268 lines
7.8 KiB
Python
268 lines
7.8 KiB
Python
# --------------------------------------------------------------------------
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# Module BPyRegistry version 0.1
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# Helper functions to store / restore configuration data.
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# --------------------------------------------------------------------------
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# $Id: BPyRegistry.py 14353 2008-04-07 20:56:45Z theeth $
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#
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# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# Copyright (C) 2004: Willian P. Germano, wgermano _at_ ig.com.br
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# --------------------------------------------------------------------------
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# The Registry is a Python dictionary that is kept in Blender for as long as
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# the program is running, where scripts can store / restore persistent data
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# (data that is not lost when the script exits). This module provides
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# functions to save and restore Registry entries as config data in the
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# bpydata/config folder. Scripts just need to give an extra parameter to
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# the Blender.Registry.Get/Set() functions to have their data automatically
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# saved and restored when needed.
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#
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# Note: entries starting with an underscore are not saved, so script authors
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# can use that fact to define data that is not meant to be stored in a
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# config file. Example: data to be passed to another script and references to
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# invalid data, like Blender objects and any function or method.
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#
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# Check the Blender.Registry documentation for more information.
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import Blender
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from Blender import Registry, sys as bsys
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_EXT = '.cfg' # file extension for saved config data
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# limits:
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#MAX_ITEMS_NUM = 60 # max number of keys per dict and itens per list and tuple
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#MAX_STR_LEN = 300 # max string length (remember this is just for config data)
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_CFG_DIR = ''
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if Blender.Get('udatadir'):
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_CFG_DIR = Blender.sys.join(Blender.Get('udatadir'), 'config')
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if not _CFG_DIR or not bsys.exists(_CFG_DIR):
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_CFG_DIR = Blender.sys.join(Blender.Get('datadir'), 'config')
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if not bsys.exists(_CFG_DIR):
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_CFG_DIR = ''
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# to compare against, so we don't write to a cvs tree:
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_CVS_SUBPATH = 'release/scripts/bpydata/config/'
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if bsys.dirsep == '\\':
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_CVS_SUBPATH = _CVS_SUBPATH.replace('/', '\\')
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_KEYS = [k for k in Registry.Keys() if k[0] != '_']
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# _ITEMS_NUM = 0
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def _sanitize(o):
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"Check recursively that all objects are valid, set invalid ones to None"
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# global MAX_ITEMS_NUM, MAX_STR_LEN, _ITEMS_NUM
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valid_types = [int, float, bool, long, type]
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valid_checked_types = [str, unicode]
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# Only very simple types are considered valid for configuration data,
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# functions, methods and Blender objects (use their names instead) aren't.
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t = type(o)
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if t == dict:
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'''
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_ITEMS_NUM += len(o)
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if _ITEMS_NUM > MAX_ITEMS_NUM:
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return None
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'''
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for k, v in o.iteritems():
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o[k] = _sanitize(v)
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elif t in [list, tuple]:
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'''
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_ITEMS_NUM += len(o)
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if _ITEMS_NUM > MAX_ITEMS_NUM:
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return None
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'''
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return [_sanitize(i) for i in o]
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elif t in valid_types:
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return o
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elif t in valid_checked_types:
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'''
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if len(o) > MAX_STR_LEN:
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o = o[:MAX_STR_LEN]
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'''
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return o
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else: return None
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return o
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def _dict_to_str(name, d):
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"Return a pretty-print version of the passed dictionary"
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if not d: return 'None' # d can be None if there was no config to pass
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if name: l = ['%s = {' % name]
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else: l = ['{']
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#keys = d.keys()
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for k,v in d.iteritems(): # .keys()
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if type(v) == dict:
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l.append("'%s': %s" % (k, _dict_to_str(None, v)))
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else:
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l.append("'%s': %s," % (k, repr(v)))
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if name: l.append('}')
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else: l.append('},')
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return "\n".join(l)
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_HELP_MSG = """
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Please create a valid scripts config dir tree either by
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copying release/scripts/ tree to your <blenderhome> dir
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or by copying release/scripts/bpydata/ tree to a user
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defined scripts dir that you can set in the
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User Preferences -> Paths tab -> Python path input box.
