xmlNode, DaeSyntax.VERTICES, DaeVertices)
self.sources = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.SOURCE, DaeSource)
lines = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.LINES, DaeLines)
linestrips = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.LINESTRIPS, DaeLineStrips)
polygons = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.POLYGONS, DaePolygons)
polylist = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.POLYLIST, DaePolylist)
triangles = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.TRIANGLES, DaeTriangles)
trifans = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.TRIFANS, DaeTriFans)
tristrips = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.TRISTRIPS, DaeTriStrips)
if lines != None: self.primitives += lines
if linestrips != None: self.primitives += linestrips
if polygons != None: self.primitives += polygons
if polylist != None: self.primitives += polylist
if triangles != None: self.primitives += triangles
if trifans != None: self.primitives += trifans
if tristrips != None: self.primitives += tristrips
self.extras = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.EXTRA, DaeExtra)
def FindSource(self,input):
for s in self.sources:
if s.id == input.source:
return s
return None
def SaveToXml(self, daeDocument):
node = super(DaeMesh, self).SaveToXml(daeDocument)
AppendChilds(daeDocument, node, self.sources)
AppendChild(daeDocument, node, self.vertices)
AppendChilds(daeDocument, node, self.primitives)
AppendChilds(daeDocument, node, self.extras)
return node
def HasOnlyTriangles(self):
for primitive in self.primitives:
if not(isinstance(primitive, DaeTriangles)):
return False
return True
class DaeVertices(DaeElement):
def __init__(self):
super(DaeVertices,self).__init__()
self.inputs = []
self.extras = []
self.syntax = DaeSyntax.VERTICES
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeVertices,self).LoadFromXml(daeDocument, xmlNode)
self.inputs = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.INPUT, DaeInput)
self.extras = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.EXTRA, DaeExtra)
def SaveToXml(self, daeDocument):
node = super(DaeVertices, self).SaveToXml(daeDocument)
AppendChilds(daeDocument, node, self.inputs)
AppendChilds(daeDocument, node, self.extras)
return node
def FindInput(self, semantic):
for i in self.inputs:
if i.semantic == semantic:
return i
return None
def __str__(self):
return super(DaeVertices,self).__str__() + ' inputs: %s, extras: %s'%(self.inputs, self.extras)
class DaeInput(DaeEntity):
def __init__(self):
super(DaeInput, self).__init__()
self.offset = None
self.semantic = ''
self.source = ''
self.set = ''
self.syntax = DaeSyntax.INPUT
def LoadFromXml(self, daeDocument, xmlNode):
self.offset = CastAttributeFromXml(xmlNode, DaeSyntax.OFFSET, int)
self.semantic = xmlUtils.ReadAttribute(xmlNode, DaeSyntax.SEMANTIC)
self.source = xmlUtils.ReadAttribute(xmlNode, DaeSyntax.SOURCE)[1:]
self.set = xmlUtils.ReadAttribute(xmlNode, DaeSyntax.SET)
def SaveToXml(self, daeDocument):
node = super(DaeInput, self).SaveToXml(daeDocument)
SetAttribute(node,DaeSyntax.OFFSET, self.offset)
SetAttribute(node,DaeSyntax.SEMANTIC, self.semantic)
SetAttribute(node,DaeSyntax.SOURCE, StripString('#'+self.source))
SetAttribute(node,DaeSyntax.SET, self.set)
return node
class DaeSource(DaeElement):
def __init__(self):
super(DaeSource, self).__init__()
self.source = DaeArray()
self.vectors = []
self.techniqueCommon = None
self.techniques = []
self.syntax = DaeSyntax.SOURCE
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeSource,self).LoadFromXml(daeDocument, xmlNode)
if xmlNode is None:
return
bools = CreateObjectFromXml(daeDocument, xmlNode, DaeSyntax.BOOL_ARRAY, DaeBoolArray)
floats = CreateObjectFromXml(daeDocument, xmlNode, DaeSyntax.FLOAT_ARRAY, DaeFloatArray)
ints = CreateObjectFromXml(daeDocument, xmlNode, DaeSyntax.INT_ARRAY, DaeIntArray)
names = CreateObjectFromXml(daeDocument, xmlNode, DaeSyntax.NAME_ARRAY, DaeNameArray)
ids = CreateObjectFromXml(daeDocument, xmlNode, DaeSyntax.IDREF_ARRAY, DaeIDREFArray)
if bools != None:
self.source = bools
elif floats != None:
self.source = floats
elif ints != None:
self.source = ints
elif names != None:
self.source = names
elif ids != None:
self.source = ids
self.techniqueCommon = CreateObjectFromXml(daeDocument, xmlNode, DaeSyntax.TECHNIQUE_COMMON, DaeSource.DaeTechniqueCommon)
self.techniques = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.TECHNIQUE,DaeTechnique)
if not (self.techniqueCommon is None):
for i in range(0,self.techniqueCommon.accessor.count):
vec = []
for j in range(0,self.techniqueCommon.accessor.stride):
vec.append(self.source.data[i*self.techniqueCommon.accessor.stride+j])
self.vectors.append(vec)
def SaveToXml(self, daeDocument):
node = super(DaeSource, self).SaveToXml(daeDocument)
## if len(self.vectors) > 0:
## if type(self.vectors[0][0]) == float:
## self.source = DaeFloatArray()
## self.source.id = self.id+'-array'
##
## for i in range(len(self.vectors)):
## for j in range(len(self.vectors[i])):
## self.source.data.append(self.vectors[i][j])
# Add the source
AppendChild(daeDocument, node, self.source)
# Add the technique common
AppendChild(daeDocument,node,self.techniqueCommon)
# Add the techniques
AppendChilds(daeDocument, node, self.techniques)
return node
def __str__(self):
return super(DaeSource,self).__str__()+' source: %s, techniqueCommon: %s, techniques: %s'%(self.source, self.techniqueCommon, self.techniques)
class DaeTechniqueCommon(DaeEntity):
def __init__(self):
self.accessor = None
self.syntax = DaeSyntax.TECHNIQUE_COMMON
def LoadFromXml(self, daeDocument, xmlNode):
self.accessor = CreateObjectFromXml(daeDocument, xmlNode, DaeSyntax.ACCESSOR, DaeAccessor)
def SaveToXml(self, daeDocument):
node = super(DaeSource.DaeTechniqueCommon,self).SaveToXml(daeDocument)
AppendChild(daeDocument,node, self.accessor)
return node
def __str__(self):
return super(DaeSource.DaeTechniqueCommon,self).__str__()+' accessor: %s'%(self.accessor)
class DaeLight(DaeElement):
def __init__(self):
super(DaeLight,self).__init__()
self.asset = None
self.techniqueCommon = DaeLight.DaeTechniqueCommon()
self.techniques = []
self.extras = None
self.syntax = DaeSyntax.LIGHT
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeLight, self).LoadFromXml(daeDocument, xmlNode)
self.extras = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.EXTRA, DaeExtra)
self.asset = CreateObjectFromXml(daeDocument, xmlNode, DaeSyntax.ASSET, DaeAsset)
##self.techniqueCommon.LoadFromXml(daeDocument, xmlUtils.FindElementByTagName(xmlNode, DaeSyntax.TECHNIQUE_COMMON))
self.techniques = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.TECHNIQUE,DaeTechnique)
lightSourceNode = xmlUtils.RemoveWhiteSpaceNode(xmlUtils.FindElementByTagName(xmlNode, DaeSyntax.TECHNIQUE_COMMON)).firstChild
lightSourceName = lightSourceNode.localName
if lightSourceName == DaeSyntax.DIRECTIONAL:
self.techniqueCommon = DaeLight.DaeDirectional()
elif lightSourceName == DaeSyntax.SPOT:
self.techniqueCommon = DaeLight.DaeSpot()
elif lightSourceName == DaeSyntax.AMBIENT:
self.techniqueCommon = DaeLight.DaeAmbient()
elif lightSourceName == DaeSyntax.POINT:
self.techniqueCommon = DaeLight.DaePoint()
self.techniqueCommon.LoadFromXml(daeDocument,lightSourceNode)
def SaveToXml(self, daeDocument):
node = super(DaeLight, self).SaveToXml(daeDocument)
# Add the assets
AppendChild(daeDocument,node,self.asset)
# Add the technique common
AppendChild(daeDocument,node,self.techniqueCommon)
# Add the techniques
AppendChilds(daeDocument, node, self.techniques)
# Add the extra's
AppendChilds(self,node,self.extras)
return node
def __str__(self):
return super(DaeLight,self).__str__()+' techniqueCommon: %s, techniques: %s'%(self.techniqueCommon, self.techniques)
class DaeTechniqueCommon(DaeEntity):
def __init__(self):
self.color = []
self.lightSource = None
self.syntax = DaeSyntax.TECHNIQUE_COMMON
def LoadFromXml(self, daeDocument, xmlNode):
self.color = ToFloat3(xmlUtils.ReadContents(xmlUtils.FindElementByTagName(xmlNode,DaeSyntax.COLOR)))
def SaveToXml(self, daeDocument):
node = Element(DaeSyntax.TECHNIQUE_COMMON)
child = super(DaeLight.DaeTechniqueCommon,self).SaveToXml(daeDocument)
AppendTextChild(child,DaeSyntax.COLOR, self.color)
node.appendChild(child)
return node
def __str__(self):
return super(DaeLight.DaeTechniqueCommon,self).__str__()+' color: %s'%(self.color)
class DaeAmbient(DaeTechniqueCommon):
def __init__(self):
super(DaeLight.DaeAmbient,self).__init__()
self.syntax = DaeSyntax.AMBIENT
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeLight.DaeAmbient,self).LoadFromXml(daeDocument, xmlNode)
def SaveToXml(self, daeDocument):
node = super(DaeLight.DaeAmbient,self).SaveToXml(daeDocument)
return node
def __str__(self):
return super(DaeLight.DaeAmbient,self).__str__()
class DaeSpot(DaeTechniqueCommon):
def __init__(self):
super(DaeLight.DaeSpot,self).__init__()
self.defConstantAttenuation = 1.0
self.defLinearAttenuation = 0.0
self.defQuadraticAttenuation = 0.0
self.defFalloffAngle = 180.0
self.defFalloffExponent = 0.0
self.constantAttenuation = 1.0
self.linearAttenuation = 0.0
self.quadraticAttenuation = 0.0
self.falloffAngle = 180.0
self.falloffExponent = 0.0
self.syntax = DaeSyntax.SPOT
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeLight.DaeSpot,self).LoadFromXml(daeDocument, xmlNode)
self.constantAttenuation = CastFromXml(daeDocument,xmlNode,DaeSyntax.CONSTANT_ATTENUATION, float, 1.0)
self.linearAttenuation = CastFromXml(daeDocument,xmlNode,DaeSyntax.LINEAR_ATTENUATION,float, 0)
self.quadraticAttenuation = CastFromXml(daeDocument, xmlNode,DaeSyntax.QUADRATIC_ATTENUATION, float, 0)
self.falloffAngle = CastFromXml(daeDocument, xmlNode, DaeSyntax.FALLOFF_ANGLE, float, 180.0)
self.falloffExponent = CastFromXml(daeDocument, xmlNode, DaeSyntax.FALLOFF_EXPONENT, float, 0)
def SaveToXml(self, daeDocument):
node = super(DaeLight.DaeSpot,self).SaveToXml(daeDocument)
AppendTextChild(node.firstChild,DaeSyntax.CONSTANT_ATTENUATION, self.constantAttenuation, self.defConstantAttenuation)
AppendTextChild(node.firstChild,DaeSyntax.LINEAR_ATTENUATION, self.linearAttenuation, self.defLinearAttenuation)
AppendTextChild(node.firstChild,DaeSyntax.QUADRATIC_ATTENUATION, self.quadraticAttenuation, self.defQuadraticAttenuation)
AppendTextChild(node.firstChild,DaeSyntax.FALLOFF_ANGLE, self.falloffAngle, self.defFalloffAngle)
AppendTextChild(node.firstChild,DaeSyntax.FALLOFF_EXPONENT, self.falloffExponent, self.defFalloffExponent)
return node
def __str__(self):
return super(DaeLight.DaeSpot,self).__str__()+' const.att: %s, lin.att: %s, quad.att: %s, falloffAngle: %s, falloffExponent: %s'%(self.constantAttenuation, self.linearAttenuation, self.quadraticAttenuation, self.falloffAngle, self.falloffExponent)
class DaeDirectional(DaeTechniqueCommon):
