Blender-ZeroEngine-MSH2-Plugin/src/blender_addon/io_mesh_msh2/__init__.py

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2021-05-12 21:38:14 +00:00
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License version 2
# as published by the Free Software Foundation.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
from .msh2 import msh2
msh = msh2.MSH2(None)
bl_info = {
"name": "Zero Editor MSH2 format",
"author": "Maxim Stewart",
"version": (0, 0, 1),
"blender": (2, 74, 0),
"location": "File > Import-Export",
"description": "Import-Export Zero Editor MSH2 models, meshs, and textures",
"warning": "",
"wiki_url": "https://schlechtwetterfront.github.io/ze_filetypes/msh.html",
"category": "Import-Export"}
if "bpy" in locals():
import importlib
if "import_msh2" in locals():
importlib.reload(import_msh2)
if "export_msh2" in locals():
importlib.reload(export_msh2)
import bpy
from bpy.props import (
CollectionProperty,
BoolProperty,
FloatProperty,
StringProperty,
EnumProperty,
)
from bpy_extras.io_utils import (
ImportHelper,
ExportHelper,
orientation_helper_factory,
path_reference_mode,
axis_conversion,
)
from bpy.types import OperatorFileListElement
# NOTE: NEED to see what ZERO Engine uses as forward
IOOBJOrientationHelper = orientation_helper_factory("IOOBJOrientationHelper", axis_forward='-Z', axis_up='Y')
class ImportMSH2(bpy.types.Operator, ImportHelper, IOOBJOrientationHelper):
"""Load a MSH2 File"""
bl_idname = "import_zero_editor_msh2.msh"
bl_label = "Zero Editor Import MSH2"
bl_options = {'REGISTER', 'UNDO'}
filename_ext = ".msh"
filter_glob = StringProperty(
default = "*.msh;*.tga",
options = {'HIDDEN'},
)
files = CollectionProperty(
name="File Path",
type=OperatorFileListElement,
)
directory = StringProperty(
subtype='DIR_PATH',
)
use_image_search = BoolProperty(
name="Image Search",
description="Search subdirs for any associated images "
"(Warning, may be slow)",
default=True,
)
def execute(self, context):
keywords = self.as_keywords(ignore=("axis_forward",
"axis_up",
"filter_glob",
"split_mode",
))
keywords["use_cycles"] = (context.scene.render.engine == 'CYCLES')
if bpy.data.is_saved and context.user_preferences.filepaths.use_relative_paths:
import os
keywords["relpath"] = os.path.dirname(bpy.data.filepath)
data = {**keywords}
msh.import_file(data["filepath"])
return {'FINISHED'}
# def draw(self, context):
# layout = self.layout
#
# row = layout.row(align=True)
# row.prop(self, "use_smooth_groups")
# row.prop(self, "use_edges")
#
# box = layout.box()
# row = box.row()
# row.prop(self, "split_mode", expand=True)
#
# row = box.row()
# if self.split_mode == 'ON':
# row.label(text="Split by:")
# row.prop(self, "use_split_objects")
# row.prop(self, "use_split_groups")
# else:
# row.prop(self, "use_groups_as_vgroups")
#
# row = layout.split(percentage=0.67)
# row.prop(self, "global_clamp_size")
# layout.prop(self, "axis_forward")
# layout.prop(self, "axis_up")
#
# layout.prop(self, "use_image_search")
class ExportMSH2(bpy.types.Operator, ExportHelper, IOOBJOrientationHelper):
"""Save a MSH2 File"""
bl_idname = "export_zero_editor_msh2.msh"
bl_label = 'Zero Editor Export MSH2'
# # context group
filename_ext = ".msh"
filter_glob = StringProperty(
default = "*.msh;*.tga",
options = {'HIDDEN'},
)
use_selection = BoolProperty(
name = "Selection Only",
description = "Export selected objects only",
default = False,
)
use_animation = BoolProperty(
name="Animation",
description="Write out an OBJ for each frame",
default=False,
)
use_uvs = BoolProperty(
name="Include UVs",
description="Write out the active UV coordinates",
default=True,
)
use_materials = BoolProperty(
name="Write Materials",
description="Write out the MTL file",
default=True,
)
use_triangles = BoolProperty(
name="Triangulate Faces",
description="Convert all faces to triangles",
default=False,
)
def execute(self, context):
keywords = self.as_keywords(ignore=("axis_forward",
"axis_up",
"global_scale",
"check_existing",
"filter_glob",
))
data = {**keywords}
# msh.export_file()
# print("")
# print("")
# print(context)
# print("")
# print("")
msh.export_file(data["filepath"])
return {'FINISHED'}
classes = (
ImportMSH2,
ExportMSH2,
)
def menu_import(self, context):
self.layout.operator(ImportMSH2.bl_idname, text="Zero Editor MSH2 (.msh)")
def menu_export(self, context):
self.layout.operator(ExportMSH2.bl_idname, text="Zero Editor MSH2 (.msh)")
def register():
for cls in classes:
bpy.utils.register_class(cls)
bpy.types.INFO_MT_file_import.append(menu_import)
bpy.types.INFO_MT_file_export.append(menu_export)
def unregister():
bpy.types.INFO_MT_file_import.remove(menu_import)
bpy.types.INFO_MT_file_export.remove(menu_export)
for cls in classes:
bpy.utils.unregister_class(cls)
if __name__ == "__main__":
register()