Blender-ZeroEngine-MSH2-Plugin/src_research_readme/blender_2.43_scripts/bpymodules/BPyRegistry.py

268 lines
7.8 KiB
Python

# --------------------------------------------------------------------------
# Module BPyRegistry version 0.1
# Helper functions to store / restore configuration data.
# --------------------------------------------------------------------------
# $Id: BPyRegistry.py 14353 2008-04-07 20:56:45Z theeth $
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
# Copyright (C) 2004: Willian P. Germano, wgermano _at_ ig.com.br
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# --------------------------------------------------------------------------
# The Registry is a Python dictionary that is kept in Blender for as long as
# the program is running, where scripts can store / restore persistent data
# (data that is not lost when the script exits). This module provides
# functions to save and restore Registry entries as config data in the
# bpydata/config folder. Scripts just need to give an extra parameter to
# the Blender.Registry.Get/Set() functions to have their data automatically
# saved and restored when needed.
#
# Note: entries starting with an underscore are not saved, so script authors
# can use that fact to define data that is not meant to be stored in a
# config file. Example: data to be passed to another script and references to
# invalid data, like Blender objects and any function or method.
#
# Check the Blender.Registry documentation for more information.
import Blender
from Blender import Registry, sys as bsys
_EXT = '.cfg' # file extension for saved config data
# limits:
#MAX_ITEMS_NUM = 60 # max number of keys per dict and itens per list and tuple
#MAX_STR_LEN = 300 # max string length (remember this is just for config data)
_CFG_DIR = ''
if Blender.Get('udatadir'):
_CFG_DIR = Blender.sys.join(Blender.Get('udatadir'), 'config')
if not _CFG_DIR or not bsys.exists(_CFG_DIR):
_CFG_DIR = Blender.sys.join(Blender.Get('datadir'), 'config')
if not bsys.exists(_CFG_DIR):
_CFG_DIR = ''
# to compare against, so we don't write to a cvs tree:
_CVS_SUBPATH = 'release/scripts/bpydata/config/'
if bsys.dirsep == '\\':
_CVS_SUBPATH = _CVS_SUBPATH.replace('/', '\\')
_KEYS = [k for k in Registry.Keys() if k[0] != '_']
# _ITEMS_NUM = 0
def _sanitize(o):
"Check recursively that all objects are valid, set invalid ones to None"
# global MAX_ITEMS_NUM, MAX_STR_LEN, _ITEMS_NUM
valid_types = [int, float, bool, long, type]
valid_checked_types = [str, unicode]
# Only very simple types are considered valid for configuration data,
# functions, methods and Blender objects (use their names instead) aren't.
t = type(o)
if t == dict:
'''
_ITEMS_NUM += len(o)
if _ITEMS_NUM > MAX_ITEMS_NUM:
return None
'''
for k, v in o.iteritems():
o[k] = _sanitize(v)
elif t in [list, tuple]:
'''
_ITEMS_NUM += len(o)
if _ITEMS_NUM > MAX_ITEMS_NUM:
return None
'''
return [_sanitize(i) for i in o]
elif t in valid_types:
return o
elif t in valid_checked_types:
'''
if len(o) > MAX_STR_LEN:
o = o[:MAX_STR_LEN]
'''
return o
else: return None
return o
def _dict_to_str(name, d):
"Return a pretty-print version of the passed dictionary"
if not d: return 'None' # d can be None if there was no config to pass
if name: l = ['%s = {' % name]
else: l = ['{']
#keys = d.keys()
for k,v in d.iteritems(): # .keys()
if type(v) == dict:
l.append("'%s': %s" % (k, _dict_to_str(None, v)))
else:
l.append("'%s': %s," % (k, repr(v)))
if name: l.append('}')
else: l.append('},')
return "\n".join(l)
_HELP_MSG = """
Please create a valid scripts config dir tree either by
copying release/scripts/ tree to your <blenderhome> dir
or by copying release/scripts/bpydata/ tree to a user
defined scripts dir that you can set in the
User Preferences -> Paths tab -> Python path input box.