# default direction is [0,0,-1] pointing down the -Z axis.
# To change the direction, change the transform of the parent DaeNode
def __init__(self):
super(DaeLight.DaeDirectional,self).__init__()
self.syntax = DaeSyntax.DIRECTIONAL
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeLight.DaeDirectional,self).LoadFromXml(daeDocument, xmlNode)
def SaveToXml(self, daeDocument):
node = super(DaeLight.DaeDirectional,self).SaveToXml(daeDocument)
return node
def __str__(self):
return super(DaeLight.DaeDirectional,self).__str__()
class DaePoint(DaeTechniqueCommon):
def __init__(self):
super(DaeLight.DaePoint,self).__init__()
self.constantAttenuation = 1.0
self.linearAttenuation = 0.0
self.quadraticAttenuation = 0.0
self.syntax = DaeSyntax.POINT
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeLight.DaePoint,self).LoadFromXml(daeDocument, xmlNode)
self.constantAttenuation = CastFromXml(daeDocument,xmlNode,DaeSyntax.CONSTANT_ATTENUATION, float, 1)
self.linearAttenuation = CastFromXml(daeDocument,xmlNode,DaeSyntax.LINEAR_ATTENUATION,float, 0)
self.quadraticAttenuation = CastFromXml(daeDocument, xmlNode,DaeSyntax.QUADRATIC_ATTENUATION, float, 0)
def SaveToXml(self, daeDocument):
node = super(DaeLight.DaePoint,self).SaveToXml(daeDocument)
AppendTextChild(node.firstChild,DaeSyntax.CONSTANT_ATTENUATION, self.constantAttenuation)
AppendTextChild(node.firstChild,DaeSyntax.LINEAR_ATTENUATION, self.linearAttenuation)
AppendTextChild(node.firstChild,DaeSyntax.QUADRATIC_ATTENUATION, self.quadraticAttenuation)
return node
def __str__(self):
return super(DaeLight.DaePoint,self).__str__()+' const.att: %s, lin.att: %s, quad.att: %s'%(self.constantAttenuation, self.linearAttenuation, self.quadraticAttenuation)
class DaeVisualScene(DaeElement):
def __init__(self):
super(DaeVisualScene,self).__init__()
self.asset = None
self.extras = []
self.nodes = []
self.syntax = DaeSyntax.VISUAL_SCENE
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeVisualScene, self).LoadFromXml(daeDocument, xmlNode)
self.extras = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.EXTRA, DaeExtra)
self.asset = CreateObjectFromXml(daeDocument, xmlNode, DaeSyntax.ASSET, DaeAsset)
self.nodes = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.NODE, DaeNode)
def SaveToXml(self, daeDocument):
node = super(DaeVisualScene, self).SaveToXml(daeDocument)
# Add the assets
AppendChild(daeDocument,node,self.asset)
# Add the nodes
AppendChilds(daeDocument, node, self.nodes)
# Add the extra's
AppendChilds(self,node,self.extras)
return node
def FindNode(self, nodeUrl):
for n in self.nodes:
if n.id == nodeUrl:
return n
return None
def __str__(self):
return super(DaeVisualScene,self).__str__()+' asset: %s, nodes: %s, extras: %s'%(self.asset, self.nodes, self.extras)
class DaeNode(DaeElement):
NODE = 2
JOINT = 1
def __init__(self):
super(DaeNode,self).__init__()
self.sid = None
self.type = DaeNode.NODE
self.layer = []
self.transforms = []
self.nodes = []
self.iAnimations = []
self.iCameras = []
self.iControllers = []
self.iGeometries = []
self.iLights = []
self.iNodes = []
self.parentNode = None
self.iVisualScenes = []
self.extras = []
self.syntax = DaeSyntax.NODE
def LinkInstances(self, daeDocument):
for iAnimation in self.iAnimations:
iAnimation.AssignLink(daeDocument.animationsLibrary)
for iCamera in self.iCameras:
iCamera.AssignLink(daeDocument.cameraLibrary)
for iController in self.iControllers:
iController.AssignLink(daeDocument.controllersLibrary)
for iGeometry in self.iGeometries:
iGeometry.AssignLink(daeDocument.geometriesLibrary)
for iLight in self.iLights:
iLight.AssignLink(daeDocument.lightsLibrary)
for iNode in self.iNodes:
iNode.AssignLink(daeDocument.nodesLibrary)
for iVisualScene in self.iVisualScenes:
iVisualScene.AssignLink(daeDocument.visualScenesLibrary)
for node in self.nodes:
node.LinkInstances(daeDocument)
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeNode, self).LoadFromXml(daeDocument, xmlNode)
self.sid = xmlUtils.ReadAttribute(xmlNode, DaeSyntax.SID)
type = xmlUtils.ReadAttribute(xmlNode, DaeSyntax.TYPE)
if type == DaeSyntax.TYPE_JOINT:
self.type = DaeNode.JOINT
else:
self.type = DaeNode.NODE
self.layer = xmlUtils.ReadAttribute(xmlNode, DaeSyntax.LAYER).split()
# Get transforms
xmlUtils.RemoveWhiteSpaceNode(xmlNode)
xmlUtils.RemoveComments(xmlNode)
child = xmlNode.firstChild
while child != None:
name = child.localName
sid = xmlUtils.ReadAttribute(child, DaeSyntax.SID)
if name == DaeSyntax.TRANSLATE:
self.transforms.append([name,ToFloatList(xmlUtils.ReadContents(child)), sid])
elif name == DaeSyntax.ROTATE:
self.transforms.append([name,ToFloatList(xmlUtils.ReadContents(child)), sid])
elif name == DaeSyntax.SCALE:
self.transforms.append([name,ToFloatList(xmlUtils.ReadContents(child)), sid])
elif name == DaeSyntax.SKEW:
self.transforms.append([name,ToFloatList(xmlUtils.ReadContents(child)), sid])
elif name == DaeSyntax.LOOKAT:
self.transforms.append([name,ToFloatList(xmlUtils.ReadContents(child)), sid])
elif name == DaeSyntax.MATRIX:
self.transforms.append([name,ToMatrix4(xmlUtils.ReadContents(child)), sid])
child = child.nextSibling
# Get the instances
self.iAnimations = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.INSTANCE_ANIMATION, DaeAnimationInstance)
self.iCameras = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.INSTANCE_CAMERA, DaeCameraInstance)
self.iControllers = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.INSTANCE_CONTROLLER, DaeControllerInstance)
self.iGeometries = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.INSTANCE_GEOMETRY, DaeGeometryInstance)
self.iLights = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.INSTANCE_LIGHT, DaeLightInstance)
self.iNodes = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.INSTANCE_NODE, DaeNodeInstance)
self.iVisualScenes = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.INSTANCE_VISUAL_SCENE, DaeVisualSceneInstance)
self.extras = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.EXTRA, DaeExtra)
# Get childs nodes
self.nodes = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.NODE, DaeNode)
for node in self.nodes:
node.parentNode = self
def SaveToXml(self, daeDocument):
node = super(DaeNode, self).SaveToXml(daeDocument)
if self.type == DaeSyntax.TYPE_JOINT:
SetAttribute(node, DaeSyntax.TYPE, self.type)##DaeNode.GetType(self.type))
SetAttribute(node, DaeSyntax.SID, StripString(self.sid))
# Add the layers
SetAttribute(node, DaeSyntax.LAYER, ListToString(self.layer))
for i in self.transforms:
writeTransform = False
el = Element(i[0])
val = i[1]
if i[0] == DaeSyntax.MATRIX:
val = MatrixToString(val,ROUND)
AppendTextChild(node,i[0],val)
else:
orgval = val
## val = ListToString(RoundList(val, 5))
val = ListToString(val, ROUND)
if i[0] == DaeSyntax.SCALE:
##AppendTextChild(node,i[0],val,"1.0 1.0 1.0")
SetAttribute(AppendTextChild(node,i[0],val,None), DaeSyntax.SID, DaeSyntax.SCALE)
elif i[0] == DaeSyntax.TRANSLATE:
##AppendTextChild(node,i[0],val,"0.0 0.0 0.0")
SetAttribute(AppendTextChild(node,i[0],val,None), DaeSyntax.SID, DaeSyntax.TRANSLATE)
elif i[0] == DaeSyntax.ROTATE:
##AppendTextChild(node,i[0],val,"0.0 0.0 0.0 0.0")
axis = None
if orgval[0] == 1 and orgval[1] == 0 and orgval[2] == 0:
axis = "X"
elif orgval[0] == 0 and orgval[1] == 1 and orgval[2] == 0:
axis = "Y"
elif orgval[0] == 0 and orgval[1] == 0 and orgval[2] == 1:
axis = "Z"
no = AppendTextChild(node,i[0],val,None)
if axis != None:
SetAttribute(no, DaeSyntax.SID, DaeSyntax.ROTATE+axis)
elif i[0] == DaeSyntax.SKEW:
AppendTextChild(node,i[0],val)
elif i[0] == DaeSyntax.MATRIX or i[0] == DaeSyntax.LOOKAT:
AppendTextChild(node,i[0],val)
AppendChilds(daeDocument, node, self.nodes)
AppendChilds(daeDocument, node, self.iAnimations)
AppendChilds(daeDocument, node, self.iCameras)
AppendChilds(daeDocument, node, self.iControllers)
AppendChilds(daeDocument, node, self.iGeometries)
AppendChilds(daeDocument, node, self.iLights)
AppendChilds(daeDocument, node, self.iNodes)
AppendChilds(daeDocument, node, self.iVisualScenes)
AppendChilds(daeDocument, node, self.extras)
return node
def IsJoint(self):
return self.type == DaeNode.JOINT
def GetType(type):
if type == DaeNode.JOINT:
return DaeSyntax.TYPE_JOINT
else:
return DaeSyntax.TYPE_NODE
GetType = staticmethod(GetType)
def GetInstances(self):
return []+self.iAnimations+self.iCameras+self.iControllers+self.iGeometries+self.iLights+self.iNodes
# TODO: Collada API: finish DaeTechnique
class DaeTechnique(DaeEntity):
def __init__(self):
super(DaeTechnique,self).__init__()
self.profile = 'Blender'
self.xmlns = ''
self.params = [];
self.syntax = DaeSyntax.TECHNIQUE
def LoadFromXml(self, daeDocument, xmlNode):
self.profile = xmlNode.getAttribute(DaeSyntax.PROFILE)
self.xmlns = xmlNode.getAttribute(DaeSyntax.XMLNS)
self.params = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.PARAM, DaeParam)
def AddParam(self, name, type, value):
param = DaeParam()
param.name = name
param.type = type
param.value = value
self.params.append( param )
def FindParam(self, name):
for param in self.params:
if param.name == name:
return param
return None
def SaveToXml(self, daeDocument):
node = super(DaeTechnique,self).SaveToXml(daeDocument)
node.setAttribute(DaeSyntax.PROFILE, self.profile)
SetAttribute(node, DaeSyntax.XMLNS, self.xmlns)
AppendChilds(daeDocument, node, self.params)
return node
class DaeOptics(DaeEntity):
def __init__(self):
super(DaeOptics,self).__init__()
self.techniqueCommon = DaeOptics.DaeTechniqueCommon()
self.techniques = []
self.extras = None
self.syntax = DaeSyntax.OPTICS
def LoadFromXml(self, daeDocument, xmlNode):
self.extras = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.EXTRA, DaeExtra)
#self.techniqueCommon.LoadFromXml(daeDocument, xmlUtils.FindElementByTagName(xmlNode, DaeSyntax.TECHNIQUE_COMMON))
self.techniques = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.TECHNIQUE,DaeTechnique)
opticsSourceNode = xmlUtils.RemoveWhiteSpaceNode(xmlUtils.FindElementByTagName(xmlNode, DaeSyntax.TECHNIQUE_COMMON)).firstChild
opticsSourceName = opticsSourceNode.localName
if opticsSourceName == DaeSyntax.PERSPECTIVE:
self.techniqueCommon = DaeOptics.DaePerspective()
elif opticsSourceName == DaeSyntax.ORTHOGRAPHIC:
self.techniqueCommon = DaeOptics.DaeOrthoGraphic()
self.techniqueCommon.LoadFromXml(daeDocument,opticsSourceNode)
def SaveToXml(self, daeDocument):
node = super(DaeOptics, self).SaveToXml(daeDocument)
# Add the technique common
AppendChild(daeDocument,node,self.techniqueCommon)
# Add the techniques
AppendChilds(daeDocument, node, self.techniques)
# Add the extra's
AppendChilds(self,node,self.extras)
return node
def __str__(self):
return super(DaeOptics,self).__str__()+' extras: %s, techniqueCommon: %s, techniques: %s'%(self.extras, self.techniqueCommon, self.techniques)
class DaeTechniqueCommon(DaeEntity):
def __init__(self):
self.znear = 0.0
self.zfar = 0.0
self.aspectRatio = None
self.syntax = DaeSyntax.TECHNIQUE_COMMON
def LoadFromXml(self, daeDocument, xmlNode):
self.znear = ToFloat(xmlUtils.ReadContents(xmlUtils.FindElementByTagName(xmlNode,DaeSyntax.ZNEAR)))
self.zfar = ToFloat(xmlUtils.ReadContents(xmlUtils.FindElementByTagName(xmlNode,DaeSyntax.ZFAR)))
self.aspectRatio = ToFloat(xmlUtils.ReadContents(xmlUtils.FindElementByTagName(xmlNode,DaeSyntax.ASPECT_RATIO)))
def SaveToXml(self, daeDocument):
node = Element(DaeSyntax.TECHNIQUE_COMMON)
child = super(DaeOptics.DaeTechniqueCommon,self).SaveToXml(daeDocument)
