175 lines
5.6 KiB
Python
175 lines
5.6 KiB
Python
|
#!BPY
|
||
|
|
||
|
"""
|
||
|
Name: 'Envelope Symmetry'
|
||
|
Blender: 234
|
||
|
Group: 'Animation'
|
||
|
Tooltip: 'Make envelope symmetrical'
|
||
|
"""
|
||
|
|
||
|
__author__ = "Jonas Petersen"
|
||
|
__url__ = ("blender", "blenderartists.org", "Script's homepage, http://www.mindfloaters.de/blender/", "thread at blender.org, http://www.blender.org/modules.php?op=modload&name=phpBB2&file=viewtopic&t=4858 ")
|
||
|
__version__ = "0.9 2004-11-10"
|
||
|
__doc__ = """\
|
||
|
This script creates perfectly symmetrical envelope sets. It is part of the
|
||
|
envelop assignment tools.
|
||
|
|
||
|
"Envelopes" are Mesh objects with names following this naming convention:
|
||
|
|
||
|
<bone name>:<float value>
|
||
|
|
||
|
Please check the script's homepage and the thread at blender.org (last link button above) for more info.
|
||
|
|
||
|
For this version users need to edit the script code to change default options.
|
||
|
"""
|
||
|
|
||
|
# --------------------------------------------------------------------------
|
||
|
# "Envelope Symmetry" by Jonas Petersen
|
||
|
# Version 0.9 - 10th November 2004 - first public release
|
||
|
# --------------------------------------------------------------------------
|
||
|
#
|
||
|
# A script for creating perfectly symmetrical envelope sets. It is
|
||
|
# part of the envelope assignment tool.
|
||
|
#
|
||
|
# It is available in Object Mode via the menu item:
|
||
|
#
|
||
|
# Object -> Scripts -> Envelope Symmetry
|
||
|
#
|
||
|
# With default settings it will:
|
||
|
#
|
||
|
# - Look for bones
|
||
|
#
|
||
|
# Find the latest version at: http://www.mindfloaters.de/blender/
|
||
|
#
|
||
|
# --------------------------------------------------------------------------
|
||
|
# $Id: envelope_symmetry.py 20219 2009-05-15 21:27:13Z khughes $
|
||
|
# --------------------------------------------------------------------------
|
||
|
# ***** BEGIN GPL LICENSE BLOCK *****
|
||
|
#
|
||
|
# Copyright (C) 2004: Jonas Petersen, jonas at mindfloaters dot de
|
||
|
#
|
||
|
# This program is free software; you can redistribute it and/or
|
||
|
# modify it under the terms of the GNU General Public License
|
||
|
# as published by the Free Software Foundation; either version 2
|
||
|
# of the License, or (at your option) any later version.
|
||
|
#
|
||
|
# This program is distributed in the hope that it will be useful,
|
||
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
# GNU General Public License for more details.
|
||
|
#
|
||
|
# You should have received a copy of the GNU General Public License
|
||
|
# along with this program; if not, write to the Free Software Foundation,
|
||
|
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
#
|
||
|
# ***** END GPL LICENCE BLOCK *****
|
||
|
|
||
|
# --------------------------------------------------------------------------
|
||
|
# CONFIGURATION
|
||
|
# --------------------------------------------------------------------------
|
||
|
|
||
|
# Note: Theses values will later be editable via a gui interface
|
||
|
# within Blender.
|
||
|
|
||
|
# The suffix for the reference and opposite envelope.
|
||
|
# The configuration of of the opposite envelope will be overwritten by
|
||
|
# the configuration of the reference envelope (shape, position, bone, weight).
|
||
|
# The default is REF_SUFFIX = '.L' and OPP_SUFFIX = '.R'.
|
||
|
REF_SUFFIX = '.R'
|
||
|
OPP_SUFFIX = '.L'
