62 lines
1.7 KiB
Python
62 lines
1.7 KiB
Python
from Blender import Draw, sys
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def Error_NoMeshSelected():
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Draw.PupMenu('Error%t|No mesh objects selected')
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def Error_NoActive():
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Draw.PupMenu('Error%t|No active object')
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def Error_NoMeshActive():
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Draw.PupMenu('Error%t|Active object is not a mesh')
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def Error_NoMeshUvSelected():
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Draw.PupMenu('Error%t|No mesh objects with texface selected')
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def Error_NoMeshUvActive():
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Draw.PupMenu('Error%t|Active object is not a mesh with texface')
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def Error_NoMeshMultiresEdit():
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Draw.PupMenu('Error%t|Unable to complete action with multires enabled')
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def Error_NoMeshFaces():
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Draw.PupMenu('Error%t|Mesh has no faces')
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# File I/O messages
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def Error_NoFile(path):
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'''True if file missing, False if files there
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Use simply by doing...
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if Error_NoFile(path): return
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'''
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if not sys.exists(sys.expandpath(path)):
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Draw.PupMenu("Error%t|Can't open file: " + path)
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return True
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return False
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def Error_NoDir(path):
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'''True if dirs missing, False if dirs there
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Use simply by doing...
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if Error_NoDir(path): return
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'''
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if not sys.exists(sys.expandpath(path)):
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Draw.PupMenu("Error%t|Path does not exist: " + path)
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return True
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return False
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def Warning_MeshDistroyLayers(mesh):
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'''Returns true if we can continue to edit the mesh, warn when using NMesh'''
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if len(mesh.getUVLayerNames()) >1 and len(mesh.getColorLayerNames()) >1:
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return True
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ret = Draw.PupMenu('Warning%t|This script will distroy inactive UV and Color layers, OK?')
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if ret == -1:
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return False
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return True
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def Warning_SaveOver(path):
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'''Returns - True to save, False dont save'''
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if sys.exists(sys.expandpath(path)):
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ret= Draw.PupMenu('Save over%t|' + path)
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if ret == -1:
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return False
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return True
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