## AppendTextChild(child,DaeSyntax.ZNEAR, self.znear)
## AppendTextChild(child,DaeSyntax.ZFAR, self.zfar)
## AppendTextChild(child,DaeSyntax.ASPECT_RATIO, self.aspectRatio)
node.appendChild(child)
return node
def SavePropertiesToXml(self, daeDocument, node):
AppendTextChild(node,DaeSyntax.ZNEAR, self.znear)
AppendTextChild(node,DaeSyntax.ZFAR, self.zfar)
AppendTextChild(node,DaeSyntax.ASPECT_RATIO, self.aspectRatio)
def __str__(self):
return super(DaeOptics.DaeTechniqueCommon,self).__str__()+' znear: %s, zfar: %s, aspectRatio: %s'%(self.znear, self.zfar, self.aspectRatio)
class DaePerspective(DaeTechniqueCommon):
def __init__(self):
super(DaeOptics.DaePerspective,self).__init__()
self.xfov = None
self.yfov = None
self.syntax = DaeSyntax.PERSPECTIVE
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeOptics.DaePerspective,self).LoadFromXml(daeDocument, xmlNode)
self.xfov = ToFloat(xmlUtils.ReadContents(xmlUtils.FindElementByTagName(xmlNode,DaeSyntax.XFOV)))
self.yfov = ToFloat(xmlUtils.ReadContents(xmlUtils.FindElementByTagName(xmlNode,DaeSyntax.YFOV)))
def SaveToXml(self, daeDocument):
node = super(DaeOptics.DaePerspective,self).SaveToXml(daeDocument)
AppendTextChild(node.firstChild,DaeSyntax.XFOV, self.xfov)
AppendTextChild(node.firstChild,DaeSyntax.YFOV, self.yfov)
super(DaeOptics.DaePerspective,self).SavePropertiesToXml(daeDocument, node.firstChild)
return node
def __str__(self):
return super(DaeOptics.DaePerspective,self).__str__()+' xfov: %s, yfov: %s'%(self.xfov, self.yfov)
class DaeOrthoGraphic(DaeTechniqueCommon):
def __init__(self):
super(DaeOptics.DaeOrthoGraphic,self).__init__()
self.xmag = None
self.ymag = None
self.syntax = DaeSyntax.ORTHOGRAPHIC
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeOptics.DaeOrthoGraphic,self).LoadFromXml(daeDocument, xmlNode)
self.xmag = ToFloat(xmlUtils.ReadContents(xmlUtils.FindElementByTagName(xmlNode,DaeSyntax.XMAG)))
self.ymag = ToFloat(xmlUtils.ReadContents(xmlUtils.FindElementByTagName(xmlNode,DaeSyntax.YMAG)))
def SaveToXml(self, daeDocument):
node = super(DaeOptics.DaeOrthoGraphic,self).SaveToXml(daeDocument)
AppendTextChild(node.firstChild,DaeSyntax.XMAG, self.xmag)
AppendTextChild(node.firstChild,DaeSyntax.YMAG, self.ymag)
return node
def __str__(self):
return super(DaeOptics.DaeOrthoGraphic,self).__str__()+ 'xmag: %s, ymag: %s'%(self.xmag, self.ymag)
class DaeImager(DaeEntity):
def __init__(self):
super(DaeImager,self).__init__()
self.techniques = []
self.extras = None
self.syntax = DaeSyntax.IMAGER
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeImager, self).LoadFromXml(daeDocument, xmlNode)
self.extras = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.EXTRA, DaeExtra)
self.techniques = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.TECHNIQUE,DaeTechnique)
def SaveToXml(self, daeDocument):
node = super(DaeOptics, self).SaveToXml(daeDocument)
# Add the techniques
AppendChilds(daeDocument, node, self.techniques)
# Add the extra's
AppendChilds(self,node,self.extras)
return node
def __str__(self):
return super(DaeImager,self).__str__()+' extras: %s, techniques: %s'%(self.techniqueCommon, self.techniques)
class DaeExtra(DaeEntity):
def __init__(self):
super(DaeExtra,self).__init__()
self.type = None
self.techniques = []
self.syntax = DaeSyntax.EXTRA
def LoadFromXml(self, daeDocument, xmlNode):
self.type = xmlNode.getAttribute(DaeSyntax.TYPE)
self.techniques = CreateObjectsFromXml(daeDocument, xmlNode,DaeSyntax.TECHNIQUE,DaeTechnique)
def SaveToXml(self, daeDocument):
node = super(DaeExtra,self).SaveToXml(daeDocument)
AppendChilds(daeDocument, node, self.techniques)
return node
def __str__(self):
return super(DaeExtra,self).__str__()+'techniques: %s'%(self.techniques)
class DaeAccessor(DaeEntity):
def __init__(self):
super(DaeAccessor,self).__init__()
self.count = 0
self.offset = None
self.source = ''
self.__stride = None
## self.stride = property(self.GetStride)
self.params = []
self.syntax = DaeSyntax.ACCESSOR
def LoadFromXml(self,daeDocument, xmlNode):
self.count = CastAttributeFromXml(xmlNode, DaeSyntax.COUNT,int,0)
self.offset = CastAttributeFromXml(xmlNode, DaeSyntax.OFFSET,int)
self.source = xmlUtils.ReadAttribute(xmlNode, DaeSyntax.SOURCE)
self.stride = CastAttributeFromXml(xmlNode, DaeSyntax.STRIDE,int)
self.params = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.PARAM, DaeParam)
def SaveToXml(self, daeDocument):
node = super(DaeAccessor,self).SaveToXml(daeDocument)
node.setAttribute(DaeSyntax.COUNT, str(self.count))
SetAttribute(node,DaeSyntax.OFFSET, self.offset)
node.setAttribute(DaeSyntax.SOURCE, StripString('#'+self.source))
SetAttribute(node, DaeSyntax.STRIDE, self.stride)
AppendChilds(daeDocument, node, self.params)
return node
def AddParam(self, name, type):
param = DaeParam()
param.name = name
param.type = type
self.params.append(param)
def GetStride(self):
if self.__stride is None:
return len(self.params)
else:
return self.__stride
def SetStride(self, val):
self.__stride = val
def HasParam(self, paramName):
return paramName in [param.name for param in self.params]
stride = property(GetStride, SetStride)
class DaeParam(DaeEntity):
def __init__(self):
super(DaeParam,self).__init__()
self.name = None
self.semantic = None
self.sid = None
self.type = ''
self.value = ''
self.syntax = DaeSyntax.PARAM
def LoadFromXml(self, daeDocument, xmlNode):
self.semantic = xmlUtils.ReadAttribute(xmlNode, DaeSyntax.SEMANTIC)
self.sid = xmlUtils.ReadAttribute(xmlNode, DaeSyntax.SID)
self.name = xmlUtils.ReadAttribute(xmlNode, DaeSyntax.NAME)
self.type = xmlNode.getAttribute(DaeSyntax.TYPE)
self.value = xmlUtils.ReadContents(xmlNode)
def SaveToXml(self, daeDocument):
node = super(DaeParam,self).SaveToXml(daeDocument)
SetAttribute(node, DaeSyntax.SEMANTIC, self.semantic)
SetAttribute(node, DaeSyntax.SID, self.sid)
SetAttribute(node, DaeSyntax.NAME, self.name)
node.setAttribute(DaeSyntax.TYPE, self.type)
AppendTextInChild(node, self.value)
return node
class DaeArray(DaeElement):
def __init__(self):
super(DaeArray, self).__init__()
self.count = 0
self.data = []
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeArray, self).LoadFromXml(daeDocument, xmlNode)
self.count = ToInt(xmlUtils.ReadAttribute(xmlNode, DaeSyntax.COUNT))
self.data = ToList(xmlUtils.ReadContents(xmlNode))
def SaveToXml(self, daeDocument):
node = super(DaeArray,self).SaveToXml(daeDocument)
SetAttribute(node, DaeSyntax.COUNT, len(self.data))
AppendTextInChild(node, self.data)
return node
def __str__(self):
return super(DaeArray,self).__str__()+' count: %s'%(self.count)
class DaeFloatArray(DaeArray):
def __init__(self):
super(DaeFloatArray, self).__init__()
self.syntax = DaeSyntax.FLOAT_ARRAY
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeFloatArray, self).LoadFromXml(daeDocument, xmlNode)
self.data = ToFloatList(self.data)
class DaeIntArray(DaeArray):
def __init__(self):
super(DaeIntArray, self).__init__()
self.syntax = DaeSyntax.INT_ARRAY
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeIntArray, self).LoadFromXml(daeDocument, xmlNode)
self.data = ToIntList(self.data)
class DaeBoolArray(DaeArray):
def __init__(self):
super(DaeBoolArray, self).__init__()
self.syntax = DaeSyntax.BOOL_ARRAY
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeBoolArray, self).LoadFromXml(daeDocument, xmlNode)
self.data = ToBoolList(self.data)
class DaeNameArray(DaeArray):
def __init__(self):
super(DaeNameArray, self).__init__()
self.syntax = DaeSyntax.NAME_ARRAY
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeNameArray, self).LoadFromXml(daeDocument, xmlNode)
##self.data = ToFloatList(self.data)
class DaeIDREFArray(DaeArray):
def __init__(self):
super(DaeIDREFArray, self).__init__()
self.syntax = DaeSyntax.IDREF_ARRAY
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeIDREFArray, self).LoadFromXml(daeDocument, xmlNode)
##self.data = ToFloatList(self.data)
#---Primitive Classes---
class DaePrimitive(DaeEntity):
def __init__(self):
super(DaePrimitive, self).__init__()
self.name = None
self.count = 0
self.material = ''
self.inputs = []
def LoadFromXml(self, daeDocument, xmlNode):
self.name = xmlUtils.ReadAttribute(xmlNode, DaeSyntax.NAME)
self.count = int(xmlUtils.ReadAttribute(xmlNode, DaeSyntax.COUNT))
self.material = xmlUtils.ReadAttribute(xmlNode, DaeSyntax.MATERIAL)
def SaveToXml(self, daeDocument):
node = super(DaePrimitive, self).SaveToXml(daeDocument)
SetAttribute(node, DaeSyntax.NAME, self.name)
SetAttribute(node, DaeSyntax.MATERIAL, StripString(self.material))
node.setAttribute(DaeSyntax.COUNT, str(self.count))
return node
def GetStride(self):
if self.inputs != []:
return max([i.offset for i in self.inputs])+1
else:
return 0
def FindInput(self, semantic):
for i in self.inputs:
if i.semantic == semantic:
return i
return None
class DaeLines(DaePrimitive):
def __init__(self):
super(DaeLines, self).__init__()
self.syntax = DaeSyntax.LINES
self.lines = []
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeLines,self).LoadFromXml(daeDocument, xmlNode)
self.syntax = DaeSyntax.LINES
self.inputs = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.INPUT, DaeInput)
self.lines = ToIntList(xmlUtils.ReadContents(xmlUtils.FindElementByTagName(xmlNode,DaeSyntax.P)))
def SaveToXml(self, daeDocument):
node = super(DaeLines,self).SaveToXml(daeDocument)
AppendChilds(daeDocument, node, self.inputs)
AppendTextChild(node, DaeSyntax.P, self.lines)
return node
class DaeLineStrips(DaePrimitive):
def __init__(self):
super(DaeLineStrips, self).__init__()
self.syntax = DaeSyntax.LINESTRIPS
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeLineStrips,self).LoadFromXml(daeDocument, xmlNode)
class DaePolygons(DaePrimitive):
def __init__(self):
super(DaePolygons, self).__init__()
self.syntax = DaeSyntax.POLYGONS
self.polygons = []
self.holedPolygons = []
def LoadFromXml(self, daeDocument, xmlNode):
super(DaePolygons,self).LoadFromXml(daeDocument, xmlNode)
self.polygons = xmlUtils.GetListFromNodes(xmlNode.getElementsByTagName(DaeSyntax.P), int)
self.inputs = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.INPUT, DaeInput)
def SaveToXml(self, daeDocument):
node = super(DaePolygons,self).SaveToXml(daeDocument)
AppendChilds(daeDocument, node, self.inputs)
xmlUtils.AppendChilds(node, DaeSyntax.P, self.polygons)
return node
class DaePolylist(DaePrimitive):
def __init__(self):
super(DaePolylist, self).__init__()
self.syntax = DaeSyntax.POLYLIST
self.vcount = []
self.polygons = []
self.inputs = []
def LoadFromXml(self, daeDocument, xmlNode):
super(DaePolylist,self).LoadFromXml(daeDocument, xmlNode)
self.polygons = ToIntList(xmlUtils.ReadContents(xmlUtils.FindElementByTagName(xmlNode,DaeSyntax.P)))
self.inputs = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.INPUT, DaeInput)
self.vcount = ToIntList(xmlUtils.ReadContents(xmlUtils.FindElementByTagName(xmlNode, DaeSyntax.VCOUNT)))
class DaeTriangles(DaePrimitive):
def __init__(self):
super(DaeTriangles, self).__init__()
self.triangles = []
self.syntax = DaeSyntax.TRIANGLES
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeTriangles,self).LoadFromXml(daeDocument, xmlNode)
self.triangles = ToIntList(xmlUtils.ReadContents(xmlUtils.FindElementByTagName(xmlNode,DaeSyntax.P)))
self.inputs = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.INPUT, DaeInput)
def SaveToXml(self, daeDocument):
node = super(DaeTriangles,self).SaveToXml(daeDocument)
AppendChilds(daeDocument, node, self.inputs)
AppendTextChild(node, DaeSyntax.P, self.triangles)
return node
class DaeTriFans(DaePrimitive):
def __init__(self):
super(DaeTriFans, self).__init__()
self.syntax = DaeSyntax.TRIFANS