"""
def _check_dir():
global _CFG_DIR, _CVS_SUBPATH, _HELP_MSG
if not _CFG_DIR:
errmsg = "scripts config dir not found!\n%s" % _HELP_MSG
raise IOError, errmsg
elif _CFG_DIR.find(_CVS_SUBPATH) > 0:
errmsg = """
Your scripts config dir:\n%s
seems to reside in your local Blender's cvs tree.\n%s""" % (_CFG_DIR, _HELP_MSG)
raise SystemError, errmsg
else: return
# API:
BPY_KEY_MISSING = 0
BPY_KEY_IN_REGISTRY = 1
BPY_KEY_IN_FILE = 2
def HasConfigData (key):
"""
Check if the given key exists, either already loaded in the Registry dict or
as a file in the script data config dir.
@type key: string
@param key: a given key name.
@returns:
- 0: key does not exist;
- 1: key exists in the Registry dict only;
- 2: key exists as a file only;
- 3: key exists in the Registry dict and also as a file.
@note: for readability it's better to check against the constant bitmasks
BPY_KEY_MISSING = 0, BPY_KEY_IN_REGISTRY = 1 and BPY_KEY_IN_FILE = 2.
"""
fname = bsys.join(_CFG_DIR, "%s%s" % (key, _EXT))
result = BPY_KEY_MISSING
if key in Registry.Keys(): result |= BPY_KEY_IN_REGISTRY
if bsys.exists(fname): result |= BPY_KEY_IN_FILE
return result
def LoadConfigData (key = None):
"""
Load config data from file(s) to the Registry dictionary.
@type key: string
@param key: a given key name. If None (default), all available keys are
loaded.
@returns: None
"""
_check_dir()
import os
if not key:
files = \
[bsys.join(_CFG_DIR, f) for f in os.listdir(_CFG_DIR) if f.endswith(_EXT)]
else:
files = []
fname = bsys.join(_CFG_DIR, "%s%s" % (key, _EXT))
if bsys.exists(fname): files.append(fname)
for p in files:
try:
f = file(p, 'r')
lines = f.readlines()
f.close()
if lines: # Lines may be blank
mainkey = lines[0].split('=')[0].strip()
pysrc = "\n".join(lines)
exec(pysrc)
exec("Registry.SetKey('%s', %s)" % (str(mainkey), mainkey))
except Exception, e:
raise Warning(e) # Resend exception as warning
def RemoveConfigData (key = None):
"""
Remove this key's config file from the <(u)datadir>/config/ folder.
@type key: string
@param key: the name of the key to be removed. If None (default) all
available config files are deleted.
"""
_check_dir()
if not key:
files = \
[bsys.join(_CFG_DIR, f) for f in os.listdir(_CFG_DIR) if f.endswith(_EXT)]
else:
files = []
fname = bsys.join(_CFG_DIR, "%s%s" % (key, _EXT))
if bsys.exists(fname): files.append(fname)
import os
try:
for p in files:
os.remove(p) # remove the file(s)
except Exception, e:
raise Warning(e) # Resend exception as warning
def SaveConfigData (key = None):
"""
Save Registry key(s) as file(s) in the <(u)datadir>/config/ folder.
@type key: string
@param key: the name of the key to be saved. If None (default) all
available keys are saved.
"""
global _KEYS, _CFG_DIR
_check_dir()
if key: keys = [key]
else: keys = _KEYS
for mainkey in keys:
cfgdict = Registry.GetKey(mainkey).copy()
for k in cfgdict: # .keys()
if not k or k[0] == '_':
del cfgdict[k]
if not cfgdict: continue
try:
filename = bsys.join(_CFG_DIR, "%s%s" % (mainkey, _EXT))
f = file(filename, 'w')
output = _dict_to_str(mainkey, _sanitize(cfgdict))
if output!='None':
f.write(output)
f.close()
except Exception, e:
raise Warning(e) # Resend exception as warning