|
||
|
|
||
|
# MIRROR_AXIS defines the axis in which bones are mirrored/aligned.
|
||
|
# Values:
|
||
|
# 0 for X (default)
|
||
|
# 1 for Y
|
||
|
# 2 for Z
|
||
|
MIRROR_AXIS = 0
|
||
|
|
||
|
# SEPARATOR is the character used to delimit the bone name and the weight
|
||
|
# in the envelope name.
|
||
|
SEPARATOR = ":"
|
||
|
|
||
|
# --------------------------------------------------------------------------
|
||
|
# END OF CONFIGURATION
|
||
|
# --------------------------------------------------------------------------
|
||
|
|
||
|
import Blender, math, sys
|
||
|
from Blender import Mathutils
|
||
|
from BPyNMesh import *
|
||
|
|
||
|
def flipFace(v):
|
||
|
if len(v) == 3: v[0], v[1], v[2] = v[2], v[1], v[0]
|
||
|
elif len(v) == 4: v[0], v[1], v[2], v[3] = v[3], v[2], v[1], v[0]
|
||
|
|
||
|
# return object with given object name (with variable parts) and mesh name
|
||
|
def getObjectByName(obj_name, mesh_name):
|
||
|
for obj in Blender.Scene.GetCurrent().objects:
|
||
|
if obj.type == "Mesh":
|
||
|
# if obj.getName()[0:len(obj_name)] == obj_name and obj.getData().name == mesh_name:
|
||
|
# use only mesh_name so bone name and weight (in the envelope name)
|
||
|
# can be changed by the user and mirrored by the script.
|
||
|
if obj.getData(name_only=1) == mesh_name:
|
||
|
return obj
|
||
|
return False
|
||
|
|
||
|
SUFFIX_LEN = len(REF_SUFFIX);
|
||
|
|
||
|
Blender.Window.EditMode(0)
|
||
|
|
||
|
count = 0
|
||
|
for obj in Blender.Scene.GetCurrent().objects:
|
||
|
if obj.type != 'Mesh':
|
||
|
continue
|
||
|
|
||
|
count += 1
|
||
|
name = obj.name
|
||
|
pos = name.find(SEPARATOR)
|
||
|
if (pos > -1):
|
||
|
ApplySizeAndRotation(obj)
|
||
|
|
||
|
base_name = name[0:pos-SUFFIX_LEN]
|
||
|
suffix = name[pos-SUFFIX_LEN:pos]
|
||
|
weight = name[pos:len(name)] # the SEPARATOR following a float value
|
||
|
|
||
|
if suffix == REF_SUFFIX:
|
||
|
mesh = obj.getData()
|
||
|
mirror_name = base_name + OPP_SUFFIX + weight
|
||
|
mirror_mesh_name = mesh.name + ".mirror"
|
||
|
|
||
|
mirror_obj = getObjectByName(base_name + OPP_SUFFIX, mirror_mesh_name)
|
||
|
|
||
|
if mirror_obj:
|
||
|
|
||
|
# update vertices
|
||
|
|
||
|
mirror_mesh = mirror_obj.getData()
|
||
|
for i in xrange(len(mesh.verts)):
|
||
|
org = mesh.verts[i]
|
||
|
mir = mirror_mesh.verts[i]
|
||
|
mir.co[0], mir.co[1], mir.co[2] = org.co[0], org.co[1], org.co[2]
|
||
|
mir.co[MIRROR_AXIS] *= -1
|
||
|
|
||
|
mirror_mesh.update()
|
||
|
else:
|
||
|
|
||
|
# create mirror object
|
||
|
|
||
|
mirror_mesh = obj.data
|
||
|
for face in mirror_mesh.faces:
|
||
|
flipFace(face.v)
|
||
|
for vert in mirror_mesh.verts:
|
||
|
vert.co[MIRROR_AXIS] *= -1
|
||
|
|
||
|
mirror_obj = Blender.NMesh.PutRaw(mirror_mesh, mirror_mesh_name)
|
||
|
|
||
|
# update name, drawType and location
|
||
|
|
||
|
mirror_obj.setName(mirror_name)
|
||
|
mirror_obj.drawType = obj.drawType
|
||
|
|
||
|
loc = [obj.LocX, obj.LocY, obj.LocZ]
|
||
|
loc[MIRROR_AXIS] *= -1
|
||
|
mirror_obj.setLocation(loc)
|
||
|
|
||
|
Blender.Window.EditMode(0)
|