self.trifans = []
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeTriFans,self).LoadFromXml(daeDocument, xmlNode)
self.inputs = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.INPUT, DaeInput)
self.trifans = xmlUtils.GetListFromNodes(xmlNode.getElementsByTagName(DaeSyntax.P), int)
def SaveToXml(self, daeDocument):
node = super(DaeTriFans,self).SaveToXml(daeDocument)
AppendChilds(daeDocument, node, self.inputs)
xmlUtils.AppendChilds(node, DaeSyntax.P, self.trifans)
return node
class DaeTriStrips(DaePrimitive):
def __init__(self):
super(DaeTriStrips, self).__init__()
self.syntax = DaeSyntax.TRISTRIPS
self.tristrips = []
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeTriStrips,self).LoadFromXml(daeDocument, xmlNode)
self.inputs = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.INPUT, DaeInput)
self.tristrips = xmlUtils.GetListFromNodes(xmlNode.getElementsByTagName(DaeSyntax.P), int)
def SaveToXml(self, daeDocument):
node = super(DaeTriStrips,self).SaveToXml(daeDocument)
AppendChilds(daeDocument, node, self.inputs)
xmlUtils.AppendChilds(node, DaeSyntax.P, self.tristrips)
return node
#---instance Classes---
class DaeInstance(DaeEntity):
def __init__(self):
super(DaeInstance, self).__init__()
self.url = ''
self.extras = []
self.object = None
def AssignLink(self, daeLibrary):
self.object = daeLibrary.FindObject(self.url)
def LoadFromXml(self, daeDocument, xmlNode):
self.url = ReadNodeUrl(xmlNode)
self.extras = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.EXTRA, DaeExtra)
def SaveToXml(self, daeDocument):
node = super(DaeInstance,self).SaveToXml(daeDocument)
AppendChilds(daeDocument, node, self.extras)
WriteNodeUrl(node, self.object.id)
return node
class DaeAnimationInstance(DaeInstance):
def __init__(self):
super(DaeAnimationInstance, self).__init__()
self.syntax = DaeSyntax.INSTANCE_ANIMATION
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeAnimationInstance,self).LoadFromXml(daeDocument, xmlNode)
self.object = daeDocument.animationsLibrary.FindObject(self.url)
def SaveToXml(self, daeDocument):
node = super(DaeAnimationInstance,self).SaveToXml(daeDocument)
return node
class DaeCameraInstance(DaeInstance):
def __init__(self):
super(DaeCameraInstance, self).__init__()
self.syntax = DaeSyntax.INSTANCE_CAMERA
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeCameraInstance,self).LoadFromXml(daeDocument, xmlNode)
self.object = daeDocument.camerasLibrary.FindObject(self.url)
def SaveToXml(self, daeDocument):
node = super(DaeCameraInstance,self).SaveToXml(daeDocument)
return node
class DaeControllerInstance(DaeInstance):
def __init__(self):
super(DaeControllerInstance, self).__init__()
self.skeletons = []
self.bindMaterials = []
self.syntax = DaeSyntax.INSTANCE_CONTROLLER
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeControllerInstance,self).LoadFromXml(daeDocument, xmlNode)
self.skeletons = xmlUtils.GetStringArrayFromNodes(xmlNode.getElementsByTagName(DaeSyntax.SKELETON))
self.bindMaterials = CreateObjectsFromXml(daeDocument, xmlNode, DaeFxSyntax.BIND_MATERIAL, DaeFxBindMaterial)
self.object = daeDocument.controllersLibrary.FindObject(self.url)
def SaveToXml(self, daeDocument):
node = super(DaeControllerInstance,self).SaveToXml(daeDocument)
for skeleton in self.skeletons:
skeleton = AdjustName(skeleton)
#org AppendTextChild(node, DaeSyntax.SKELETON, "#"+skeleton)
if not skeleton.startswith('#'): skeleton = "#"+skeleton
AppendTextChild(node, DaeSyntax.SKELETON, skeleton)
AppendChilds(daeDocument, node, self.bindMaterials)
return node
# TODO: Collada API: finish DaeEffectInstance
class DaeEffectInstance(DaeInstance):
def __init__(self):
super(DaeEffectInstance, self).__init__()
self.syntax = DaeSyntax.INSTANCE_EFFECT
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeEffectInstance,self).LoadFromXml(daeDocument, xmlNode)
self.object = daeDocument.effectsLibrary.FindObject(self.url)
def SaveToXml(self, daeDocument):
node = super(DaeEffectInstance,self).SaveToXml(daeDocument)
return node
class DaeGeometryInstance(DaeInstance):
def __init__(self):
super(DaeGeometryInstance, self).__init__()
self.bindMaterials = []
self.syntax = DaeSyntax.INSTANCE_GEOMETRY
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeGeometryInstance,self).LoadFromXml(daeDocument, xmlNode)
self.bindMaterials = CreateObjectsFromXml(daeDocument, xmlNode, DaeFxSyntax.BIND_MATERIAL, DaeFxBindMaterial)
self.object = daeDocument.geometriesLibrary.FindObject(self.url)
def SaveToXml(self, daeDocument):
node = super(DaeGeometryInstance,self).SaveToXml(daeDocument)
AppendChilds(daeDocument, node, self.bindMaterials)
return node
class DaeLightInstance(DaeInstance):
def __init__(self):
super(DaeLightInstance, self).__init__()
self.syntax = DaeSyntax.INSTANCE_LIGHT
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeLightInstance,self).LoadFromXml(daeDocument, xmlNode)
self.object = daeDocument.lightsLibrary.FindObject(self.url)
def SaveToXml(self, daeDocument):
node = super(DaeLightInstance,self).SaveToXml(daeDocument)
return node
class DaeNodeInstance(DaeInstance):
def __init__(self):
super(DaeNodeInstance, self).__init__()
self.syntax = DaeSyntax.INSTANCE_NODE
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeNodeInstance,self).LoadFromXml(daeDocument, xmlNode)
self.object = daeDocument.nodesLibrary.FindObject(self.url)
def SaveToXml(self, daeDocument):
node = super(DaeNodeInstance,self).SaveToXml(daeDocument)
return node
class DaeVisualSceneInstance(DaeInstance):
def __init__(self):
super(DaeVisualSceneInstance, self).__init__()
self.syntax = DaeSyntax.INSTANCE_VISUAL_SCENE
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeVisualSceneInstance,self).LoadFromXml(daeDocument, xmlNode)
self.object = daeDocument.visualScenesLibrary.FindObject(self.url)
def SaveToXml(self, daeDocument):
node = super(DaeVisualSceneInstance,self).SaveToXml(daeDocument)
return node
class DaeSyntax(object):
#---collada---
COLLADA = 'COLLADA'
VERSION = 'version'
XMLNS = 'xmlns'
BODY = 'body'
TARGET = 'target'
ASSET = 'asset'
ID = 'id'
NAME = 'name'
URL = 'url'
COUNT = 'count'
OFFSET = 'offset'
STRIDE = 'stride'
METER = 'meter'
SID = 'sid'
SEMANTIC = 'semantic'
PARAM = 'param'
PROFILE = 'profile'
TECHNIQUE = 'technique'
TECHNIQUE_COMMON = 'technique_common'
VCOUNT = 'vcount'
BIND_MATERIAL = 'bind_material' #---
SKELETON = 'skeleton'
P = 'p'
PH = 'ph'
H = 'h'
INPUT = 'input'
SET = 'set'
#---light---
COLOR = 'color'
AMBIENT = 'ambient'
SPOT = 'spot'
DIRECTIONAL = 'directional'
POINT = 'point'
CONSTANT_ATTENUATION = 'constant_attenuation'
LINEAR_ATTENUATION = 'linear_attenuation'
QUADRATIC_ATTENUATION = 'quadratic_attenuation'
FALLOFF_ANGLE = 'falloff_angle'
FALLOFF_EXPONENT = 'falloff_exponent'
#---camera--
OPTICS = 'optics'
PERSPECTIVE = 'perspective'
ORTHOGRAPHIC = 'orthographic'
IMAGER = 'imager'
ZNEAR = 'znear'
ZFAR = 'zfar'
XFOV = 'xfov'
YFOV = 'yfov'
XMAG = 'xmag'
YMAG ='ymag'
ASPECT_RATIO = 'aspect_ratio'
#---geometry---
MESH = 'mesh'
CONVEX_MESH ='convex_mesh'
SPLINE = 'spline'
SOURCE ='source'
VERTICES = 'vertices'
ACCESSOR = 'accessor'
CONVEX_HULL_OF = 'convex_hull_of'
#---primitives---
LINES = 'lines'
LINESTRIPS = 'linestrips'
POLYGONS = 'polygons'
POLYLIST = 'polylist'
TRIANGLES = 'triangles'
TRIFANS = 'trifans'
TRISTRIPS = 'tristrips'
#---libraries---
LIBRARY_ANIMATIONS = 'library_animations'
LIBRARY_ANIMATION_CLIPS = 'library_animation_clips'
LIBRARY_CAMERAS = 'library_cameras'
LIBRARY_CONTROLLERS = 'library_controllers'
LIBRARY_EFFECTS = 'library_effects'
LIBRARY_FORCE_FIELDS = 'library_force_fields'
LIBRARY_GEOMETRIES = 'library_geometries'
LIBRARY_IMAGES = 'library_images'
LIBRARY_LIGHTS = 'library_lights'
LIBRARY_MATERIALS = 'library_materials'
LIBRARY_NODES = 'library_nodes'
LIBRARY_PHYSICS_MATERIALS = 'library_physics_materials'
LIBRARY_PHYSICS_MODELS = 'library_physics_models'
LIBRARY_PHYSICS_SCENES = 'library_physics_scenes'
LIBRARY_VISUAL_SCENES = 'library_visual_scenes'
SCENE = 'scene'
EXTRA = 'extra'
TYPE = 'type'
LIGHT = 'light'
CAMERA = 'camera'
ANIMATION = 'animation'
ANIMATION_CLIP = 'animation_clip'
GEOMETRY = 'geometry'
IMAGE = 'image'
EFFECT = 'effect' #---
VISUAL_SCENE = 'visual_scene'
CONTROLLER = 'controller'
MATERIAL = 'material'
#---asset---
CONTRIBUTOR = 'contributor'
CREATED = 'created'
MODIFIED = 'modified'
REVISION = 'revision'
TITLE = 'title'
SUBJECT = 'subject'
KEYWORDS = 'keywords'
UNIT = 'unit'
UP_AXIS = 'up_axis'
Y_UP = 'Y_UP'
Z_UP = 'Z_UP'
#---contributor---
AUTHOR = 'author'
AUTHORING_TOOL = 'authoring_tool'
COMMENTS = 'comments'
COPYRIGHT = 'copyright'
SOURCE_DATA = 'source_data'
#---array---
FLOAT_ARRAY = 'float_array'
NAME_ARRAY = 'Name_array'
BOOL_ARRAY = 'bool_array'
INT_ARRAY = 'int_array'
IDREF_ARRAY = 'IDREF_array'
#---node---
NODE = 'node'
TYPE_JOINT = 'JOINT'
TYPE_NODE = 'NODE'
LAYER = 'layer'
#---transforms---
TRANSLATE = 'translate'
ROTATE = 'rotate'
SCALE = 'scale'
SKEW = 'skew'
MATRIX = 'matrix'
LOOKAT = 'lookat'
#---instances---
INSTANCE_ANIMATION = 'instance_animation'
INSTANCE_CAMERA = 'instance_camera'
INSTANCE_CONTROLLER = 'instance_controller'
INSTANCE_EFFECT = 'instance_effect' #---
INSTANCE_GEOMETRY = 'instance_geometry'
INSTANCE_LIGHT = 'instance_light'
INSTANCE_NODE = 'instance_node'
INSTANCE_VISUAL_SCENE = 'instance_visual_scene'
INSTANCE_PHYSICS_SCENE = 'instance_physics_scene'
#---image---
FORMAT = 'format'
DEPTH = 'depth'
HEIGHT = 'height'
WIDTH = 'width'
INIT_FROM = 'init_from'
#---animation---
SAMPLER = 'sampler'
CHANNEL = 'channel'
#---controller---
SKIN = 'skin'
MORPH = 'morph'
#---skin---
JOINTS = 'joints'
VERTEX_WEIGHTS = 'vertex_weights'
BIND_SHAPE_MATRIX ='bind_shape_matrix'
VCOUNT = 'vcount'
V = 'v'
IDREF = 'IDREF'
FLOAT = 'float'
#-- types---
LISTOFNAMES = 'ListOfNames'
LISTOFINTS = 'ListOfInts'
INT = 'int'
STRING = 'string'
class DaeFxBindMaterial(DaeEntity):
def __init__(self):
super(DaeFxBindMaterial, self).__init__()
self.syntax = DaeFxSyntax.BIND_MATERIAL
self.techniqueCommon = DaeFxBindMaterial.DaeFxTechniqueCommon()
def LoadFromXml(self, daeDocument, xmlNode):
self.techniqueCommon = CreateObjectFromXml(daeDocument, xmlNode, DaeFxSyntax.TECHNIQUE_COMMON, DaeFxBindMaterial.DaeFxTechniqueCommon)
def SaveToXml(self, daeDocument):
node = super(DaeFxBindMaterial,self).SaveToXml(daeDocument)
AppendChild(daeDocument, node, self.techniqueCommon)
return node
class DaeFxTechniqueCommon(DaeEntity):
def __init__(self):
self.syntax = DaeFxSyntax.TECHNIQUE_COMMON
self.iMaterials = []
def LoadFromXml(self, daeDocument, xmlNode):
self.iMaterials = CreateObjectsFromXml(daeDocument, xmlNode, DaeFxSyntax.INSTANCE_MATERIAL, DaeFxMaterialInstance)
def SaveToXml(self, daeDocument):
node = super(DaeFxBindMaterial.DaeFxTechniqueCommon,self).SaveToXml(daeDocument)
AppendChilds(daeDocument, node, self.iMaterials)
return node
def __str__(self):
return super(DaeFxBindMaterial.DaeFxTechniqueCommon,self).__str__()
class DaeFxBindVertexInput(DaeEntity):
def __init__(self):
super(DaeFxBindVertexInput, self).__init__()
self.semantic = "CHANNEL1"
self.input_semantic = "TEXCOORD"
self.input_set = "1"
self.syntax = "bind_vertex_input"
def LoadFromXml(self, daeDocument, xmlNode):
self.semantic = xmlUtils.ReadAttribute(xmlNode, "semantic")
self.input_set = xmlUtils.ReadAttribute(xmlNode, "input_semantic")
self.input_semantic = xmlUtils.ReadAttribute(xmlNode, "input_set")
def SaveToXml(self, daeDocument):
node = super(DaeFxBindVertexInput,self).SaveToXml(daeDocument)
SetAttribute(node, "semantic", self.semantic)
SetAttribute(node, "input_semantic", self.input_semantic)