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"""
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def _check_dir():
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global _CFG_DIR, _CVS_SUBPATH, _HELP_MSG
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if not _CFG_DIR:
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errmsg = "scripts config dir not found!\n%s" % _HELP_MSG
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raise IOError, errmsg
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elif _CFG_DIR.find(_CVS_SUBPATH) > 0:
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errmsg = """
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Your scripts config dir:\n%s
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seems to reside in your local Blender's cvs tree.\n%s""" % (_CFG_DIR, _HELP_MSG)
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raise SystemError, errmsg
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else: return
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# API:
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BPY_KEY_MISSING = 0
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BPY_KEY_IN_REGISTRY = 1
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BPY_KEY_IN_FILE = 2
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def HasConfigData (key):
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"""
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Check if the given key exists, either already loaded in the Registry dict or
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as a file in the script data config dir.
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@type key: string
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@param key: a given key name.
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@returns:
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- 0: key does not exist;
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- 1: key exists in the Registry dict only;
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- 2: key exists as a file only;
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- 3: key exists in the Registry dict and also as a file.
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@note: for readability it's better to check against the constant bitmasks
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BPY_KEY_MISSING = 0, BPY_KEY_IN_REGISTRY = 1 and BPY_KEY_IN_FILE = 2.
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"""
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fname = bsys.join(_CFG_DIR, "%s%s" % (key, _EXT))
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result = BPY_KEY_MISSING
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if key in Registry.Keys(): result |= BPY_KEY_IN_REGISTRY
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if bsys.exists(fname): result |= BPY_KEY_IN_FILE
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return result
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def LoadConfigData (key = None):
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"""
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Load config data from file(s) to the Registry dictionary.
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@type key: string
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@param key: a given key name. If None (default), all available keys are
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loaded.
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@returns: None
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"""
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_check_dir()
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import os
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if not key:
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files = \
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[bsys.join(_CFG_DIR, f) for f in os.listdir(_CFG_DIR) if f.endswith(_EXT)]
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else:
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files = []
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fname = bsys.join(_CFG_DIR, "%s%s" % (key, _EXT))
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if bsys.exists(fname): files.append(fname)
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for p in files:
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try:
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f = file(p, 'r')
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lines = f.readlines()
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f.close()
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if lines: # Lines may be blank
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mainkey = lines[0].split('=')[0].strip()
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pysrc = "\n".join(lines)
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exec(pysrc)
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exec("Registry.SetKey('%s', %s)" % (str(mainkey), mainkey))
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except Exception, e:
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raise Warning(e) # Resend exception as warning
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def RemoveConfigData (key = None):
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"""
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Remove this key's config file from the <(u)datadir>/config/ folder.
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@type key: string
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@param key: the name of the key to be removed. If None (default) all
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available config files are deleted.
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"""
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_check_dir()
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if not key:
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files = \
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[bsys.join(_CFG_DIR, f) for f in os.listdir(_CFG_DIR) if f.endswith(_EXT)]
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else:
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files = []
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fname = bsys.join(_CFG_DIR, "%s%s" % (key, _EXT))
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if bsys.exists(fname): files.append(fname)
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import os
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try:
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for p in files:
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os.remove(p) # remove the file(s)
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except Exception, e:
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raise Warning(e) # Resend exception as warning
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def SaveConfigData (key = None):
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"""
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Save Registry key(s) as file(s) in the <(u)datadir>/config/ folder.
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@type key: string
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@param key: the name of the key to be saved. If None (default) all
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available keys are saved.
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"""
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global _KEYS, _CFG_DIR
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_check_dir()
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if key: keys = [key]
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else: keys = _KEYS
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for mainkey in keys:
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cfgdict = Registry.GetKey(mainkey).copy()
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for k in cfgdict: # .keys()
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if not k or k[0] == '_':
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del cfgdict[k]
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if not cfgdict: continue
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try:
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filename = bsys.join(_CFG_DIR, "%s%s" % (mainkey, _EXT))
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f = file(filename, 'w')
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output = _dict_to_str(mainkey, _sanitize(cfgdict))
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if output!='None':
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f.write(output)
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f.close()
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except Exception, e:
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raise Warning(e) # Resend exception as warning
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