SetAttribute(node, "input_set", self.input_set)
return node
class DaeFxMaterialInstance(DaeEntity):
def __init__(self):
super(DaeFxMaterialInstance, self).__init__()
self.target = ''
self.symbol = ''
self.bind = DaeFxBindVertexInput();
self.object = None
self.syntax = DaeFxSyntax.INSTANCE_MATERIAL
def LoadFromXml(self, daeDocument, xmlNode):
self.target = xmlUtils.ReadAttribute(xmlNode, DaeFxSyntax.TARGET)[1:]
self.symbol = xmlUtils.ReadAttribute(xmlNode, DaeFxSyntax.SYMBOL)
self.bind = CreateObjectFromXml(daeDocument, xmlNode, "bind_vetex_input", DaeFxBindVertexInput);
self.object = daeDocument.materialsLibrary.FindObject(self.target)
def SaveToXml(self, daeDocument):
node = super(DaeFxMaterialInstance,self).SaveToXml(daeDocument)
SetAttribute(node, DaeFxSyntax.TARGET, StripString('#'+self.object.id))
SetAttribute(node, DaeFxSyntax.SYMBOL, StripString(self.object.id))
AppendChild(daeDocument,node,self.bind);
return node
def __str__(self):
return super(DaeFxMaterialInstance,self).__str__()+' target: %s, symbol: %s'%(self.target, self.symbol)
class DaeFxMaterial(DaeElement):
def __init__(self):
super(DaeFxMaterial, self).__init__()
self.asset = None
self.iEffects = []
self.extras = None
self.syntax = DaeFxSyntax.MATERIAL
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeFxMaterial, self).LoadFromXml(daeDocument, xmlNode)
self.extras = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.EXTRA, DaeExtra)
self.asset = CreateObjectFromXml(daeDocument, xmlNode, DaeSyntax.ASSET, DaeAsset)
self.iEffects = CreateObjectsFromXml(daeDocument,xmlNode, DaeFxSyntax.INSTANCE_EFFECT, DaeFxEffectInstance)
def SaveToXml(self, daeDocument):
node = super(DaeFxMaterial,self).SaveToXml(daeDocument)
# Add the assets
AppendChild(daeDocument,node,self.asset)
# Add the effect instances
AppendChilds(daeDocument, node, self.iEffects)
# Add the extra's
AppendChilds(self,node,self.extras)
return node
def __str__(self):
return super(DaeFxMaterial,self).__str__()+' assets: %s, iEffects: %s, extras: %s'%(self.asset, self.iEffects, self.extras)
class DaeFxEffectInstance(DaeEntity):
def __init__(self):
super(DaeFxEffectInstance, self).__init__()
self.url = ''
self.syntax = DaeFxSyntax.INSTANCE_EFFECT
def LoadFromXml(self, daeDocument, xmlNode):
self.url = xmlUtils.ReadAttribute(xmlNode, DaeFxSyntax.URL)[1:]
self.object = daeDocument.effectsLibrary.FindObject(self.url)
def SaveToXml(self, daeDocument):
node = super(DaeFxEffectInstance,self).SaveToXml(daeDocument)
SetAttribute(node, DaeFxSyntax.URL, StripString('#'+self.object.id))
return node
class DaeFxEffect(DaeElement):
def __init__(self):
super(DaeFxEffect, self).__init__()
self.profileCommon = DaeFxProfileCommon()
self.newParams = [];
self.syntax = DaeFxSyntax.EFFECT
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeFxEffect, self).LoadFromXml(daeDocument, xmlNode)
self.newParams = CreateObjectsFromXml(daeDocument, xmlNode, DaeFxSyntax.NEWPARAM, DaeFxNewParam)
self.profileCommon = CreateObjectFromXml(daeDocument, xmlNode, DaeFxSyntax.PROFILE_COMMON, DaeFxProfileCommon)
def SaveToXml(self, daeDocument):
node = super(DaeFxEffect,self).SaveToXml(daeDocument)
AppendChilds(daeDocument, node, self.newParams)
AppendChild(daeDocument, node, self.profileCommon)
return node
def __str__(self):
return super(DaeFxEffect, self).__str__() + ', profileCommon: %s' % (self.profileCommon)
def AddShader(self, daeShader):
self.profileCommon.technique.shader = daeShader
class DaeFxSampler2D(DaeElement):
def __init__(self):
super(DaeFxSampler2D, self).__init__()
self.syntax = DaeFxSyntax.SAMPLER2D
self.source = DaeSamplerSource();
self.minfilter = DaeMinFilter();
self.magfilter = DaeMagFilter();
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeFxSampler2D, self).LoadFromXml(daeDocument, xmlNode)
self.source = str(xmlUtils.ReadContents(xmlUtils.FindElementByTagName(xmlNode, DaeSyntax.SOURCE)))
#remi self.source = CreateObjectFromXml(daeDocument, xmlNode, "source", DaeSyntax.SOURCE)
self.minfilter = CreateObjectFromXml(daeDocument, xmlNode, "minfilter", DaeMinFilter)
self.magfilter = CreateObjectFromXml(daeDocument, xmlNode, "magfilter", DaeMagFilter)
def SaveToXml(self, daeDocument):
node = super(DaeFxSampler2D,self).SaveToXml(daeDocument)
# if debprn: print 'deb:####class DaeFxSampler2D SaveToXml self.source=', self.source #----------
AppendChild(daeDocument, node, self.source) #bug----
AppendChild(daeDocument, node, self.minfilter);
AppendChild(daeDocument, node, self.magfilter);
return node
def __str__(self):
return super(DaeFxSampler2D, self).__str__() + ', source: %s, minfilter: %s, maxfilter: %s' % (self.source, self.minfilter, self.maxfilter)
def AddShader(self, daeShader):
self.profileCommon.technique.shader = daeShader
class DaeFxSurface(DaeElement):
def __init__(self):
super(DaeFxSurface, self).__init__()
self.syntax = DaeFxSyntax.SURFACE
self.initfrom = ""
self.format = "A8R8G8B8"
self.type = "2D"
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeFxSurface, self).LoadFromXml(daeDocument, xmlNode)
self.type = xmlUtils.ReadAttribute(xmlNode, DaeSyntax.TYPE);
self.initfrom = str(xmlUtils.ReadContents(xmlUtils.FindElementByTagName(xmlNode, DaeSyntax.INIT_FROM)))
if (xmlUtils.FindElementByTagName(xmlNode, DaeSyntax.FORMAT)):
self.format = str(xmlUtils.ReadContents(xmlUtils.FindElementByTagName(xmlNode, DaeSyntax.FORMAT)))
def SaveToXml(self, daeDocument):
node = super(DaeFxSurface,self).SaveToXml(daeDocument)
SetAttribute(node, DaeSyntax.TYPE, self.type)
AppendTextChild(node, DaeSyntax.INIT_FROM, StripString(self.initfrom), None)
AppendTextChild(node, DaeSyntax.FORMAT, self.format, None)
return node;
class DaeSamplerSource(DaeElement):
def __init__(self):
self.syntax = DaeSyntax.SOURCE
self.id = ""
self.name = ""
self.value = "";
def LoadFromXml(self, daeDocument, xmlNode):
self.value = xmlUtils.ReadContents(xmlNode)
def SaveToXml(self, daeDocument):
node = super(DaeSamplerSource,self).SaveToXml(daeDocument)
AppendTextInChild(node, StripString(self.value))
return node
class DaeMinFilter(DaeElement):
def __init__(self):
self.syntax = "minfilter"
self.id = ""
self.name = ""
self.value = "LINEAR_MIPMAP_LINEAR";
def LoadFromXml(self, daeDocument, xmlNode):
self.value = xmlUtils.ReadContents(xmlNode)
def SaveToXml(self, daeDocument):
node = super(DaeMinFilter,self).SaveToXml(daeDocument)
AppendTextInChild(node, self.value)
return node
class DaeMagFilter(DaeElement):
def __init__(self):
self.syntax = "magfilter"
self.id = ""
self.name = ""
self.value = "LINEAR";
def LoadFromXml(self, daeDocument, xmlNode):
self.value = xmlUtils.ReadContents(xmlNode)
def SaveToXml(self, daeDocument):
node = super(DaeMagFilter,self).SaveToXml(daeDocument)
AppendTextInChild(node, self.value)
return node
class DaeFxProfileCommon(DaeEntity):
def __init__(self):
super(DaeFxProfileCommon, self).__init__()
self.technique = DaeFxTechnique()
self.images = []
self.newParams = []
self.syntax = DaeFxSyntax.PROFILE_COMMON
def LoadFromXml(self, daeDocument, xmlNode):
self.images = CreateObjectsFromXml(daeDocument, xmlNode, DaeFxSyntax.IMAGE, DaeFxImage)
self.newParams = CreateObjectsFromXml(daeDocument, xmlNode, DaeFxSyntax.NEWPARAM, DaeFxNewParam)
self.technique = CreateObjectFromXml(daeDocument, xmlNode, DaeFxSyntax.TECHNIQUE, DaeFxTechnique)
def SaveToXml(self, daeDocument):
node = super(DaeFxProfileCommon,self).SaveToXml(daeDocument)
AppendChilds(daeDocument, node, self.images)
AppendChilds(daeDocument, node, self.newParams)
AppendChild(daeDocument, node, self.technique)
return node
def __str__(self):
return super(DaeFxProfileCommon, self).__str__() + ', technique: %s, images: %s, newParams: %s' % (self.technique, self.images, self.newParams)
class DaeFxImage(DaeEntity):
def __init__(self):
super(DaeFxImage, self).__init__()
self.syntax = DaeFxSyntax.IMAGE
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeFxImage, self).LoadFromXml(daeDocument, xmlNode)
def SaveToXml(self, daeDocument):
node = super(DaeFxImage,self).SaveToXml(daeDocument)
return node
class DaeFxNewParam(DaeEntity):
def __init__(self):
super(DaeFxNewParam, self).__init__()
self.sid = "";
self.sampler = None;
self.surface = None;
self.syntax = DaeFxSyntax.NEWPARAM
def LoadFromXml(self, daeDocument, xmlNode):
self.sid = xmlUtils.ReadAttribute(xmlNode, DaeSyntax.SID);
samplerNode = xmlUtils.FindElementByTagName(xmlNode, DaeFxSyntax.SAMPLER2D);
if samplerNode:
self.sampler = CreateObjectFromXml(daeDocument, xmlNode, DaeFxSyntax.SAMPLER2D, DaeFxSampler2D)
surfaceNode = xmlUtils.FindElementByTagName(xmlNode, DaeFxSyntax.SURFACE);
if surfaceNode:
self.surface = CreateObjectFromXml(daeDocument, xmlNode, DaeFxSyntax.SURFACE, DaeFxSurface)
def SaveToXml(self, daeDocument):
node = super(DaeFxNewParam,self).SaveToXml(daeDocument)
SetAttribute(node, DaeSyntax.SID, StripString(self.sid))
if ( not self.sampler is None ):
AppendChild(daeDocument, node, self.sampler)
if ( not self.surface is None ):
AppendChild(daeDocument, node, self.surface)
return node
class DaeFxTechnique(DaeEntity):
def __init__(self):
super(DaeFxTechnique, self).__init__()
self.syntax = DaeFxSyntax.TECHNIQUE
self.shader = DaeFxShadeConstant()
self.sid = 'blender'
def LoadFromXml(self, daeDocument, xmlNode):
# TODO: Collada API: add asset and extra?
self.sid = xmlUtils.ReadAttribute(xmlNode, DaeFxSyntax.SID)
lightSourceNode = xmlUtils.FindElementByTagName(xmlNode, DaeFxSyntax.CONSTANT)
if lightSourceNode:
self.shader = CreateObjectFromXml(daeDocument, xmlNode, DaeFxSyntax.CONSTANT, DaeFxShadeConstant)
else:
lightSourceNode = xmlUtils.FindElementByTagName(xmlNode, DaeFxSyntax.LAMBERT)
if lightSourceNode:
self.shader = CreateObjectFromXml(daeDocument, xmlNode, DaeFxSyntax.LAMBERT, DaeFxShadeLambert)
else:
lightSourceNode = xmlUtils.FindElementByTagName(xmlNode, DaeFxSyntax.BLINN)
if lightSourceNode:
self.shader = CreateObjectFromXml(daeDocument, xmlNode, DaeFxSyntax.BLINN, DaeFxShadeBlinn)
else:
lightSourceNode = xmlUtils.FindElementByTagName(xmlNode, DaeFxSyntax.PHONG)
self.shader = CreateObjectFromXml(daeDocument, xmlNode, DaeFxSyntax.PHONG, DaeFxShadePhong)
def SaveToXml(self, daeDocument):
node = super(DaeFxTechnique,self).SaveToXml(daeDocument)
node.setAttribute(DaeFxSyntax.SID, self.sid)
AppendChild(daeDocument, node, self.shader)
return node
def __str__(self):
return super(DaeFxTechnique,self).__str__()+' shader: %s'%(self.shader)
class DaeFxShadeConstant(DaeEntity):
def __init__(self):
super(DaeFxShadeConstant, self).__init__()
self.emission = None
self.reflective = None
self.reflectivity = None
self.transparent = None
self.transparency = None
self.indexOfRefraction = None
self.syntax = DaeFxSyntax.CONSTANT
def LoadFromXml(self, daeDocument, xmlNode):
self.emission = CreateObjectFromXml(daeDocument, xmlNode, DaeFxSyntax.EMISSION, DaeFxCommonColorAndTextureContainer, True)
self.reflective = CreateObjectFromXml(daeDocument, xmlNode, DaeFxSyntax.REFLECTIVE, DaeFxCommonColorAndTextureContainer, True)
self.reflectivity = CreateObjectFromXml(daeDocument, xmlNode, DaeFxSyntax.REFLECTIVITY, DaeFxCommonFloatAndParamContainer, True)
self.transparent = CreateObjectFromXml(daeDocument, xmlNode, DaeFxSyntax.TRANSPARENT, DaeFxCommonColorAndTextureContainer, True)
self.transparency = CreateObjectFromXml(daeDocument, xmlNode, DaeFxSyntax.TRANSPARENCY, DaeFxCommonFloatAndParamContainer, True)
self.indexOfRefraction = CreateObjectFromXml(daeDocument, xmlNode, DaeFxSyntax.INDEXOFREFRACTION, DaeFxCommonFloatAndParamContainer, True)
def SaveToXml(self, daeDocument):
node = super(DaeFxShadeConstant,self).SaveToXml(daeDocument)
AppendChild(daeDocument, node, self.emission)
if isinstance(self, DaeFxShadeLambert):
AppendChild(daeDocument, node, self.ambient)
AppendChild(daeDocument, node, self.diffuse)
if isinstance(self,DaeFxShadeBlinn):
AppendChild(daeDocument, node, self.specular)
AppendChild(daeDocument, node, self.shininess)
AppendChild(daeDocument, node, self.reflective)
AppendChild(daeDocument, node, self.reflectivity)
AppendChild(daeDocument, node, self.transparent)
AppendChild(daeDocument, node, self.transparency)
AppendChild(daeDocument, node, self.indexOfRefraction)
return node
def AddValue(self, type, val):
col = DaeFxColor()
col.rgba = val
if type == DaeFxSyntax.EMISSION:
if not self.emission:
self.emission = DaeFxCommonColorAndTextureContainer(type)
self.emission.color = col
elif type == DaeFxSyntax.REFLECTIVE:
if not self.reflective:
self.reflective = DaeFxCommonColorAndTextureContainer(type)
self.reflective.color = col
elif type == DaeFxSyntax.REFLECTIVITY:
if not self.reflectivity:
self.reflectivity = DaeFxCommonFloatAndParamContainer(type)
self.reflectivity.float = val
elif type == DaeFxSyntax.TRANSPARENT:
if not self.transparent:
self.transparent = DaeFxCommonColorAndTextureContainer(type)
self.transparent.color = col
elif type == DaeFxSyntax.TRANSPARENCY:
if not self.transparency:
self.transparency = DaeFxCommonFloatAndParamContainer(type)
self.transparency.float = val
elif type == DaeFxSyntax.INDEXOFREFRACTION:
if not self.indexOfRefraction:
self.indexOfRefraction = DaeFxCommonFloatAndParamContainer(type)
self.indexOfRefraction.float = val
else:
Debug.Debug('DaeFxShadeConstant: type: %s not recognised'%(type),'ERROR')
class DaeFxShadeLambert(DaeFxShadeConstant):
def __init__(self):
super(DaeFxShadeLambert, self).__init__()
self.ambient = None
self.diffuse = None
self.syntax = DaeFxSyntax.LAMBERT
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeFxShadeLambert, self).LoadFromXml(daeDocument, xmlNode)
self.ambient = CreateObjectFromXml(daeDocument, xmlNode, DaeFxSyntax.AMBIENT, DaeFxCommonColorAndTextureContainer, True)
self.diffuse = CreateObjectFromXml(daeDocument, xmlNode, DaeFxSyntax.DIFFUSE, DaeFxCommonColorAndTextureContainer, True)
def SaveToXml(self, daeDocument):
node = super(DaeFxShadeLambert,self).SaveToXml(daeDocument)
#AppendChild(daeDocument, node, self.ambient)
#AppendChild(daeDocument, node, self.diffuse)
return node
def AddValue(self, type, val):
col = DaeFxColor()
col.rgba = val
if type == DaeFxSyntax.DIFFUSE:
if not self.diffuse:
self.diffuse = DaeFxCommonColorAndTextureContainer(type)
if isinstance(val, DaeFxTexture): # its a texture
self.diffuse.texture = val
else: # it's a color
self.diffuse.color = col
elif type == DaeFxSyntax.AMBIENT:
if not self.ambient:
self.ambient = DaeFxCommonColorAndTextureContainer(type)
self.ambient.color = col
else:
super(DaeFxShadeLambert,self).AddValue(type, val)
class DaeFxShadeBlinn(DaeFxShadeLambert):
def __init__(self):
super(DaeFxShadeBlinn, self).__init__()
self.specular = None
self.shininess = None
self.syntax = DaeFxSyntax.BLINN
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeFxShadeBlinn, self).LoadFromXml(daeDocument, xmlNode)
self.specular = CreateObjectFromXml(daeDocument, xmlNode, DaeFxSyntax.SPECULAR, DaeFxCommonColorAndTextureContainer, True)
self.shininess = CreateObjectFromXml(daeDocument, xmlNode, DaeFxSyntax.SHININESS, DaeFxCommonFloatAndParamContainer, True)
def SaveToXml(self, daeDocument):
node = super(DaeFxShadeBlinn,self).SaveToXml(daeDocument)
#AppendChild(daeDocument, node, self.specular)
#AppendChild(daeDocument, node, self.shininess)
return node
def AddValue(self, type, val):
col = DaeFxColor()
col.rgba = val
if type == DaeFxSyntax.SPECULAR:
if not self.specular:
self.specular = DaeFxCommonColorAndTextureContainer(type)
self.specular.color = col
elif type == DaeFxSyntax.SHININESS:
if not self.shininess:
self.shininess = DaeFxCommonFloatAndParamContainer(type)
self.shininess.float = val
else:
super(DaeFxShadeBlinn,self).AddValue(type, val)
class DaeFxShadePhong(DaeFxShadeBlinn):
def __init__(self):
super(DaeFxShadePhong, self).__init__()
self.syntax = DaeFxSyntax.PHONG
class DaeFxCommonColorAndTextureContainer(DaeEntity):
def __init__(self, syntax='UNKNOWN'):
super(DaeFxCommonColorAndTextureContainer, self).__init__()
self.color = None
self.texture = None
self.syntax = syntax
def LoadFromXml(self, daeDocument, xmlNode):
self.color = CreateObjectFromXml(daeDocument, xmlNode, DaeFxSyntax.COLOR, DaeFxColor)
self.texture = CreateObjectFromXml(daeDocument, xmlNode, DaeFxSyntax.TEXTURE, DaeFxTexture)
def SaveToXml(self, daeDocument):
node = super(DaeFxCommonColorAndTextureContainer,self).SaveToXml(daeDocument)
AppendChild(daeDocument, node, self.color)
AppendChild(daeDocument, node, self.texture)
return node
class DaeFxCommonFloatAndParamContainer(DaeEntity):
def __init__(self, syntax = 'UNKNOWN'):
super(DaeFxCommonFloatAndParamContainer, self).__init__()
self.float = None
self.param = None
self.syntax = syntax
def LoadFromXml(self, daeDocument, xmlNode):
self.float = CastFromXml(daeDocument, xmlNode, DaeFxSyntax.FLOAT, float)
##self.param = CreateObjectFromXml(daeDocument, xmlNode, DaeFxSyntax.PARAM, DaeFxParam)
def SaveToXml(self, daeDocument):
node = super(DaeFxCommonFloatAndParamContainer,self).SaveToXml(daeDocument)
AppendTextChild(node, DaeFxSyntax.FLOAT, self.float)
AppendChild(daeDocument, node, self.param)
return node
class DaeFxColor(DaeEntity):
def __init__(self):
super(DaeFxColor, self).__init__()
self.sid = ''
self.rgba = []
self.syntax = DaeFxSyntax.COLOR
def LoadFromXml(self, daeDocument, xmlNode):
self.sid = xmlUtils.ReadAttribute(xmlNode, DaeFxSyntax.SID)
self.rgba = ToFloatList(xmlUtils.ReadContents(xmlNode))
def SaveToXml(self, daeDocument):
node = super(DaeFxColor,self).SaveToXml(daeDocument)
SetAttribute(node, DaeFxSyntax.SID, self.sid)
AppendTextInChild(node, self.rgba)
return node
class DaeFxTexture(DaeEntity):
def __init__(self):
super(DaeFxTexture, self).__init__()
self.texture = ''
self.textCoord = 'CHANNEL1';
self.syntax = DaeFxSyntax.TEXTURE
def LoadFromXml(self, daeDocument, xmlNode):
self.texture = xmlUtils.ReadAttribute(xmlNode, DaeFxSyntax.TEXTURE)
self.textCoord = xmlUtils.ReadAttribute(xmlNode, DaeFxSyntax.TEXCOORD)
def SaveToXml(self, daeDocument):
node = super(DaeFxTexture,self).SaveToXml(daeDocument)
SetAttribute(node, DaeFxSyntax.TEXTURE, StripString(self.texture))
SetAttribute(node, DaeFxSyntax.TEXCOORD, self.textCoord)
return node
class DaeFxSyntax(object):
COLOR = 'color'
INSTANCE_MATERIAL = 'instance_material'
INSTANCE_EFFECT = 'instance_effect'
TECHNIQUE_COMMON = 'technique_common'
SID = 'sid'
EMISSION = 'emission'
REFLECTIVE ='reflective'
REFLECTIVITY = 'reflectivity'
TRANSPARENT = 'transparent'
TRANSPARENCY = 'transparency'
INDEXOFREFRACTION = 'index_of_refraction'
TEXTURE = 'texture'
TEXCOORD = 'texcoord'
AMBIENT = 'ambient'
DIFFUSE = 'diffuse'
BIND_MATERIAL ='bind_material'
PROFILE_COMMON = 'profile_COMMON'
SYMBOL = 'symbol'
MATERIAL = 'material'
EFFECT = 'effect'
TARGET = 'target'
URL = 'url'
SYMBOL = 'symbol'
BLINN = 'blinn'
SHININESS = 'shininess'
SPECULAR = 'specular'
PHONG = 'phong'
IMAGE = 'image'
NEWPARAM = 'newparam'
SAMPLER2D = 'sampler2D'
SURFACE = 'surface'
TECHNIQUE = 'technique'
CONSTANT = 'constant'
LAMBERT = 'lambert'
FLOAT ='float'
#---COLLADA PHYSICS---
class DaePhysicsScene(DaeElement):
def __init__(self):
super(DaePhysicsScene,self).__init__()
self.asset = None
self.extras = None
self.iPhysicsModels = []
self.syntax = DaePhysicsSyntax.PHYSICS_SCENE
def LoadFromXml(self, daeDocument, xmlNode):
super(DaePhysicsScene, self).LoadFromXml(daeDocument, xmlNode)
self.extras = CreateObjectsFromXml(daeDocument, xmlNode, DaeSyntax.EXTRA, DaeExtra)
self.asset = CreateObjectFromXml(daeDocument, xmlNode, DaeSyntax.ASSET, DaeAsset)
self.iPhysicsModels = CreateObjectsFromXml(daeDocument, xmlNode, DaePhysicsSyntax.INSTANCE_PHYSICS_MODEL, DaePhysicsModelInstance)
def SaveToXml(self, daeDocument):
node = super(DaePhysicsScene, self).SaveToXml(daeDocument)
# Add the assets
AppendChild(daeDocument,node,self.asset)
# Add the phyics models
AppendChilds(daeDocument, node, self.iPhysicsModels)
# Add the extra's
AppendChilds(self,node,self.extras)
return node
def __str__(self):
return super(DaePhysicsScene,self).__str__()+' asset: %s, iPhysicsModels: %s, extras: %s'%(self.asset, self.iPhysicsModels, self.extras)
class DaePhysicsModelInstance(DaeInstance):
def __init__(self):
super(DaePhysicsModelInstance, self).__init__()
self.syntax = DaePhysicsSyntax.INSTANCE_PHYSICS_MODEL
self.iRigidBodies = []
self.iConstraints = []
def LoadFromXml(self, daeDocument, xmlNode):
super(DaePhysicsModelInstance,self).LoadFromXml(daeDocument, xmlNode)
self.object = daeDocument.physicsModelsLibrary.FindObject(self.url)
self.iRigidBodies = self.CreateInstanceRigidBodies(daeDocument, xmlNode, self.object)
def SaveToXml(self, daeDocument):
node = super(DaePhysicsModelInstance,self).SaveToXml(daeDocument)
AppendChilds(daeDocument, node, self.iRigidBodies)
AppendChilds(daeDocument, node, self.iConstraints)
return node
def CreateInstanceRigidBodies(self, daeDocument, xmlNode, physicsModel):
objects = []
CreateObjectsFromXml(daeDocument, xmlNode, DaePhysicsSyntax.INSTANCE_RIGID_BODY, DaeRigidBodyInstance)
nodes = xmlUtils.FindElementsByTagName(xmlNode,DaePhysicsSyntax.INSTANCE_RIGID_BODY)
for node in nodes:
object = DaeRigidBodyInstance()
object.LoadFromXml(daeDocument, node)
object.body = physicsModel.FindRigidBody(object.bodyString)
n = None
for visualScene in daeDocument.visualScenesLibrary.items:
n = visualScene.FindNode(object.targetString)
if not (n is None):
break
object.target = n
objects.append(object)
return objects
class DaePhysicsSceneInstance(DaeInstance):
def __init__(self):
super(DaePhysicsSceneInstance, self).__init__()
self.syntax = DaeSyntax.INSTANCE_PHYSICS_SCENE
def LoadFromXml(self, daeDocument, xmlNode):
super(DaePhysicsSceneInstance,self).LoadFromXml(daeDocument, xmlNode)
self.object = daeDocument.physicsScenesLibrary.FindObject(self.url)
def SaveToXml(self, daeDocument):
node = super(DaePhysicsSceneInstance,self).SaveToXml(daeDocument)
return node
class DaePhysicsMaterialInstance(DaeInstance):
def __init__(self):
super(DaePhysicsMaterialInstance, self).__init__()
self.syntax = DaePhysicsSyntax.INSTANCE_PHYSICS_MATERIAL
def LoadFromXml(self, daeDocument, xmlNode):
super(DaePhysicsMaterialInstance,self).LoadFromXml(daeDocument, xmlNode)
self.object = daeDocument.physicsMaterialsLibrary.FindObject(self.url)
def SaveToXml(self, daeDocument):
node = super(DaePhysicsMaterialInstance,self).SaveToXml(daeDocument)
return node
class DaeRigidBodyInstance(DaeEntity):
def __init__(self):
super(DaeRigidBodyInstance, self).__init__()
self.syntax = DaePhysicsSyntax.INSTANCE_RIGID_BODY
self.body = None
self.target = None
self.bodyString = ''
self.targetString = ''
def LoadFromXml(self, daeDocument, xmlNode):
self.bodyString = xmlUtils.ReadAttribute(xmlNode, DaeSyntax.BODY)
self.targetString = xmlUtils.ReadAttribute(xmlNode, DaeSyntax.TARGET)[1:]
def SaveToXml(self, daeDocument):
node = super(DaeRigidBodyInstance,self).SaveToXml(daeDocument)
SetAttribute(node, DaeSyntax.BODY, StripString(self.body.sid))
SetAttribute(node, DaeSyntax.TARGET, StripString('#'+self.target.id))
return node
class DaePhysicsModel(DaeElement):
def __init__(self):
super(DaePhysicsModel,self).__init__()
self.syntax = DaePhysicsSyntax.PHYSICS_MODEL
self.rigidBodies = []
self.constraints = []
def LoadFromXml(self, daeDocument, xmlNode):
super(DaePhysicsModel, self).LoadFromXml(daeDocument, xmlNode)
self.rigidBodies = CreateObjectsFromXml(daeDocument, xmlNode, DaePhysicsSyntax.RIGID_BODY, DaeRigidBody)
#constraints not yet
def SaveToXml(self, daeDocument):
node = super(DaePhysicsModel, self).SaveToXml(daeDocument)
# Add the rigid bodies
AppendChilds(daeDocument, node, self.rigidBodies)
AppendChilds(daeDocument, node, self.constraints)
return node
def FindRigidBody(self, url):
for rigidBody in self.rigidBodies:
if rigidBody.sid == url:
return rigidBody
return None
class DaePhysicsMaterial(DaeElement):
def __init__(self):
super(DaePhysicsMaterial,self).__init__()
self.syntax = DaePhysicsSyntax.PHYSICS_MATERIAL
self.techniqueCommon = DaePhysicsMaterial.DaeTechniqueCommon()
def LoadFromXml(self, daeDocument, xmlNode):
super(DaePhysicsMaterial, self).LoadFromXml(daeDocument, xmlNode)
self.techniqueCommon = CreateObjectFromXml(daeDocument, xmlNode, DaeSyntax.TECHNIQUE_COMMON, DaePhysicsMaterial.DaeTechniqueCommon)
def SaveToXml(self, daeDocument):
node = super(DaePhysicsMaterial, self).SaveToXml(daeDocument)
AppendChild(daeDocument,node,self.techniqueCommon)
return node
class DaeTechniqueCommon(DaeEntity):
def __init__(self):
super(DaePhysicsMaterial.DaeTechniqueCommon,self).__init__()
self.syntax = DaeSyntax.TECHNIQUE_COMMON
self.dynamicFriction = 0
self.restitution = 0
self.staticFriction = 0
def LoadFromXml(self, daeDocument, xmlNode):
self.dynamicFriction = CastFromXml(daeDocument, xmlNode, DaePhysicsSyntax.DYNAMIC_FRICTION, float, 0)
self.restitution = CastFromXml(daeDocument, xmlNode, DaePhysicsSyntax.RESTITUTION, float, 0)
self.staticFriction = CastFromXml(daeDocument, xmlNode, DaePhysicsSyntax.STATIC_FRICTION, float, 0)
def SaveToXml(self, daeDocument):
node = super(DaePhysicsMaterial.DaeTechniqueCommon,self).SaveToXml(daeDocument)
AppendTextChild(node, DaePhysicsSyntax.DYNAMIC_FRICTION, self.dynamicFriction, None)
AppendTextChild(node, DaePhysicsSyntax.RESTITUTION, self.restitution, None)
AppendTextChild(node, DaePhysicsSyntax.STATIC_FRICTION, self.staticFriction, None)
return node
def __str__(self):
return super(DaePhysicsMaterial.DaeTechniqueCommon,self).__str__()
class DaeRigidBody(DaeEntity):
def __init__(self):
super(DaeRigidBody, self).__init__()
self.syntax = DaePhysicsSyntax.RIGID_BODY
self.name = ''
self.sid = ''
self.techniqueCommon = DaeRigidBody.DaeTechniqueCommon()
def LoadFromXml(self, daeDocument, xmlNode):
self.name = xmlNode.getAttribute(DaeSyntax.NAME)
self.sid = xmlNode.getAttribute(DaeSyntax.SID)
self.techniqueCommon = CreateObjectFromXml(daeDocument, xmlNode, DaeSyntax.TECHNIQUE_COMMON, DaeRigidBody.DaeTechniqueCommon)
def SaveToXml(self, daeDocument):
node = super(DaeRigidBody, self).SaveToXml(daeDocument)
SetAttribute(node,DaeSyntax.NAME, StripString(self.name))
SetAttribute(node,DaeSyntax.SID, StripString(self.sid))
AppendChild(daeDocument,node,self.techniqueCommon)
return node
class DaeTechniqueCommon(DaeEntity):
def __init__(self):
super(DaeRigidBody.DaeTechniqueCommon, self).__init__()
self.syntax = DaeSyntax.TECHNIQUE_COMMON
self.iPhysicsMaterial = None
self.physicsMaterial = None
self.dynamic = True
self.mass = None
self.inertia = None
self.shapes = []
def LoadFromXml(self, daeDocument, xmlNode):
self.iPhysicsMaterial = CreateObjectFromXml(daeDocument, xmlNode, DaePhysicsSyntax.INSTANCE_PHYSICS_MATERIAL, DaePhysicsMaterialInstance)
self.physicsMaterial = CreateObjectFromXml(daeDocument, xmlNode, DaePhysicsSyntax.PHYSICS_MATERIAL, DaePhysicsMaterial)
self.dynamic = CastFromXml(daeDocument, xmlNode, DaePhysicsSyntax.DYNAMIC,bool,True)
self.mass = CastFromXml(daeDocument, xmlNode, DaePhysicsSyntax.MASS, float, 1)
self.inertia = ToFloat3(xmlUtils.ReadContents(xmlUtils.FindElementByTagName(xmlNode,DaePhysicsSyntax.INERTIA)))
shapeNodes = xmlUtils.FindElementsByTagName(xmlNode, DaePhysicsSyntax.SHAPE)
for shapeNode in shapeNodes:
s = xmlUtils.FindElementByTagName(shapeNode, DaePhysicsSyntax.BOX)
b = None
if not (s is None):
b = DaeBoxShape()
else:
s = xmlUtils.FindElementByTagName(shapeNode, DaePhysicsSyntax.SPHERE)
if not (s is None):
b = DaeSphereShape()
else:
s = xmlUtils.FindElementByTagName(shapeNode, DaePhysicsSyntax.PLANE)
if not (s is None):
b = DaePlaneShape()
else:
s = xmlUtils.FindElementByTagName(shapeNode, DaeSyntax.INSTANCE_GEOMETRY)
if not (s is None):
b = DaeGeometryShape()
else:
s = xmlUtils.FindElementByTagName(shapeNode, DaePhysicsSyntax.CYLINDER)
if not (s is None):
b = DaeCylinderShape()
else:
s = xmlUtils.FindElementByTagName(shapeNode, DaePhysicsSyntax.TAPERED_CYLINDER)
if not (s is None):
b = DaeTaperedCylinderShape()
else:
s = xmlUtils.FindElementByTagName(shapeNode, DaePhysicsSyntax.CAPSULE)
if not (s is None):
b = DaeCapsule()
else: # TAPERED_CAPSULE
b = DaeTaperedCapsuleShape()
b.LoadFromXml(daeDocument, s)
self.shapes.append(b)
def SaveToXml(self, daeDocument):
node = super(DaeRigidBody.DaeTechniqueCommon,self).SaveToXml(daeDocument)
AppendTextChild(node, DaePhysicsSyntax.DYNAMIC, self.dynamic, None)
AppendTextChild(node, DaePhysicsSyntax.MASS, self.mass, None)
AppendTextChild(node, DaePhysicsSyntax.INERTIA, self.inertia, None)
AppendChild(daeDocument,node,self.iPhysicsMaterial)
AppendChild(daeDocument,node,self.physicsMaterial)
shapes = Element(DaePhysicsSyntax.SHAPE)
AppendChilds(daeDocument, shapes, self.shapes)
node.appendChild(shapes)
return node
def GetPhysicsMaterial(self):
if not (self.physicsMaterial is None):
return self.physicsMaterial
else:
return self.iPhysicsMaterial.object
def __str__(self):
return super(DaeRigidBody.DaeTechniqueCommon,self).__str__()
class DaeRigidConstraintInstance(DaeEntity):
def __init__(self):
super(DaeRigidConstraintInstance, self).__init__()
self.syntax = DaePhysicsSyntax.INSTANCE_RIGID_CONSTRAINT
self.constraint = None
self.target = None
self.bodyString = ''
self.targetString = ''
def LoadFromXml(self, daeDocument, xmlNode):
self.bodyString = xmlUtils.ReadAttribute(xmlNode, DaeSyntax.BODY)
self.targetString = xmlUtils.ReadAttribute(xmlNode, DaeSyntax.TARGET)[1:]
def SaveToXml(self, daeDocument):
node = super(DaeRigidConstraintInstance,self).SaveToXml(daeDocument)
SetAttribute(node, DaePhysicsSyntax.CONSTRAINT, StripString(self.constraint.sid))
return node
class DaeLinearLimit(DaeEntity):
def __init__(self):
super(DaeLinearLimit, self).__init__()
self.syntax = DaePhysicsSyntax.LINEAR_LIMITS
self.min = [0,0,0]
self.max = [0,0,0]
def LoadFromXml(self, daeDocument, xmlNode):
#super(DaeBoxShape, self).LoadFromXml(daeDocument, xmlNode)
self.halfExtents = []
def SaveToXml(self, daeDocument):
node = super(DaeLinearLimit, self).SaveToXml(daeDocument)
AppendTextChild(node, 'min', [self.min[0],self.min[1],self.min[2]], None)
AppendTextChild(node, 'max', [self.max[0],self.max[1],self.max[2]], None)
return node
def __str__(self):
return super(DaeLinearLimit,self).__str__()
class DaeAngularLimit(DaeEntity):
def __init__(self):
super(DaeAngularLimit, self).__init__()
self.syntax = DaePhysicsSyntax.ANGULAR_LIMITS
self.min = [0,0,0]
self.max = [0,0,0]
def LoadFromXml(self, daeDocument, xmlNode):
#super(DaeBoxShape, self).LoadFromXml(daeDocument, xmlNode)
self.halfExtents = []
def SaveToXml(self, daeDocument):
node = super(DaeAngularLimit, self).SaveToXml(daeDocument)
AppendTextChild(node, 'min', [self.min[0],self.min[1],self.min[2]], None)
AppendTextChild(node, 'max', [self.max[0],self.max[1],self.max[2]], None)
return node
def __str__(self):
return super(DaeAngularLimit,self).__str__()
class DaeLimit(DaeEntity):
def __init__(self):
super(DaeLimit, self).__init__()
self.syntax = DaePhysicsSyntax.LIMITS
self.linearLimits = DaeLinearLimit()
self.angularLimits = DaeAngularLimit()
def LoadFromXml(self, daeDocument, xmlNode):
#super(DaeBoxShape, self).LoadFromXml(daeDocument, xmlNode)
self.halfExtents = []
def SaveToXml(self, daeDocument):
node = super(DaeLimit, self).SaveToXml(daeDocument)
AppendChild(daeDocument,node, self.linearLimits)
AppendChild(daeDocument,node, self.angularLimits)
return node
def __str__(self):
return super(DaeLimit,self).__str__()
class DaeRigidConstraint(DaeEntity):
def __init__(self):
super(DaeRigidConstraint, self).__init__()
self.syntax = DaePhysicsSyntax.RIGID_CONSTRAINT
self.name = ''
self.sid = ''
self.ref_attachment = None
self.attachment = None
self.techniqueCommon = DaeRigidConstraint.DaeTechniqueCommon()
def LoadFromXml(self, daeDocument, xmlNode):
self.name = xmlNode.getAttribute(DaeSyntax.NAME)
self.sid = xmlNode.getAttribute(DaeSyntax.SID)
self.ref_attachment = xmlNode.getAttribute(DaePhysicsSyntax.REF_ATTACHMENT)
self.attachment = xmlNode.getAttribute(DaePhysicsSyntax.ATTACHMENT)
self.techniqueCommon = CreateObjectFromXml(daeDocument, xmlNode, DaeSyntax.TECHNIQUE_COMMON, DaeRigidConstraint.DaeTechniqueCommon)
def SaveToXml(self, daeDocument):
node = super(DaeRigidConstraint, self).SaveToXml(daeDocument)
SetAttribute(node,DaeSyntax.NAME, StripString(self.name))
SetAttribute(node,DaeSyntax.SID, StripString(self.sid))
if not (self.ref_attachment is None):
#SetAttribute(node,DaePhysicsSyntax.REF_ATTACHMENT,StripString(self.ref_attachment.sid))
AppendChild(daeDocument,node,self.ref_attachment)
if not (self.attachment is None):
AppendChild(daeDocument,node,self.attachment)
AppendChild(daeDocument,node,self.techniqueCommon)
return node
class DaeRefAttachment(DaeEntity):
def __init__(self):
super(DaeRigidConstraint.DaeRefAttachment, self).__init__()
self.syntax = DaePhysicsSyntax.REF_ATTACHMENT
self.rigid_body = None
self.blenderobject = None
self.enabled = True
self.extras = []
self.pivX = 0.0
self.pivY = 0.0
self.pivZ = 0.0
self.axX = 0.0
self.axY = 0.0
self.axZ = 0.0
def LoadFromXml(self, daeDocument, xmlNode):
self.enabled = CastFromXml(daeDocument, xmlNode, DaePhysicsSyntax.CONSTRAINT_ENABLED,bool,True)
def SaveToXml(self, daeDocument):
node = super(DaeRigidConstraint.DaeRefAttachment,self).SaveToXml(daeDocument)
SetAttribute(node,DaePhysicsSyntax.RIGID_BODY, StripString(self.rigid_body.sid))
AppendTextChild(node, DaeSyntax.TRANSLATE, [self.pivX,self.pivY,self.pivZ], None)
AppendTextChild(node, DaeSyntax.ROTATE, [1,0,0,self.axX], None)
AppendTextChild(node, DaeSyntax.ROTATE, [0,1,0,self.axY], None)
AppendTextChild(node, DaeSyntax.ROTATE, [0,0,1,self.axZ], None)
return node
def __str__(self):
return super(DaeRigidConstraint.DaeRefAttachment,self).__str__()
class DaeAttachment(DaeEntity):
def __init__(self):
super(DaeRigidConstraint.DaeAttachment, self).__init__()
self.syntax = DaePhysicsSyntax.ATTACHMENT
self.rigid_body = None
self.blenderobject = None
self.enabled = True
self.extras = []
self.pivX = 0.0
self.pivY = 0.0
self.pivZ = 0.0
self.axX = 0.0
self.axY = 0.0
self.axZ = 0.0
def LoadFromXml(self, daeDocument, xmlNode):
self.enabled = CastFromXml(daeDocument, xmlNode, DaePhysicsSyntax.CONSTRAINT_ENABLED,bool,True)
def SaveToXml(self, daeDocument):
node = super(DaeRigidConstraint.DaeAttachment,self).SaveToXml(daeDocument)
SetAttribute(node,DaePhysicsSyntax.RIGID_BODY, StripString(self.rigid_body.sid))
AppendTextChild(node, DaeSyntax.TRANSLATE, [self.pivX,self.pivY,self.pivZ], None)
AppendTextChild(node, DaeSyntax.ROTATE, [1,0,0,self.axX], None)
AppendTextChild(node, DaeSyntax.ROTATE, [0,1,0,self.axY], None)
AppendTextChild(node, DaeSyntax.ROTATE, [0,0,1,self.axZ], None)
#AppendTextChild(node, DaePhysicsSyntax.CONSTRAINT_ENABLED, self.enabled, None)
return node
def __str__(self):
return super(DaeRigidConstraint.DaeAttachment,self).__str__()
class DaeTechniqueCommon(DaeEntity):
def __init__(self):
super(DaeRigidConstraint.DaeTechniqueCommon, self).__init__()
self.syntax = DaeSyntax.TECHNIQUE_COMMON
self.enabled = True
self.limits = DaeLimit()
def LoadFromXml(self, daeDocument, xmlNode):
self.enabled = CastFromXml(daeDocument, xmlNode, DaePhysicsSyntax.CONSTRAINT_ENABLED,bool,True)
def SaveToXml(self, daeDocument):
node = super(DaeRigidConstraint.DaeTechniqueCommon,self).SaveToXml(daeDocument)
AppendTextChild(node, DaePhysicsSyntax.CONSTRAINT_ENABLED, self.enabled, None)
AppendChild(daeDocument, node, self.limits)
return node
def __str__(self):
return super(DaeRigidConstraint.DaeTechniqueCommon,self).__str__()
class DaeShape(DaeEntity):
def __init__(self):
super(DaeShape, self).__init__()
self.mass = None
self.density = None
self.syntax = DaePhysicsSyntax.SHAPE
def LoadFromXml(self, daeDocument, xmlNode):
self.iGeometry = CreateObjectFromXml(daeDocument, xmlNode, DaeSyntax.INSTANCE_GEOMETRY,DaeGeometryInstance)
self.mass = CastFromXml(daeDocument, xmlNode, DaePhysicsSyntax.MASS, float, None)
self.density = CastFromXml(daeDocument, xmlNode, DaePhysicsSyntax.DENSITY, float, None)
def SaveToXml(self, daeDocument):
node = super(DaeShape, self).SaveToXml(daeDocument)
AppendTextChild(node, DaePhysicsSyntax.MASS, self.mass, None)
AppendTextChild(node, DaePhysicsSyntax.DENSITY, self.density, None)
return node
class DaeBoxShape(DaeShape):
def __init__(self):
super(DaeBoxShape, self).__init__()
self.halfExtents = []
self.syntax = DaePhysicsSyntax.BOX
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeBoxShape, self).LoadFromXml(daeDocument, xmlNode)
self.halfExtents = ToFloat3(xmlUtils.ReadContents(xmlUtils.FindElementByTagName(xmlNode,DaePhysicsSyntax.HALF_EXTENTS)))
def SaveToXml(self, daeDocument):
node = super(DaeBoxShape, self).SaveToXml(daeDocument)
AppendTextChild(node, DaePhysicsSyntax.HALF_EXTENTS, self.halfExtents)
return node
class DaeSphereShape(DaeShape):
def __init__(self):
super(DaeSphereShape, self).__init__()
self.radius = None
self.syntax = DaePhysicsSyntax.SPHERE
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeSphereShape, self).LoadFromXml(daeDocument, xmlNode)
self.radius = CastFromXml(daeDocument, xmlNode, DaePhysicsSyntax.RADIUS, float)
def SaveToXml(self, daeDocument):
node = super(DaeSphereShape, self).SaveToXml(daeDocument)
AppendTextChild(node, DaePhysicsSyntax.RADIUS, self.radius)
return node
class DaeCylinderShape(DaeShape):
def __init__(self):
super(DaeCylinderShape, self).__init__()
self.radius = [1 , 1]
self.height = None
self.syntax = DaePhysicsSyntax.CYLINDER
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeCylinderShape, self).LoadFromXml(daeDocument, xmlNode)
self.radius = ToFloat2(xmlUtils.ReadContents(xmlUtils.FindElementByTagName(xmlNode, DaePhysicsSyntax.RADIUS)),'Not a valid radius found. Must consist of 2 floats')
self.height = CastFromXml(daeDocument, xmlNode, DaeSyntax.HEIGHT, float)
def SaveToXml(self, daeDocument):
node = super(DaeCylinderShape, self).SaveToXml(daeDocument)
AppendTextChild(node, DaePhysicsSyntax.RADIUS, self.radius)
AppendTextChild(node, DaeSyntax.HEIGHT, self.height)
return node
class DaeTaperedCylinderShape(DaeShape):
def __init__(self):
super(DaeTaperedCylinderShape, self).__init__()
self.radius1 = [1 , 1]
self.radius2 = [1 , 1]
self.height = None
self.syntax = DaePhysicsSyntax.TAPERED_CYLINDER
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeTaperedCylinderShape, self).LoadFromXml(daeDocument, xmlNode)
self.radius1 = ToFloat2(xmlUtils.ReadContents(xmlUtils.FindElementByTagName(xmlNode, DaePhysicsSyntax.RADIUS1)),'Not a valid radius found. Must consist of 2 floats')
self.radius2 = ToFloat2(xmlUtils.ReadContents(xmlUtils.FindElementByTagName(xmlNode, DaePhysicsSyntax.RADIUS2)), 'Not a valid radius found. Must consist of 2 floats')
self.height = CastFromXml(daeDocument, xmlNode, DaeSyntax.HEIGHT, float)
def SaveToXml(self, daeDocument):
node = super(DaeTaperedCylinderShape, self).SaveToXml(daeDocument)
AppendTextChild(node, DaePhysicsSyntax.RADIUS1, self.radius1)
AppendTextChild(node, DaePhysicsSyntax.RADIUS2, self.radius2)
AppendTextChild(node, DaeSyntax.HEIGHT, self.height)
return node
class DaePlaneShape(DaeShape):
def __init__(self):
super(DaePlaneShape, self).__init__()
self.equation = []
self.syntax = DaePhysicsSyntax.PLANE
def LoadFromXml(self, daeDocument, xmlNode):
super(DaePlaneShape, self).LoadFromXml(daeDocument, xmlNode)
self.equation = ToFloat4(xmlUtils.ReadContents(xmlUtils.FindElementByTagName(xmlNode,DaePhysicsSyntax.EQUATION)))
def SaveToXml(self, daeDocument):
node = super(DaePlaneShape, self).SaveToXml(daeDocument)
AppendTextChild(node, DaePhysicsSyntax.EQUATION, self.equation)
return node
class DaeCapsuleShape(DaeShape):
def __init__(self):
super(DaeCapsuleShape, self).__init__()
self.radius = None
self.height = None
self.syntax = DaePhysicsSyntax.CAPSULE
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeCapsuleShape, self).LoadFromXml(daeDocument, xmlNode)
self.radius = CastFromXml(daeDocument, xmlNode, DaePhysicsSyntax.RADIUS, float)
self.height = CastFromXml(daeDocument, xmlNode, DaeSyntax.HEIGHT, float)
def SaveToXml(self, daeDocument):
node = super(DaeCapsuleShape, self).SaveToXml(daeDocument)
AppendTextChild(node, DaePhysicsSyntax.RADIUS, self.radius)
AppendTextChild(node, DaeSyntax.HEIGHT, self.height)
return node
class DaeGeometryShape(DaeShape):
def __init__(self):
super(DaeGeometryShape, self).__init__()
self.iGeometry = None
def LoadFromXml(self, daeDocument, xmlNode):
super(DaeGeometryShape, self).LoadFromXml(daeDocument, xmlNode)
self.iGeometry = DaeGeometryInstance()
self.iGeometry.LoadFromXml(daeDocument, xmlNode)
#self.iGeometry = CreateObjectFromXml(daeDocument, xmlNode, DaeSyntax.INSTANCE_GEOMETRY, DaeGeometryInstance)
#print self.iGeometry
#print xmlNode.toxml()
def SaveToXml(self, daeDocument):
#node = super(DaeGeometryShape, self).SaveToXml(daeDocument)
#AppendChild(daeDocument, node, self.iGeometry)
return self.iGeometry.SaveToXml(daeDocument)
class DaePhysicsSyntax(object):
PHYSICS_SCENE = 'physics_scene'
PHYSICS_MODEL = 'physics_model'
PHYSICS_MATERIAL = 'physics_material'
RIGID_BODY = 'rigid_body'
RIGID_CONSTRAINT = 'rigid_constraint'
REF_ATTACHMENT = 'ref_attachment'
ATTACHMENT = 'attachment'
INTERPENETRATE = 'interpenetrate'
CONSTRAINT_ENABLED = 'enabled'
LIMITS = 'limits'
LINEAR_LIMITS = 'linear'
ANGULAR_LIMITS = 'swing_cone_and_twist'
LIMITS_MIN = 'min'
LIMITS_MAX = 'max'
INSTANCE_PHYSICS_MODEL = 'instance_physics_model'
INSTANCE_PHYSICS_MATERIAL = 'instance_physics_material'
INSTANCE_RIGID_BODY = 'instance_rigid_body'
INSTANCE_RIGID_CONSTRAINT = 'instance_rigid_constraint'
CONSTRAINT = 'constraint'
RESTITUTION = 'restitution'
STATIC_FRICTION = 'static_friction'
DYNAMIC_FRICTION = 'dynamic_friction'
DYNAMIC = 'dynamic'
MASS = 'mass'
INERTIA = 'inertia'
SHAPE = 'shape'
DENSITY = 'density'
RADIUS = 'radius'
RADIUS1 = 'radius1'
RADIUS2 = 'radius2'
BOX = 'box'
PLANE = 'plane'
CYLINDER = 'cylinder'
SPHERE = 'sphere'
CAPSULE = 'capsule'
TAPERED_CAPSULE ='tapered_capsule'
TAPERED_CYLINDER = 'tapered_cylinder'
EQUATION = 'equation'
HALF_EXTENTS = 'half_extents'
#---Functions---
def CreateObjectsFromXml(colladaDocument, xmlNode, nodeType, objectType):
if xmlNode is None:
return None
objects = []
nodes = xmlUtils.FindElementsByTagName(xmlNode,nodeType)
for node in nodes:
object = objectType()
object.LoadFromXml(colladaDocument, node)
objects.append(object)
return objects
def CreateObjectFromXml(colladaDocument, xmlNode, nodeType, objectType, setSyntax = False):
if xmlNode is None:
return None
node = xmlUtils.FindElementByTagName(xmlNode, nodeType)
object = None
if setSyntax:
object = objectType(nodeType)
else:
object = objectType()
if node != None:
object.LoadFromXml(colladaDocument, node)
return object
return None
def CastFromXml(colladaDocument, xmlNode, nodeType, cast, default=None):
if xmlNode is None:
return default
node = xmlUtils.FindElementByTagName(xmlNode, nodeType)
if node != None:
textValue = xmlUtils.ReadContents(node)
if cast == bool:
if textValue.lower() == 'false':
return False
else:
return True
return cast(textValue)
return default
def CastAttributeFromXml(xmlNode, nodeType, cast, default=None):
if xmlNode is None:
return default
val = xmlUtils.ReadAttribute(xmlNode, nodeType)
if val != None and val != '':
return cast(val)
return default
def AppendChild(daeDocument, xmlNode, daeEntity):
if daeEntity is None or xmlNode is None:
return
else:
#print '\ndeb:AppendChild daeEntity=', daeEntity #------
child = daeEntity.SaveToXml(daeDocument)
if child is None:
return
else :
xmlNode.appendChild(child)
def AppendChilds(daeDocument, xmlNode, daeEntities):
if daeEntities is None or xmlNode is None:
return
else:
for daeEntity in daeEntities:
AppendChild(daeDocument, xmlNode, daeEntity)
def AppendTextChild(xmlNode,syntax, object, default = None):
if object is None:
return
if default != None and object == default:
return
node = Element(syntax)
xmlNode.appendChild(node)
return AppendTextInChild(node, object)
def AppendTextInChild(xmlNode, object):
if object is None:
return
text = Text()
if type(object) == datetime:
text.data = object.isoformat()##xmlUtils.ToDateTime(object)
elif type(object) == list:
if len(object) == 0: return
## if object[0] is not None and type(object[0]) == float:
## object = RoundList(object, ROUND)
text.data = ListToString(object,ROUND)
elif type(object) == float:
text.data = round(object, ROUND)
elif type(object) == bool:
text.data = str(object).lower()
else:
text.data = str(object)
xmlNode.appendChild(text)
return xmlNode
def SetAttribute(xmlNode,syntax, object):
if xmlNode is None or object is None or str(object) == '':
return
xmlNode.setAttribute(syntax,str(object))
def ReadNodeUrl(node):
attribute = xmlUtils.ReadAttribute(node,DaeSyntax.URL)
if attribute == None: return None
else :
if attribute.startswith('#'):
return attribute[1:]
return None
def WriteNodeUrl(node, url):
node.setAttribute(DaeSyntax.URL, StripString('#'+url))
def IsVersionOk(version, curVersion):
versionAr = version.split('.')
curVersionAr = curVersion.split('.')
if len(versionAr) != len(curVersionAr):
return False
for i in range(len(curVersionAr)):
if i == len(versionAr)-1: # minor version
if versionAr[i] > curVersionAr[i]:
print "The minor version of the file you are using is newer then the plug-in, so errors may occur."
elif versionAr[i] < curVersionAr[i]:
return False
else:
if versionAr[i] != curVersionAr[i]:
return False
return True
def StripString(text):
'''
Ensures the id names are valid COLLADA ids.
Dots (.) are evaluated as member accessors in COLLADA.
Therefore the renaming from "." to "_" is very important.
See "COLLADA Specification, Schema Concepts 3-3, COLLADA
Target Adressing".
See also cutily.py, translateMap variable docu.
'''
if text != None:
return MakeIDXMLConform(text)
else:
return text;
def CreateExtra(colladaInstance):
if isinstance(colladaInstance, DaeEntity):
extra = DaeExtra()
technique = DaeTechnique()
extra.techniques.append(technique)
technique.profile = "Blender"
colladaInstance.extras.append(extra)
return technique
else:
print "ERROR: Cannot Add Extra Tag"
return DaeTechnique()
def GetExtra(colladaInstance):
if isinstance(colladaInstance, DaeEntity):
if not colladaInstance.extras is None:
for daeExtra in colladaInstance.extras:
for daeTechnique in daeExtra.techniques:
if daeTechnique.profile == 'Blender':
return daeTechnique
return None